Shipwright/soh/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h

31 lines
781 B
C

#ifndef Z_EN_M_THUNDER_H
#define Z_EN_M_THUNDER_H
#include "ultra64.h"
#include "global.h"
struct EnMThunder;
typedef void (*EnMThunderActionFunc)(struct EnMThunder*, GlobalContext*);
typedef struct EnMThunder {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ LightNode* lightNode;
/* 0x019C */ LightInfo lightInfo;
/* 0x01AC */ f32 unk_1AC;
/* 0x01B0 */ f32 unk_1B0;
/* 0x01B0 */ f32 unk_1B4;
/* 0x01B0 */ f32 unk_1B8;
/* 0x01BC */ f32 unk_1BC;
/* 0x01C0 */ EnMThunderActionFunc actionFunc;
/* 0x01C4 */ u16 unk_1C4;
/* 0x01C6 */ u8 unk_1C6;
/* 0x01C7 */ u8 unk_1C7;
/* 0x01C8 */ u8 unk_1C8;
/* 0x01C9 */ u8 unk_1C9;
/* 0x01CA */ u8 unk_1CA;
} EnMThunder; // size = 0x01CC
#endif