Shipwright/soh/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h

23 lines
496 B
C

#ifndef Z_ARROW_FIRE_H
#define Z_ARROW_FIRE_H
#include "ultra64.h"
#include "global.h"
struct ArrowFire;
typedef void (*ArrowFireActionFunc)(struct ArrowFire*, PlayState*);
typedef struct ArrowFire {
/* 0x0000 */ Actor actor;
/* 0x014C */ Vec3f unkPos;
/* 0x0158 */ f32 unk_158;
/* 0x015C */ f32 unk_15C;
/* 0x0160 */ ArrowFireActionFunc actionFunc;
/* 0x0164 */ s16 radius;
/* 0x0166 */ u16 timer;
/* 0x0168 */ u8 alpha;
} ArrowFire; // size = 0x016C
#endif