Shipwright/soh/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h

53 lines
1.1 KiB
C

#ifndef Z_BG_SPOT08_ICEBLOCK_H
#define Z_BG_SPOT08_ICEBLOCK_H
#include "ultra64.h"
#include "global.h"
struct BgSpot08Iceblock;
typedef void (*BgSpot08IceblockActionFunc)(struct BgSpot08Iceblock*, GlobalContext*);
typedef struct BgSpot08Iceblock {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgSpot08IceblockActionFunc actionFunc;
/* 0x0168 */ Vec3f surfaceNormal;
/* 0x0170 */ Vec3f normalDelta; // y always 0
/* 0x0180 */ Vec3f rotationAxis;
/* 0x018C */ s16 bobPhaseSlow;
/* 0x018E */ s16 bobPhaseFast;
/* 0x0190 */ s16 bobIncrSlow;
/* 0x0192 */ s16 bobIncrFast;
/* 0x0194 */ f32 sinkOffset;
/* 0x0198 */ f32 bobOffset;
} BgSpot08Iceblock; // size = 0x019C
// Params
/**
* 0x200: Shape
* 0x200 is the ice ramp where Jabu is as child
*/
/**
* 0x100: Twins
* 0x100 is the spawned twin platform
*/
/**
* 0xF0: Size
* 0x00 is large
* 0x10 is medium
* 0x20 is small
*/
/**
* 0xF: Action
* 0 Floating, nonrotating
* 1 same as 0, but does not roll as much (?)
* 2 Floating, rotating
* 3 Floating orbiting twins
* 4 Completely static, does nothing
*/
#endif