Shipwright/soh/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c

222 lines
6.9 KiB
C

/*
* File: z_bg_haka_meganebg.c
* Overlay: ovl_Bg_Haka_MeganeBG
* Description:
*/
#include "z_bg_haka_meganebg.h"
#include "objects/object_haka_objects/object_haka_objects.h"
#define FLAGS 0
void BgHakaMeganeBG_Init(Actor* thisx, GlobalContext* globalCtx);
void BgHakaMeganeBG_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHakaMeganeBG_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHakaMeganeBG_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8087DFF8(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E040(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E10C(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E1E0(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E258(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E288(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E2D8(BgHakaMeganeBG* this, GlobalContext* globalCtx);
void func_8087E34C(BgHakaMeganeBG* this, GlobalContext* globalCtx);
const ActorInit Bg_Haka_MeganeBG_InitVars = {
ACTOR_BG_HAKA_MEGANEBG,
ACTORCAT_BG,
FLAGS,
OBJECT_HAKA_OBJECTS,
sizeof(BgHakaMeganeBG),
(ActorFunc)BgHakaMeganeBG_Init,
(ActorFunc)BgHakaMeganeBG_Destroy,
(ActorFunc)BgHakaMeganeBG_Update,
(ActorFunc)BgHakaMeganeBG_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
// Unused
static u32 D_8087E3FC[] = {
0x00000000, 0x00000000, 0x00000000, 0xC8C800FF, 0xFF0000FF,
};
static Gfx* D_8087E410[] = {
object_haka_objects_DL_008EB0,
object_haka_objects_DL_00A1A0,
object_haka_objects_DL_005000,
object_haka_objects_DL_000040,
};
void BgHakaMeganeBG_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgHakaMeganeBG* this = (BgHakaMeganeBG*)thisx;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
this->unk_168 = (thisx->params >> 8) & 0xFF;
thisx->params &= 0xFF;
if (thisx->params == 2) {
DynaPolyActor_Init(&this->dyna, DPM_UNK3);
thisx->flags |= ACTOR_FLAG_4;
CollisionHeader_GetVirtual(&object_haka_objects_Col_005334, &colHeader);
this->actionFunc = func_8087E258;
} else {
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
if (thisx->params == 0) {
CollisionHeader_GetVirtual(&object_haka_objects_Col_009168, &colHeader);
thisx->flags |= ACTOR_FLAG_7;
this->unk_16A = 20;
this->actionFunc = func_8087DFF8;
} else if (thisx->params == 3) {
CollisionHeader_GetVirtual(&object_haka_objects_Col_000118, &colHeader);
thisx->home.pos.y += 100.0f;
if (Flags_GetSwitch(globalCtx, this->unk_168)) {
this->actionFunc = func_8087E34C;
thisx->world.pos.y = thisx->home.pos.y;
} else {
thisx->flags |= ACTOR_FLAG_4;
this->actionFunc = func_8087E288;
}
} else {
CollisionHeader_GetVirtual(&object_haka_objects_Col_00A7F4, &colHeader);
this->unk_16A = 80;
this->actionFunc = func_8087E10C;
thisx->uncullZoneScale = 3000.0f;
thisx->uncullZoneDownward = 3000.0f;
}
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
void BgHakaMeganeBG_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHakaMeganeBG* this = (BgHakaMeganeBG*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_8087DFF8(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
if (this->unk_16A != 0) {
this->unk_16A--;
}
if (this->unk_16A == 0) {
this->unk_16A = 40;
this->dyna.actor.world.rot.y += 0x8000;
this->actionFunc = func_8087E040;
}
}
void func_8087E040(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
f32 xSub;
if (this->unk_16A != 0) {
this->unk_16A--;
}
xSub = (sinf(((this->unk_16A * 0.025f) + 0.5f) * M_PI) + 1.0f) * 160.0f;
if (this->dyna.actor.world.rot.y != this->dyna.actor.shape.rot.y) {
xSub = 320.0f - xSub;
}
this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x - xSub;
if (this->unk_16A == 0) {
this->unk_16A = 20;
this->actionFunc = func_8087DFF8;
}
}
void func_8087E10C(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
this->dyna.actor.velocity.y += 1.0f;
if (this->dyna.actor.velocity.y > 20.0f) {
this->dyna.actor.velocity.y = 20.0f;
} else {
this->dyna.actor.velocity.y = this->dyna.actor.velocity.y;
}
if (this->unk_16A != 0) {
this->unk_16A--;
}
if (!Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y - 640.0f,
this->dyna.actor.velocity.y)) {
func_8002F974(&this->dyna.actor, NA_SE_EV_CHINETRAP_DOWN - SFX_FLAG);
}
if (this->unk_16A == 0) {
this->unk_16A = 120;
this->actionFunc = func_8087E1E0;
this->dyna.actor.velocity.y = 0.0f;
}
}
void func_8087E1E0(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, 16.0f / 3.0f);
func_8002F974(&this->dyna.actor, NA_SE_EV_BRIDGE_CLOSE - SFX_FLAG);
if (this->unk_16A != 0) {
this->unk_16A--;
}
if (this->unk_16A == 0) {
this->unk_16A = 80;
this->actionFunc = func_8087E10C;
}
}
void func_8087E258(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
this->dyna.actor.shape.rot.y += 0x180;
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
}
void func_8087E288(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
if (Flags_GetSwitch(globalCtx, this->unk_168)) {
OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
this->actionFunc = func_8087E2D8;
}
}
void func_8087E2D8(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
Math_StepToF(&this->dyna.actor.speedXZ, 30.0f, 2.0f);
if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y, this->dyna.actor.speedXZ)) {
Actor_SetFocus(&this->dyna.actor, 50.0f);
this->actionFunc = func_8087E34C;
} else {
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_OPEN);
}
}
void func_8087E34C(BgHakaMeganeBG* this, GlobalContext* globalCtx) {
}
void BgHakaMeganeBG_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHakaMeganeBG* this = (BgHakaMeganeBG*)thisx;
this->actionFunc(this, globalCtx);
}
void BgHakaMeganeBG_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgHakaMeganeBG* this = (BgHakaMeganeBG*)thisx;
s16 params = this->dyna.actor.params;
if (params == 0) {
Gfx_DrawDListXlu(globalCtx, object_haka_objects_DL_008EB0);
} else {
Gfx_DrawDListOpa(globalCtx, D_8087E410[params]);
}
}