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Shipwright/soh/assets/objects/object_ge1/object_ge1.h

131 lines
7.1 KiB
C

#ifndef OBJECTS_OBJECT_GE1_H
#define OBJECTS_OBJECT_GE1_H 1
#include "align_asset_macro.h"
#define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel"
static const ALIGN_ASSET(2) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
#define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL"
static const ALIGN_ASSET(2) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
#define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
#define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
#define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
#define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
#define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
#define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
#define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL"
static const ALIGN_ASSET(2) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
#define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
#define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
#define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL"
static const ALIGN_ASSET(2) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
#define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
#define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
#define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL"
static const ALIGN_ASSET(2) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
#define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
#define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT"
static const ALIGN_ASSET(2) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
#define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT"
static const ALIGN_ASSET(2) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
#define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex"
static const ALIGN_ASSET(2) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
#define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex"
static const ALIGN_ASSET(2) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
#define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
#define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex"
static const ALIGN_ASSET(2) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
#define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex"
static const ALIGN_ASSET(2) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
#define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex"
static const ALIGN_ASSET(2) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
#define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex"
static const ALIGN_ASSET(2) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
#define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex"
static const ALIGN_ASSET(2) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
#define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex"
static const ALIGN_ASSET(2) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
#define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex"
static const ALIGN_ASSET(2) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
#define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex"
static const ALIGN_ASSET(2) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
#define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex"
static const ALIGN_ASSET(2) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
#define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
#define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
#define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL"
static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
#define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex"
static const ALIGN_ASSET(2) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
#define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
#define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
#define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex"
static const ALIGN_ASSET(2) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
#define dgGerudoWhiteUnusedFoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnusedFoldingArmsAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
#define dgGerudoWhiteIdleAnim "__OTR__objects/object_ge1/gGerudoWhiteIdleAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
#define dgGerudoWhiteClapAnim "__OTR__objects/object_ge1/gGerudoWhiteClapAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#endif // OBJECTS_OBJECT_GE1_H