Shipwright/soh/assets/objects/object_im/object_im.h

179 lines
8.6 KiB
C

#ifndef OBJECTS_OBJECT_IM_H
#define OBJECTS_OBJECT_IM_H 1
#include "align_asset_macro.h"
#define dgImpaRaiseArmsAnim "__OTR__objects/object_im/gImpaRaiseArmsAnim"
static const ALIGN_ASSET(2) char gImpaRaiseArmsAnim[] = dgImpaRaiseArmsAnim;
#define dgImpaPresentShadowMedallionAnim "__OTR__objects/object_im/gImpaPresentShadowMedallionAnim"
static const ALIGN_ASSET(2) char gImpaPresentShadowMedallionAnim[] = dgImpaPresentShadowMedallionAnim;
#define dgImpaThrowDekuNutAnim "__OTR__objects/object_im/gImpaThrowDekuNutAnim"
static const ALIGN_ASSET(2) char gImpaThrowDekuNutAnim[] = dgImpaThrowDekuNutAnim;
#define dgImpaIdleAnim "__OTR__objects/object_im/gImpaIdleAnim"
static const ALIGN_ASSET(2) char gImpaIdleAnim[] = dgImpaIdleAnim;
#define dobject_im_TLUT_001880 "__OTR__objects/object_im/object_im_TLUT_001880"
static const ALIGN_ASSET(2) char object_im_TLUT_001880[] = dobject_im_TLUT_001880;
#define dgImpaBrownGradientTex "__OTR__objects/object_im/gImpaBrownGradientTex"
static const ALIGN_ASSET(2) char gImpaBrownGradientTex[] = dgImpaBrownGradientTex;
#define dgImpaSkinAndArmGuardTex "__OTR__objects/object_im/gImpaSkinAndArmGuardTex"
static const ALIGN_ASSET(2) char gImpaSkinAndArmGuardTex[] = dgImpaSkinAndArmGuardTex;
#define dgImpaElbowTex "__OTR__objects/object_im/gImpaElbowTex"
static const ALIGN_ASSET(2) char gImpaElbowTex[] = dgImpaElbowTex;
#define dgImpaShoulderPadBottomEdgeTex "__OTR__objects/object_im/gImpaShoulderPadBottomEdgeTex"
static const ALIGN_ASSET(2) char gImpaShoulderPadBottomEdgeTex[] = dgImpaShoulderPadBottomEdgeTex;
#define dgImpaShoulderSkinTex "__OTR__objects/object_im/gImpaShoulderSkinTex"
static const ALIGN_ASSET(2) char gImpaShoulderSkinTex[] = dgImpaShoulderSkinTex;
#define dgImpaChestPlateTex "__OTR__objects/object_im/gImpaChestPlateTex"
static const ALIGN_ASSET(2) char gImpaChestPlateTex[] = dgImpaChestPlateTex;
#define dgImpaEmblemTex "__OTR__objects/object_im/gImpaEmblemTex"
static const ALIGN_ASSET(2) char gImpaEmblemTex[] = dgImpaEmblemTex;
#define dgImpaSpearEmblemTex "__OTR__objects/object_im/gImpaSpearEmblemTex"
static const ALIGN_ASSET(2) char gImpaSpearEmblemTex[] = dgImpaSpearEmblemTex;
#define dgImpaChestPlateStrapTex "__OTR__objects/object_im/gImpaChestPlateStrapTex"
static const ALIGN_ASSET(2) char gImpaChestPlateStrapTex[] = dgImpaChestPlateStrapTex;
#define dgImpaChestPlateEdgeTex "__OTR__objects/object_im/gImpaChestPlateEdgeTex"
static const ALIGN_ASSET(2) char gImpaChestPlateEdgeTex[] = dgImpaChestPlateEdgeTex;
#define dgImpaNeckTex "__OTR__objects/object_im/gImpaNeckTex"
static const ALIGN_ASSET(2) char gImpaNeckTex[] = dgImpaNeckTex;
#define dgImpaSwordHandleTex "__OTR__objects/object_im/gImpaSwordHandleTex"
static const ALIGN_ASSET(2) char gImpaSwordHandleTex[] = dgImpaSwordHandleTex;
#define dgImpaPantsAndSkinTex "__OTR__objects/object_im/gImpaPantsAndSkinTex"
static const ALIGN_ASSET(2) char gImpaPantsAndSkinTex[] = dgImpaPantsAndSkinTex;
#define dgImpaBlackTex "__OTR__objects/object_im/gImpaBlackTex"
static const ALIGN_ASSET(2) char gImpaBlackTex[] = dgImpaBlackTex;
#define dgImpaChestDL "__OTR__objects/object_im/gImpaChestDL"
static const ALIGN_ASSET(2) char gImpaChestDL[] = dgImpaChestDL;
#define dgImpaRightShoulderDL "__OTR__objects/object_im/gImpaRightShoulderDL"
static const ALIGN_ASSET(2) char gImpaRightShoulderDL[] = dgImpaRightShoulderDL;
#define dgImpaRightArmDL "__OTR__objects/object_im/gImpaRightArmDL"
static const ALIGN_ASSET(2) char gImpaRightArmDL[] = dgImpaRightArmDL;
#define dgImpaLeftShoulderDL "__OTR__objects/object_im/gImpaLeftShoulderDL"
static const ALIGN_ASSET(2) char gImpaLeftShoulderDL[] = dgImpaLeftShoulderDL;
#define dgImpaLeftArmDL "__OTR__objects/object_im/gImpaLeftArmDL"
static const ALIGN_ASSET(2) char gImpaLeftArmDL[] = dgImpaLeftArmDL;
#define dgImpaTorsoDL "__OTR__objects/object_im/gImpaTorsoDL"
static const ALIGN_ASSET(2) char gImpaTorsoDL[] = dgImpaTorsoDL;
#define dgImpaRightThighDL "__OTR__objects/object_im/gImpaRightThighDL"
static const ALIGN_ASSET(2) char gImpaRightThighDL[] = dgImpaRightThighDL;
#define dgImpaRightLegDL "__OTR__objects/object_im/gImpaRightLegDL"
static const ALIGN_ASSET(2) char gImpaRightLegDL[] = dgImpaRightLegDL;
#define dgImpaLeftThighDL "__OTR__objects/object_im/gImpaLeftThighDL"
static const ALIGN_ASSET(2) char gImpaLeftThighDL[] = dgImpaLeftThighDL;
#define dgImpaLeftLegDL "__OTR__objects/object_im/gImpaLeftLegDL"
static const ALIGN_ASSET(2) char gImpaLeftLegDL[] = dgImpaLeftLegDL;
#define dgImpaEyesTLUT "__OTR__objects/object_im/gImpaEyesTLUT"
static const ALIGN_ASSET(2) char gImpaEyesTLUT[] = dgImpaEyesTLUT;
#define dobject_im_TLUT_007140 "__OTR__objects/object_im/object_im_TLUT_007140"
static const ALIGN_ASSET(2) char object_im_TLUT_007140[] = dobject_im_TLUT_007140;
#define dgImpaEyeOpenTex "__OTR__objects/object_im/gImpaEyeOpenTex"
static const ALIGN_ASSET(2) char gImpaEyeOpenTex[] = dgImpaEyeOpenTex;
#define dgImpaEyeHalfTex "__OTR__objects/object_im/gImpaEyeHalfTex"
static const ALIGN_ASSET(2) char gImpaEyeHalfTex[] = dgImpaEyeHalfTex;
#define dgImpaEyeClosedTex "__OTR__objects/object_im/gImpaEyeClosedTex"
static const ALIGN_ASSET(2) char gImpaEyeClosedTex[] = dgImpaEyeClosedTex;
#define dgImpaEarTex "__OTR__objects/object_im/gImpaEarTex"
static const ALIGN_ASSET(2) char gImpaEarTex[] = dgImpaEarTex;
#define dgImpaHeadUnmaskedDL "__OTR__objects/object_im/gImpaHeadUnmaskedDL"
static const ALIGN_ASSET(2) char gImpaHeadUnmaskedDL[] = dgImpaHeadUnmaskedDL;
#define dgImpaHeadGradientTex "__OTR__objects/object_im/gImpaHeadGradientTex"
static const ALIGN_ASSET(2) char gImpaHeadGradientTex[] = dgImpaHeadGradientTex;
#define dobject_im_Tex_007750 "__OTR__objects/object_im/object_im_Tex_007750"
static const ALIGN_ASSET(2) char object_im_Tex_007750[] = dobject_im_Tex_007750;
#define dgImpaHair2Tex "__OTR__objects/object_im/gImpaHair2Tex"
static const ALIGN_ASSET(2) char gImpaHair2Tex[] = dgImpaHair2Tex;
#define dobject_im_Tex_0079D0 "__OTR__objects/object_im/object_im_Tex_0079D0"
static const ALIGN_ASSET(2) char object_im_Tex_0079D0[] = dobject_im_Tex_0079D0;
#define dgImpaShoulderPadTopTex "__OTR__objects/object_im/gImpaShoulderPadTopTex"
static const ALIGN_ASSET(2) char gImpaShoulderPadTopTex[] = dgImpaShoulderPadTopTex;
#define dobject_im_Tex_007B10 "__OTR__objects/object_im/object_im_Tex_007B10"
static const ALIGN_ASSET(2) char object_im_Tex_007B10[] = dobject_im_Tex_007B10;
#define dobject_im_Tex_007B50 "__OTR__objects/object_im/object_im_Tex_007B50"
static const ALIGN_ASSET(2) char object_im_Tex_007B50[] = dobject_im_Tex_007B50;
#define dgImpaFingers2Tex "__OTR__objects/object_im/gImpaFingers2Tex"
static const ALIGN_ASSET(2) char gImpaFingers2Tex[] = dgImpaFingers2Tex;
#define dgImpaHeadMaskedDL "__OTR__objects/object_im/gImpaHeadMaskedDL"
static const ALIGN_ASSET(2) char gImpaHeadMaskedDL[] = dgImpaHeadMaskedDL;
#define dgImpaLeftFootDL "__OTR__objects/object_im/gImpaLeftFootDL"
static const ALIGN_ASSET(2) char gImpaLeftFootDL[] = dgImpaLeftFootDL;
#define dgImpaLeftHandDL "__OTR__objects/object_im/gImpaLeftHandDL"
static const ALIGN_ASSET(2) char gImpaLeftHandDL[] = dgImpaLeftHandDL;
#define dgImpaRightFootDL "__OTR__objects/object_im/gImpaRightFootDL"
static const ALIGN_ASSET(2) char gImpaRightFootDL[] = dgImpaRightFootDL;
#define dgImpaRightHandDL "__OTR__objects/object_im/gImpaRightHandDL"
static const ALIGN_ASSET(2) char gImpaRightHandDL[] = dgImpaRightHandDL;
#define dgImpaHandPointingDL "__OTR__objects/object_im/gImpaHandPointingDL"
static const ALIGN_ASSET(2) char gImpaHandPointingDL[] = dgImpaHandPointingDL;
#define dgImpaSkel "__OTR__objects/object_im/gImpaSkel"
static const ALIGN_ASSET(2) char gImpaSkel[] = dgImpaSkel;
#define dobject_im_Anim_00FB10 "__OTR__objects/object_im/object_im_Anim_00FB10"
static const ALIGN_ASSET(2) char object_im_Anim_00FB10[] = dobject_im_Anim_00FB10;
#define dobject_im_Anim_0101C8 "__OTR__objects/object_im/object_im_Anim_0101C8"
static const ALIGN_ASSET(2) char object_im_Anim_0101C8[] = dobject_im_Anim_0101C8;
#define dgImpaStartWhistlingAnim "__OTR__objects/object_im/gImpaStartWhistlingAnim"
static const ALIGN_ASSET(2) char gImpaStartWhistlingAnim[] = dgImpaStartWhistlingAnim;
#define dgImpaWhistlingAnim "__OTR__objects/object_im/gImpaWhistlingAnim"
static const ALIGN_ASSET(2) char gImpaWhistlingAnim[] = dgImpaWhistlingAnim;
#define dgImpaPrepareSealGanonAnim "__OTR__objects/object_im/gImpaPrepareSealGanonAnim"
static const ALIGN_ASSET(2) char gImpaPrepareSealGanonAnim[] = dgImpaPrepareSealGanonAnim;
#define dgImpaSealGanonAnim "__OTR__objects/object_im/gImpaSealGanonAnim"
static const ALIGN_ASSET(2) char gImpaSealGanonAnim[] = dgImpaSealGanonAnim;
#endif // OBJECTS_OBJECT_IM_H