Shipwright/libultraship/libultraship/GameSettings.h

73 lines
1.7 KiB
C++

#pragma once
struct SoHConfigType {
// Debug
struct {
bool soh = false;
bool n64mode = false;
bool menu_bar = false;
bool soh_sink = true;
} debug;
// Audio
struct {
float master = 1.0f;
float music_main = 1.0f;
float fanfare = 1.0f;
float sfx = 1.0f;
float music_sub = 1.0f;
} audio;
// Enhancements
struct {
bool fast_text = false;
bool disable_lod = false;
bool animated_pause_menu = false;
} enhancements;
// Controller
struct {
float gyro_sensitivity = 1.0f;
float rumble_strength = 1.0f;
float input_scale = 1.0f;
float gyroDriftX = 0.0f;
float gyroDriftY = 0.0f;
bool input_enabled = false;
} controller;
// Cheats
struct {
bool debug_mode = false;
bool infinite_money = false;
bool infinite_health = false;
bool infinite_ammo = false;
bool infinite_magic = false;
bool no_clip = false;
bool climb_everything = false;
bool moon_jump_on_l = false;
bool super_tunic = false;
} cheats;
};
enum SeqPlayers {
/* 0 */ SEQ_BGM_MAIN,
/* 1 */ SEQ_FANFARE,
/* 2 */ SEQ_SFX,
/* 3 */ SEQ_BGM_SUB,
/* 4 */ SEQ_MAX
};
#define DEBUG_SECTION "DEBUG SETTINGS"
#define AUDIO_SECTION "AUDIO SETTINGS"
#define CONTROLLER_SECTION "CONTROLLER SECTION"
#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
#define CHEATS_SECTION "CHEATS SETTINGS"
namespace Game {
extern SoHConfigType Settings;
void InitSettings();
void LoadSettings();
void SaveSettings();
void SetSeqPlayerVolume(SeqPlayers playerId, float volume);
}