Shipwright/soh/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

463 lines
16 KiB
C

/*
* File: z_bg_bdan_objects.c
* Overlay: ovl_Bg_Bdan_Objects
* Description: Lord Jabu-Jabu Objects
*/
#include "z_bg_bdan_objects.h"
#include "objects/object_bdan_objects/object_bdan_objects.h"
#define FLAGS ACTOR_FLAG_4
void BgBdanObjects_Init(Actor* thisx, PlayState* play);
void BgBdanObjects_Destroy(Actor* thisx, PlayState* play);
void BgBdanObjects_Update(Actor* thisx, PlayState* play);
void BgBdanObjects_Draw(Actor* thisx, PlayState* play);
void func_8086C054(BgBdanObjects* this, PlayState* play);
void func_8086C1A0(BgBdanObjects* this, PlayState* play);
void func_8086C29C(BgBdanObjects* this, PlayState* play);
void func_8086C55C(BgBdanObjects* this, PlayState* play);
void func_8086C5BC(BgBdanObjects* this, PlayState* play);
void func_8086C618(BgBdanObjects* this, PlayState* play);
void func_8086C6EC(BgBdanObjects* this, PlayState* play);
void func_8086C76C(BgBdanObjects* this, PlayState* play);
void func_8086C7D0(BgBdanObjects* this, PlayState* play);
void BgBdanObjects_DoNothing(BgBdanObjects* this, PlayState* play);
void func_8086C874(BgBdanObjects* this, PlayState* play);
void func_8086C9A8(BgBdanObjects* this, PlayState* play);
void func_8086C9F0(BgBdanObjects* this, PlayState* play);
void func_8086CABC(BgBdanObjects* this, PlayState* play);
void func_8086CB10(BgBdanObjects* this, PlayState* play);
void func_8086CB8C(BgBdanObjects* this, PlayState* play);
const ActorInit Bg_Bdan_Objects_InitVars = {
ACTOR_BG_BDAN_OBJECTS,
ACTORCAT_BG,
FLAGS,
OBJECT_BDAN_OBJECTS,
sizeof(BgBdanObjects),
(ActorFunc)BgBdanObjects_Init,
(ActorFunc)BgBdanObjects_Destroy,
(ActorFunc)BgBdanObjects_Update,
(ActorFunc)BgBdanObjects_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_ON | AT_TYPE_ENEMY,
AC_NONE,
OC1_NONE,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0xFFCFFFFF, 0x00, 0x04 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_HARD,
BUMP_NONE,
OCELEM_NONE,
},
{ 0x00BB, 0x0050, 0x0000, { 0 } },
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
static Gfx* sDLists[] = {
gJabuObjectsLargeRotatingSpikePlatformDL,
gJabuElevatorPlatformDL,
gJabuWaterDL,
gJabuFallingPlatformDL,
};
s32 BgBdanObjects_GetContactRu1(BgBdanObjects* this, s32 arg1) {
switch (arg1) {
case 0:
return this->cameraSetting == CAM_SET_NORMAL0;
case 4:
return gSaveContext.infTable[20] & 0x40;
case 3:
return this->cameraSetting == CAM_SET_DUNGEON1;
default:
osSyncPrintf("Bg_Bdan_Objects_Get_Contact_Ru1\nそんな受信モードは無い%d!!!!!!!!\n");
return -1;
}
}
void BgBdanObjects_SetContactRu1(BgBdanObjects* this, s32 arg1) {
switch (arg1) {
case 1:
this->cameraSetting = CAM_SET_NORMAL1;
break;
case 2:
this->cameraSetting = CAM_SET_DUNGEON0;
break;
case 4:
gSaveContext.infTable[20] |= 0x40;
break;
default:
osSyncPrintf("Bg_Bdan_Objects_Set_Contact_Ru1\nそんな送信モードは無い%d!!!!!!!!\n");
}
}
void BgBdanObjects_Init(Actor* thisx, PlayState* play) {
s32 pad;
BgBdanObjects* this = (BgBdanObjects*)thisx;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
this->switchFlag = (thisx->params >> 8) & 0x3F;
thisx->params &= 0xFF;
if (thisx->params == 2) {
thisx->flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5;
play->colCtx.colHeader->waterBoxes[7].ySurface = thisx->world.pos.y;
this->actionFunc = func_8086C9A8;
return;
}
if (thisx->params == 0) {
CollisionHeader_GetVirtual(&gJabuBigOctoPlatformCol, &colHeader);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->dyna.actor, &sCylinderInit);
thisx->world.pos.y += -79.0f;
if (Flags_GetClear(play, thisx->room)) {
Flags_SetSwitch(play, this->switchFlag);
this->actionFunc = func_8086C6EC;
} else {
if (BgBdanObjects_GetContactRu1(this, 4)) {
if (Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_BIGOKUTA,
thisx->home.pos.x, thisx->home.pos.y, thisx->home.pos.z, 0,
thisx->shape.rot.y + 0x8000, 0, 3) != NULL) {
thisx->child->world.pos.z = thisx->child->home.pos.z + 263.0f;
}
thisx->world.rot.y = 0;
this->actionFunc = func_8086C618;
thisx->world.pos.y = thisx->home.pos.y + -70.0f;
} else {
Flags_SetSwitch(play, this->switchFlag);
this->timer = 0;
this->actionFunc = func_8086C054;
}
}
} else {
if (thisx->params == 1) {
CollisionHeader_GetVirtual(&gJabuElevatorCol, &colHeader);
this->timer = 512;
this->switchFlag = 0;
this->actionFunc = func_8086C874;
} else {
CollisionHeader_GetVirtual(&gJabuLoweringPlatformCol, &colHeader);
if (Flags_GetSwitch(play, this->switchFlag)) {
this->actionFunc = BgBdanObjects_DoNothing;
thisx->world.pos.y = thisx->home.pos.y - 400.0f;
} else {
this->actionFunc = func_8086CB10;
}
}
}
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
}
void BgBdanObjects_Destroy(Actor* thisx, PlayState* play) {
BgBdanObjects* this = (BgBdanObjects*)thisx;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
if (thisx->params == 0) {
Collider_DestroyCylinder(play, &this->collider);
}
}
void func_8086C054(BgBdanObjects* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (BgBdanObjects_GetContactRu1(this, 0)) {
if (this->dyna.actor.xzDistToPlayer < 250.0f) {
BgBdanObjects_SetContactRu1(this, 1);
this->timer = 20;
OnePointCutscene_Init(play, 3070, -99, &this->dyna.actor, MAIN_CAM);
player->actor.world.pos.x = -1130.0f;
player->actor.world.pos.y = -1025.0f;
player->actor.world.pos.z = -3300.0f;
func_800AA000(0.0f, 0xFF, 0x14, 0x96);
}
} else if (this->timer != 0) {
if (this->timer != 0) {
this->timer--;
}
if (this->timer == 0) {
this->actionFunc = func_8086C1A0;
}
}
if (!Play_InCsMode(play) && !BgBdanObjects_GetContactRu1(this, 0)) {
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + -79.0f;
} else {
this->dyna.actor.world.pos.y = (this->dyna.actor.home.pos.y + -79.0f) - 5.0f;
}
}
void func_8086C1A0(BgBdanObjects* this, PlayState* play) {
if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 500.0f, 0.5f, 7.5f, 1.0f) <
0.1f) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_A);
this->actionFunc = func_8086C29C;
this->timer = 30;
BgBdanObjects_SetContactRu1(this, 2);
func_800AA000(0.0f, 0xFF, 0x14, 0x96);
} else {
if (this->timer != 0) {
this->timer--;
}
if (this->timer == 0) {
func_800AA000(0.0f, 0x78, 0x14, 0xA);
this->timer = 11;
}
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_RISING - SFX_FLAG);
}
}
void func_8086C29C(BgBdanObjects* this, PlayState* play) {
s32 temp;
if (this->timer != 0) {
this->timer--;
if (this->timer == 0) {
temp = Quake_Add(GET_ACTIVE_CAM(play), 1);
Quake_SetSpeed(temp, 0x3A98);
Quake_SetQuakeValues(temp, 0, 1, 0xFA, 1);
Quake_SetCountdown(temp, 0xA);
}
}
if (BgBdanObjects_GetContactRu1(this, 3)) {
Actor_SpawnAsChild(&play->actorCtx, &this->dyna.actor, play, ACTOR_EN_BIGOKUTA,
this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y + 140.0f,
this->dyna.actor.world.pos.z, 0, this->dyna.actor.shape.rot.y + 0x8000, 0, 0);
BgBdanObjects_SetContactRu1(this, 4);
this->timer = 10;
this->actionFunc = func_8086C55C;
func_8005B1A4(GET_ACTIVE_CAM(play));
}
}
void func_8086C3D8(BgBdanObjects* this, PlayState* play) {
Player* player = GET_PLAYER(play);
this->dyna.actor.velocity.y += 0.5f;
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + -70.0f,
this->dyna.actor.velocity.y)) {
this->dyna.actor.world.rot.y = 0;
this->timer = 60;
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_U);
this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + 140.0f;
this->actionFunc = func_8086C5BC;
OnePointCutscene_Init(play, 3080, -99, this->dyna.actor.child, MAIN_CAM);
player->actor.world.pos.x = -1130.0f;
player->actor.world.pos.y = -1025.0f;
player->actor.world.pos.z = -3500.0f;
player->actor.shape.rot.y = 0x7530;
player->actor.world.rot.y = player->actor.shape.rot.y;
func_800AA000(0.0f, 0xFF, 0x1E, 0x96);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_FALL - SFX_FLAG);
if (this->timer != 0) {
this->timer--;
}
if (this->timer == 0) {
func_800AA000(0.0f, 0x78, 0x14, 0xA);
this->timer = 11;
}
if (this->dyna.actor.child != NULL) {
this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + 140.0f;
}
}
}
void func_8086C55C(BgBdanObjects* this, PlayState* play) {
this->timer--;
if (this->timer == 0) {
Flags_UnsetSwitch(play, this->switchFlag);
} else if (this->timer == -40) {
this->timer = 0;
this->actionFunc = func_8086C3D8;
}
}
void func_8086C5BC(BgBdanObjects* this, PlayState* play) {
if (this->timer != 0) {
this->timer--;
}
if ((this->timer == 0) && (this->dyna.actor.child != NULL)) {
if (this->dyna.actor.child->params == 2) {
this->actionFunc = func_8086C618;
} else if (this->dyna.actor.child->params == 0) {
this->dyna.actor.child->params = 1;
}
}
}
void func_8086C618(BgBdanObjects* this, PlayState* play) {
Collider_UpdateCylinder(&this->dyna.actor, &this->collider);
CollisionCheck_SetAT(play, &play->colChkCtx, &this->collider.base);
if (Flags_GetClear(play, this->dyna.actor.room)) {
Flags_SetSwitch(play, this->switchFlag);
this->dyna.actor.home.rot.y = (s16)(this->dyna.actor.shape.rot.y + 0x2000) & 0xC000;
this->actionFunc = func_8086C6EC;
} else {
this->dyna.actor.shape.rot.y += this->dyna.actor.world.rot.y;
func_800F436C(&this->dyna.actor.projectedPos, 0x2063, ABS(this->dyna.actor.world.rot.y) / 512.0f);
}
}
void func_8086C6EC(BgBdanObjects* this, PlayState* play) {
s32 cond = Math_ScaledStepToS(&this->dyna.actor.shape.rot.y, this->dyna.actor.home.rot.y, 0x200);
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + -125.0f, 3.0f)) {
if (cond) {
this->actionFunc = func_8086C76C;
}
}
}
void func_8086C76C(BgBdanObjects* this, PlayState* play) {
if (func_8004356C(&this->dyna)) {
if (this->dyna.actor.xzDistToPlayer < 120.0f) {
this->actionFunc = func_8086C7D0;
OnePointCutscene_Init(play, 3090, -99, &this->dyna.actor, MAIN_CAM);
}
}
}
void func_8086C7D0(BgBdanObjects* this, PlayState* play) {
if (Math_SmoothStepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 965.0f, 0.5f, 15.0f, 0.2f) <
0.01f) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_A);
this->actionFunc = BgBdanObjects_DoNothing;
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_RISING - SFX_FLAG);
}
}
void BgBdanObjects_DoNothing(BgBdanObjects* this, PlayState* play) {
}
void func_8086C874(BgBdanObjects* this, PlayState* play) {
if (this->timer != 0) {
this->timer--;
}
if (this->switchFlag == 0) {
if (func_8004356C(&this->dyna)) {
this->cameraSetting = play->cameraPtrs[MAIN_CAM]->setting;
Camera_ChangeSetting(play->cameraPtrs[MAIN_CAM], CAM_SET_NORMAL2);
func_8005AD1C(play->cameraPtrs[MAIN_CAM], 4);
this->switchFlag = 10;
}
} else {
Camera_ChangeSetting(play->cameraPtrs[MAIN_CAM], CAM_SET_NORMAL2);
if (!func_8004356C(&this->dyna)) {
if (this->switchFlag != 0) {
this->switchFlag--;
}
}
if (this->switchFlag == 0) {
Camera_ChangeSetting(play->cameraPtrs[MAIN_CAM], this->cameraSetting);
func_8005ACFC(play->cameraPtrs[MAIN_CAM], 4);
}
}
this->dyna.actor.world.pos.y =
this->dyna.actor.home.pos.y - (sinf(this->timer * (M_PI / 256.0f)) * 471.24f); // pi * 150
if (this->timer == 0) {
this->timer = 512;
}
}
void func_8086C9A8(BgBdanObjects* this, PlayState* play) {
if (Flags_GetSwitch(play, this->switchFlag)) {
this->timer = 100;
this->actionFunc = func_8086C9F0;
}
}
void func_8086C9F0(BgBdanObjects* this, PlayState* play) {
if (this->timer == 0) {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 0.5f)) {
Flags_UnsetSwitch(play, this->switchFlag);
this->actionFunc = func_8086C9A8;
}
func_8002F948(&this->dyna.actor, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
} else {
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 75.0f, 0.5f)) {
this->actionFunc = func_8086CABC;
}
func_8002F948(&this->dyna.actor, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
}
play->colCtx.colHeader->waterBoxes[7].ySurface = this->dyna.actor.world.pos.y;
}
void func_8086CABC(BgBdanObjects* this, PlayState* play) {
if (this->timer != 0) {
this->timer--;
}
func_8002F994(&this->dyna.actor, this->timer);
if (this->timer == 0) {
this->actionFunc = func_8086C9F0;
}
}
void func_8086CB10(BgBdanObjects* this, PlayState* play) {
if (func_8004356C(&this->dyna)) {
Flags_SetSwitch(play, this->switchFlag);
this->timer = 50;
this->actionFunc = func_8086CB8C;
this->dyna.actor.home.pos.y -= 200.0f;
OnePointCutscene_Init(play, 3100, 51, &this->dyna.actor, MAIN_CAM);
}
}
void func_8086CB8C(BgBdanObjects* this, PlayState* play) {
if (this->timer != 0) {
this->timer--;
}
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y - (cosf(this->timer * (M_PI / 50.0f)) * 200.0f);
if (this->timer == 0) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_U);
this->actionFunc = BgBdanObjects_DoNothing;
Play_CopyCamera(play, MAIN_CAM, SUBCAM_ACTIVE);
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_FALL - SFX_FLAG);
}
}
void BgBdanObjects_Update(Actor* thisx, PlayState* play) {
BgBdanObjects* this = (BgBdanObjects*)thisx;
Actor_SetFocus(thisx, 50.0f);
this->actionFunc(this, play);
}
void BgBdanObjects_Draw(Actor* thisx, PlayState* play) {
BgBdanObjects* this = (BgBdanObjects*)thisx;
if (thisx->params == 0) {
if (this->actionFunc == func_8086C054) {
if (((thisx->home.pos.y + -79.0f) - 5.0f) < thisx->world.pos.y) {
Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY);
}
}
}
if (thisx->params == 2) {
Gfx_DrawDListXlu(play, gJabuWaterDL);
} else {
Gfx_DrawDListOpa(play, sDLists[thisx->params]);
}
}