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Shipwright/soh/soh/SohGui.cpp

245 lines
11 KiB
C++

//
// SohGui.cpp
// soh
//
// Created by David Chavez on 24.08.22.
//
#include "SohGui.hpp"
#include <spdlog/spdlog.h>
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include <imgui.h>
#include <imgui_internal.h>
#include <libultraship/libultraship.h>
#include <Fast3D/gfx_pc.h>
#ifdef __APPLE__
#include "graphic/Fast3D/gfx_metal.h"
#endif
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#endif
#include "UIWidgets.hpp"
#include "include/global.h"
#include "include/z64audio.h"
#include "soh/SaveManager.h"
#include "OTRGlobals.h"
#include "soh/Enhancements/presets.h"
#include "soh/resource/type/Skeleton.h"
#include "libultraship/libultraship.h"
#ifdef ENABLE_REMOTE_CONTROL
#include "Enhancements/crowd-control/CrowdControl.h"
#include "Enhancements/game-interactor/GameInteractor_Sail.h"
#endif
#include "Enhancements/game-interactor/GameInteractor.h"
#include "Enhancements/cosmetics/authenticGfxPatches.h"
#include "Enhancements/resolution-editor/ResolutionEditor.h"
#include "Enhancements/debugger/MessageViewer.h"
bool isBetaQuestEnabled = false;
extern "C" {
void enableBetaQuest() { isBetaQuestEnabled = true; }
void disableBetaQuest() { isBetaQuestEnabled = false; }
}
namespace SohGui {
// MARK: - Properties
static const char* chestSizeAndTextureMatchesContentsOptions[4] = { "Disabled", "Both", "Texture Only", "Size Only" };
static const char* bunnyHoodOptions[3] = { "Disabled", "Faster Run & Longer Jump", "Faster Run" };
static const char* allPowers[9] = {
"Vanilla (1x)",
"Double (2x)",
"Quadruple (4x)",
"Octuple (8x)",
"Foolish (16x)",
"Ridiculous (32x)",
"Merciless (64x)",
"Pure Torture (128x)",
"OHKO (256x)" };
static const char* subPowers[8] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6], allPowers[7] };
static const char* subSubPowers[7] = { allPowers[0], allPowers[1], allPowers[2], allPowers[3], allPowers[4], allPowers[5], allPowers[6] };
static const char* zFightingOptions[3] = { "Disabled", "Consistent Vanish", "No Vanish" };
static const char* autosaveLabels[6] = { "Off", "New Location + Major Item", "New Location + Any Item", "New Location", "Major Item", "Any Item" };
static const char* FastFileSelect[5] = { "File N.1", "File N.2", "File N.3", "Zelda Map Select (require OoT Debug Mode)", "File select" };
static const char* bonkDamageValues[8] = {
"No Damage",
"0.25 Heart",
"0.5 Heart",
"1 Heart",
"2 Hearts",
"4 Hearts",
"8 Hearts",
"OHKO"
};
static const inline std::vector<std::pair<const char*, const char*>> audioBackends = {
#ifdef _WIN32
{ "wasapi", "Windows Audio Session API" },
#endif
#if defined(__linux)
{ "pulse", "PulseAudio" },
#endif
{ "sdl", "SDL Audio" }
};
// MARK: - Helpers
std::string GetWindowButtonText(const char* text, bool menuOpen) {
char buttonText[100] = "";
if (menuOpen) {
strcat(buttonText, ICON_FA_CHEVRON_RIGHT " ");
}
strcat(buttonText, text);
if (!menuOpen) { strcat(buttonText, " "); }
return buttonText;
}
// MARK: - Delegates
std::shared_ptr<SohMenuBar> mSohMenuBar;
std::shared_ptr<Ship::GuiWindow> mConsoleWindow;
std::shared_ptr<Ship::GuiWindow> mStatsWindow;
std::shared_ptr<Ship::GuiWindow> mInputEditorWindow;
std::shared_ptr<AudioEditor> mAudioEditorWindow;
std::shared_ptr<InputViewer> mInputViewer;
std::shared_ptr<InputViewerSettingsWindow> mInputViewerSettings;
std::shared_ptr<CosmeticsEditorWindow> mCosmeticsEditorWindow;
std::shared_ptr<ActorViewerWindow> mActorViewerWindow;
std::shared_ptr<ColViewerWindow> mColViewerWindow;
std::shared_ptr<SaveEditorWindow> mSaveEditorWindow;
std::shared_ptr<DLViewerWindow> mDLViewerWindow;
std::shared_ptr<ValueViewerWindow> mValueViewerWindow;
std::shared_ptr<MessageViewer> mMessageViewerWindow;
std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
std::shared_ptr<CheckTracker::CheckTrackerSettingsWindow> mCheckTrackerSettingsWindow;
std::shared_ptr<CheckTracker::CheckTrackerWindow> mCheckTrackerWindow;
std::shared_ptr<EntranceTrackerSettingsWindow> mEntranceTrackerSettingsWindow;
std::shared_ptr<EntranceTrackerWindow> mEntranceTrackerWindow;
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
std::shared_ptr<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow> mAdvancedResolutionSettingsWindow;
std::shared_ptr<SohModalWindow> mModalWindow;
void SetupGuiElements() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
mSohMenuBar = std::make_shared<SohMenuBar>(CVAR_MENU_BAR_OPEN, CVarGetInteger(CVAR_MENU_BAR_OPEN, 0));
gui->SetMenuBar(std::reinterpret_pointer_cast<Ship::GuiMenuBar>(mSohMenuBar));
if (gui->GetMenuBar() && !gui->GetMenuBar()->IsVisible()) {
#if defined(__SWITCH__) || defined(__WIIU__)
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press - to access enhancements menu");
#else
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Press F1 to access enhancements menu");
#endif
}
mStatsWindow = gui->GetGuiWindow("Stats");
if (mStatsWindow == nullptr) {
SPDLOG_ERROR("Could not find stats window");
}
mConsoleWindow = gui->GetGuiWindow("Console");
if (mConsoleWindow == nullptr) {
SPDLOG_ERROR("Could not find console window");
}
mInputEditorWindow = gui->GetGuiWindow("Input Editor");
if (mInputEditorWindow == nullptr) {
SPDLOG_ERROR("Could not find input editor window");
}
mAudioEditorWindow = std::make_shared<AudioEditor>(CVAR_WINDOW("AudioEditor"), "Audio Editor");
gui->AddGuiWindow(mAudioEditorWindow);
mInputViewer = std::make_shared<InputViewer>(CVAR_WINDOW("InputViewer"), "Input Viewer");
gui->AddGuiWindow(mInputViewer);
mInputViewerSettings = std::make_shared<InputViewerSettingsWindow>(CVAR_WINDOW("InputViewerSettings"), "Input Viewer Settings");
gui->AddGuiWindow(mInputViewerSettings);
mCosmeticsEditorWindow = std::make_shared<CosmeticsEditorWindow>(CVAR_WINDOW("CosmeticsEditor"), "Cosmetics Editor");
gui->AddGuiWindow(mCosmeticsEditorWindow);
mActorViewerWindow = std::make_shared<ActorViewerWindow>(CVAR_WINDOW("ActorViewer"), "Actor Viewer");
gui->AddGuiWindow(mActorViewerWindow);
mColViewerWindow = std::make_shared<ColViewerWindow>(CVAR_WINDOW("CollisionViewer"), "Collision Viewer");
gui->AddGuiWindow(mColViewerWindow);
mSaveEditorWindow = std::make_shared<SaveEditorWindow>(CVAR_WINDOW("SaveEditor"), "Save Editor");
gui->AddGuiWindow(mSaveEditorWindow);
mDLViewerWindow = std::make_shared<DLViewerWindow>(CVAR_WINDOW("DLViewer"), "Display List Viewer");
gui->AddGuiWindow(mDLViewerWindow);
mValueViewerWindow = std::make_shared<ValueViewerWindow>(CVAR_WINDOW("ValueViewer"), "Value Viewer");
gui->AddGuiWindow(mValueViewerWindow);
mMessageViewerWindow = std::make_shared<MessageViewer>(CVAR_WINDOW("MessageViewer"), "Message Viewer");
gui->AddGuiWindow(mMessageViewerWindow);
mGameplayStatsWindow = std::make_shared<GameplayStatsWindow>(CVAR_WINDOW("GameplayStats"), "Gameplay Stats");
gui->AddGuiWindow(mGameplayStatsWindow);
mCheckTrackerWindow = std::make_shared<CheckTracker::CheckTrackerWindow>(CVAR_WINDOW("CheckTracker"), "Check Tracker");
gui->AddGuiWindow(mCheckTrackerWindow);
mCheckTrackerSettingsWindow = std::make_shared<CheckTracker::CheckTrackerSettingsWindow>(CVAR_WINDOW("CheckTrackerSettings"), "Check Tracker Settings");
gui->AddGuiWindow(mCheckTrackerSettingsWindow);
mEntranceTrackerWindow = std::make_shared<EntranceTrackerWindow>(CVAR_WINDOW("EntranceTracker"), "Entrance Tracker");
gui->AddGuiWindow(mEntranceTrackerWindow);
mEntranceTrackerSettingsWindow = std::make_shared<EntranceTrackerSettingsWindow>(CVAR_WINDOW("EntranceTrackerSettings"), "Entrance Tracker Settings");
gui->AddGuiWindow(mEntranceTrackerSettingsWindow);
mItemTrackerWindow = std::make_shared<ItemTrackerWindow>(CVAR_WINDOW("ItemTracker"), "Item Tracker");
gui->AddGuiWindow(mItemTrackerWindow);
mItemTrackerSettingsWindow = std::make_shared<ItemTrackerSettingsWindow>(CVAR_WINDOW("ItemTrackerSettings"), "Item Tracker Settings");
gui->AddGuiWindow(mItemTrackerSettingsWindow);
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>(CVAR_WINDOW("RandomizerSettings"), "Randomizer Settings");
gui->AddGuiWindow(mRandomizerSettingsWindow);
mAdvancedResolutionSettingsWindow = std::make_shared<AdvancedResolutionSettings::AdvancedResolutionSettingsWindow>(CVAR_WINDOW("AdvancedResolutionEditor"), "Advanced Resolution Settings");
gui->AddGuiWindow(mAdvancedResolutionSettingsWindow);
mModalWindow = std::make_shared<SohModalWindow>(CVAR_WINDOW("ModalWindow"), "Modal Window");
gui->AddGuiWindow(mModalWindow);
mModalWindow->Show();
}
void Destroy() {
auto gui = Ship::Context::GetInstance()->GetWindow()->GetGui();
gui->RemoveAllGuiWindows();
mModalWindow = nullptr;
mAdvancedResolutionSettingsWindow = nullptr;
mRandomizerSettingsWindow = nullptr;
mItemTrackerWindow = nullptr;
mItemTrackerSettingsWindow = nullptr;
mEntranceTrackerWindow = nullptr;
mEntranceTrackerSettingsWindow = nullptr;
mCheckTrackerWindow = nullptr;
mCheckTrackerSettingsWindow = nullptr;
mGameplayStatsWindow = nullptr;
mDLViewerWindow = nullptr;
mValueViewerWindow = nullptr;
mMessageViewerWindow = nullptr;
mSaveEditorWindow = nullptr;
mColViewerWindow = nullptr;
mActorViewerWindow = nullptr;
mCosmeticsEditorWindow = nullptr;
mAudioEditorWindow = nullptr;
mInputEditorWindow = nullptr;
mStatsWindow = nullptr;
mConsoleWindow = nullptr;
mSohMenuBar = nullptr;
mInputViewer = nullptr;
mInputViewerSettings = nullptr;
}
void RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function<void()> button1callback, std::function<void()> button2callback) {
mModalWindow->RegisterPopup(title, message, button1, button2, button1callback, button2callback);
}
}