Shipwright/soh/assets/objects/object_peehat/object_peehat.h

59 lines
2.5 KiB
C

#ifndef OBJECTS_OBJECT_PEEHAT_H
#define OBJECTS_OBJECT_PEEHAT_H 1
#include "align_asset_macro.h"
#define dgPeehatSkel "__OTR__objects/object_peehat/gPeehatSkel"
static const ALIGN_ASSET(2) char gPeehatSkel[] = dgPeehatSkel;
#define dgPeehatBodyDL "__OTR__objects/object_peehat/gPeehatBodyDL"
static const ALIGN_ASSET(2) char gPeehatBodyDL[] = dgPeehatBodyDL;
#define dgPeehatWing1DL "__OTR__objects/object_peehat/gPeehatWing1DL"
static const ALIGN_ASSET(2) char gPeehatWing1DL[] = dgPeehatWing1DL;
#define dgPeehatWing2DL "__OTR__objects/object_peehat/gPeehatWing2DL"
static const ALIGN_ASSET(2) char gPeehatWing2DL[] = dgPeehatWing2DL;
#define dgPeehatWing3DL "__OTR__objects/object_peehat/gPeehatWing3DL"
static const ALIGN_ASSET(2) char gPeehatWing3DL[] = dgPeehatWing3DL;
#define dgPeehatWing4DL "__OTR__objects/object_peehat/gPeehatWing4DL"
static const ALIGN_ASSET(2) char gPeehatWing4DL[] = dgPeehatWing4DL;
#define dgPeehatWing5DL "__OTR__objects/object_peehat/gPeehatWing5DL"
static const ALIGN_ASSET(2) char gPeehatWing5DL[] = dgPeehatWing5DL;
#define dgPeehatWing6DL "__OTR__objects/object_peehat/gPeehatWing6DL"
static const ALIGN_ASSET(2) char gPeehatWing6DL[] = dgPeehatWing6DL;
#define dgPeehatTopDL "__OTR__objects/object_peehat/gPeehatTopDL"
static const ALIGN_ASSET(2) char gPeehatTopDL[] = dgPeehatTopDL;
#define dgPeehatLowerBodyTex "__OTR__objects/object_peehat/gPeehatLowerBodyTex"
static const ALIGN_ASSET(2) char gPeehatLowerBodyTex[] = dgPeehatLowerBodyTex;
#define dgPeehatLeafTopTex "__OTR__objects/object_peehat/gPeehatLeafTopTex"
static const ALIGN_ASSET(2) char gPeehatLeafTopTex[] = dgPeehatLeafTopTex;
#define dgPeehatWingTex "__OTR__objects/object_peehat/gPeehatWingTex"
static const ALIGN_ASSET(2) char gPeehatWingTex[] = dgPeehatWingTex;
#define dgPeehatUpperBodyTex "__OTR__objects/object_peehat/gPeehatUpperBodyTex"
static const ALIGN_ASSET(2) char gPeehatUpperBodyTex[] = dgPeehatUpperBodyTex;
#define dgPeehatLandingAnim "__OTR__objects/object_peehat/gPeehatLandingAnim"
static const ALIGN_ASSET(2) char gPeehatLandingAnim[] = dgPeehatLandingAnim;
#define dgPeehatFlyingAnim "__OTR__objects/object_peehat/gPeehatFlyingAnim"
static const ALIGN_ASSET(2) char gPeehatFlyingAnim[] = dgPeehatFlyingAnim;
#define dgPeehatRecoilAnim "__OTR__objects/object_peehat/gPeehatRecoilAnim"
static const ALIGN_ASSET(2) char gPeehatRecoilAnim[] = dgPeehatRecoilAnim;
#define dgPeehatRisingAnim "__OTR__objects/object_peehat/gPeehatRisingAnim"
static const ALIGN_ASSET(2) char gPeehatRisingAnim[] = dgPeehatRisingAnim;
#endif // OBJECTS_OBJECT_PEEHAT_H