Shipwright/soh/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h

33 lines
828 B
C

#ifndef Z_EN_RU2_H
#define Z_EN_RU2_H
#include "ultra64.h"
#include "global.h"
struct EnRu2;
typedef void (*EnRu2ActionFunc)(struct EnRu2*, GlobalContext*);
typedef void (*EnRu2DrawFunc)(struct EnRu2*, GlobalContext*);
typedef struct EnRu2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[23];
/* 0x021A */ Vec3s morphTable[23];
/* 0x02A4 */ s16 unk_2A4;
/* 0x02A6 */ s16 unk_2A6;
/* 0x02A8 */ s32 action;
/* 0x02AC */ s32 drawConfig;
/* 0x02B0 */ f32 unk_2B0;
/* 0x02B4 */ u32 alpha;
/* 0x02B8 */ s32 unk_2B8;
/* 0x02BC */ s32 unk_2BC;
/* 0x02C0 */ u16 unk_2C0;
/* 0x02C2 */ u8 unk_2C2;
/* 0x02C3 */ u8 unk_2C3;
/* 0x02C4 */ f32 unk_2C4;
/* 0x02C8 */ ColliderCylinder collider;
} EnRu2; // size = 0x0314
#endif