Shipwright/soh/soh/SaveManager.cpp

1610 lines
75 KiB
C++

#include "SaveManager.h"
#include "OTRGlobals.h"
#include "z64.h"
#include "functions.h"
#include "macros.h"
#include <libultraship/Cvar.h>
#define NOGDI // avoid various windows defines that conflict with things in z64.h
#include "spdlog/spdlog.h"
#include <fstream>
#include <filesystem>
#include <array>
extern "C" SaveContext gSaveContext;
std::filesystem::path SaveManager::GetFileName(int fileNum) {
const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
return sSavePath / ("file" + std::to_string(fileNum + 1) + ".sav");
}
SaveManager::SaveManager() {
AddLoadFunction("base", 1, LoadBaseVersion1);
AddLoadFunction("base", 2, LoadBaseVersion2);
AddSaveFunction("base", 2, SaveBase);
AddLoadFunction("randomizer", 1, LoadRandomizerVersion1);
AddSaveFunction("randomizer", 1, SaveRandomizer);
AddInitFunction(InitFileImpl);
for (SaveFileMetaInfo& info : fileMetaInfo) {
info.valid = false;
info.deaths = 0;
for (int i = 0; i < ARRAY_COUNT(info.playerName); i++) {
info.playerName[i] = '\0';
}
info.healthCapacity = 0;
info.questItems = 0;
info.defense = 0;
info.health = 0;
for (int i = 0; i < ARRAY_COUNT(info.seedHash); i++) {
info.seedHash[i] = 0;
}
info.randoSave = 0;
}
}
void SaveManager::LoadRandomizerVersion1() {
if(!CVar_GetS32("gRandomizer", 0)) return;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
SaveManager::Instance->LoadData("get" + std::to_string(i), gSaveContext.itemLocations[i].get);
SaveManager::Instance->LoadData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
SaveManager::Instance->LoadData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
SaveManager::Instance->LoadData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
SaveManager::Instance->LoadData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
SaveManager::Instance->LoadData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
SaveManager::Instance->LoadData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
}
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
SaveManager::Instance->LoadData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
SaveManager::Instance->LoadData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
SaveManager::Instance->LoadData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
SaveManager::Instance->LoadData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
}
}
void SaveManager::SaveRandomizer() {
if(!gSaveContext.n64ddFlag) return;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
SaveManager::Instance->SaveData("get" + std::to_string(i), gSaveContext.itemLocations[i].get);
SaveManager::Instance->SaveData("check" + std::to_string(i), gSaveContext.itemLocations[i].check);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.seedIcons); i++) {
SaveManager::Instance->SaveData("seed" + std::to_string(i), gSaveContext.seedIcons[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.randoSettings); i++) {
SaveManager::Instance->SaveData("sk" + std::to_string(i), gSaveContext.randoSettings[i].key);
SaveManager::Instance->SaveData("sv" + std::to_string(i), gSaveContext.randoSettings[i].value);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.hintLocations); i++) {
SaveManager::Instance->SaveData("hc" + std::to_string(i), gSaveContext.hintLocations[i].check);
for (int j = 0; j < ARRAY_COUNT(gSaveContext.hintLocations[i].hintText); j++) {
SaveManager::Instance->SaveData("ht" + std::to_string(i) + "-" + std::to_string(j), gSaveContext.hintLocations[i].hintText[j]);
}
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.childAltarText); i++) {
SaveManager::Instance->SaveData("cat" + std::to_string(i), gSaveContext.childAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.adultAltarText); i++) {
SaveManager::Instance->SaveData("aat" + std::to_string(i), gSaveContext.adultAltarText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonHintText); i++) {
SaveManager::Instance->SaveData("ght" + std::to_string(i), gSaveContext.ganonHintText[i]);
}
for (int i = 0; i < ARRAY_COUNT(gSaveContext.ganonText); i++) {
SaveManager::Instance->SaveData("gt" + std::to_string(i), gSaveContext.ganonText[i]);
}
}
void SaveManager::Init() {
const std::filesystem::path sSavePath(Ship::Window::GetPathRelativeToAppDirectory("Save"));
const std::filesystem::path sGlobalPath = sSavePath / std::string("global.sav");
auto sOldSavePath = Ship::Window::GetPathRelativeToAppDirectory("oot_save.sav");
auto sOldBackupSavePath = Ship::Window::GetPathRelativeToAppDirectory("oot_save.bak");
// If the save directory does not exist, create it
if (!std::filesystem::exists(sSavePath)) {
std::filesystem::create_directory(sSavePath);
}
// If there is a lingering unversioned save, convert it
if (std::filesystem::exists(sOldSavePath)) {
ConvertFromUnversioned();
std::filesystem::rename(sOldSavePath, sOldBackupSavePath);
}
// If the global save file exist, load it. Otherwise, create it.
if (std::filesystem::exists(sGlobalPath)) {
std::ifstream input(sGlobalPath);
#ifdef __WIIU__
alignas(0x40) char buffer[8192];
input.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
#endif
nlohmann::json globalBlock;
input >> globalBlock;
if (!globalBlock.contains("version")) {
SPDLOG_WARN("Global save does not contain a version. We are reconstructing it.");
CreateDefaultGlobal();
return;
}
switch (globalBlock["version"].get<int>()) {
case 1:
currentJsonContext = &globalBlock;
LoadData("audioSetting", gSaveContext.audioSetting);
LoadData("zTargetSetting", gSaveContext.zTargetSetting);
LoadData("language", gSaveContext.language);
break;
default:
SPDLOG_WARN("Global save has a unrecognized version. We are reconstructing it.");
CreateDefaultGlobal();
break;
}
} else {
CreateDefaultGlobal();
}
// Load files to initialize metadata
for (int fileNum = 0; fileNum < MaxFiles; fileNum++) {
if (std::filesystem::exists(GetFileName(fileNum))) {
LoadFile(fileNum);
}
}
}
void SaveManager::InitMeta(int fileNum) {
fileMetaInfo[fileNum].valid = true;
fileMetaInfo[fileNum].deaths = gSaveContext.deaths;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].playerName); i++) {
fileMetaInfo[fileNum].playerName[i] = gSaveContext.playerName[i];
}
fileMetaInfo[fileNum].healthCapacity = gSaveContext.healthCapacity;
fileMetaInfo[fileNum].questItems = gSaveContext.inventory.questItems;
fileMetaInfo[fileNum].defense = gSaveContext.inventory.defenseHearts;
fileMetaInfo[fileNum].health = gSaveContext.health;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[fileNum].seedHash); i++) {
fileMetaInfo[fileNum].seedHash[i] = gSaveContext.seedIcons[i];
}
fileMetaInfo[fileNum].randoSave = gSaveContext.n64ddFlag;
}
void SaveManager::InitFile(bool isDebug) {
for (InitFunc& func : initFuncs) {
func(isDebug);
}
}
void SaveManager::InitFileImpl(bool isDebug) {
if (isDebug) {
InitFileDebug();
} else {
InitFileNormal();
}
}
void SaveManager::InitFileNormal() {
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = 0x3E;
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0x30;
gSaveContext.health = 0x30;
gSaveContext.magicLevel = 0;
gSaveContext.magic = 0x30;
gSaveContext.rupees = 0;
gSaveContext.swordHealth = 0;
gSaveContext.naviTimer = 0;
gSaveContext.magicAcquired = 0;
gSaveContext.doubleMagic = 0;
gSaveContext.doubleDefense = 0;
gSaveContext.bgsFlag = 0;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = 0x34;
// Equipment
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.equips.equipment = 0x1100;
// Inventory
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = ITEM_NONE;
}
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = 0;
}
gSaveContext.inventory.equipment = 0x1100;
gSaveContext.inventory.upgrades = 0;
gSaveContext.inventory.questItems = 0;
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = 0;
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 0xFF;
}
gSaveContext.inventory.defenseHearts = 0;
gSaveContext.inventory.gsTokens = 0;
for (int scene = 0; scene < ARRAY_COUNT(gSaveContext.sceneFlags); scene++) {
gSaveContext.sceneFlags[scene].chest = 0;
gSaveContext.sceneFlags[scene].swch = 0;
gSaveContext.sceneFlags[scene].clear = 0;
gSaveContext.sceneFlags[scene].collect = 0;
gSaveContext.sceneFlags[scene].unk = 0;
gSaveContext.sceneFlags[scene].rooms = 0;
gSaveContext.sceneFlags[scene].floors = 0;
}
gSaveContext.fw.pos.x = 0;
gSaveContext.fw.pos.y = 0;
gSaveContext.fw.pos.z = 0;
gSaveContext.fw.yaw = 0;
gSaveContext.fw.playerParams = 0;
gSaveContext.fw.entranceIndex = 0;
gSaveContext.fw.roomIndex = 0;
gSaveContext.fw.set = 0;
gSaveContext.fw.tempSwchFlags = 0;
gSaveContext.fw.tempCollectFlags = 0;
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.gsFlags); flag++) {
gSaveContext.gsFlags[flag] = 0;
}
for (int highscore = 0; highscore < ARRAY_COUNT(gSaveContext.highScores); highscore++) {
gSaveContext.highScores[highscore] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.eventChkInf); flag++) {
gSaveContext.eventChkInf[flag] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.itemGetInf); flag++) {
gSaveContext.itemGetInf[flag] = 0;
}
for (int flag = 0; flag < ARRAY_COUNT(gSaveContext.infTable); flag++) {
gSaveContext.infTable[flag] = 0;
}
gSaveContext.worldMapAreaData = 0;
gSaveContext.scarecrowCustomSongSet = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++) {
gSaveContext.scarecrowCustomSong[i].noteIdx = 0;
gSaveContext.scarecrowCustomSong[i].unk_01 = 0;
gSaveContext.scarecrowCustomSong[i].unk_02 = 0;
gSaveContext.scarecrowCustomSong[i].volume = 0;
gSaveContext.scarecrowCustomSong[i].vibrato = 0;
gSaveContext.scarecrowCustomSong[i].tone = 0;
gSaveContext.scarecrowCustomSong[i].semitone = 0;
}
gSaveContext.scarecrowSpawnSongSet = 0;
for (int i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++) {
gSaveContext.scarecrowSpawnSong[i].noteIdx = 0;
gSaveContext.scarecrowSpawnSong[i].unk_01 = 0;
gSaveContext.scarecrowSpawnSong[i].unk_02 = 0;
gSaveContext.scarecrowSpawnSong[i].volume = 0;
gSaveContext.scarecrowSpawnSong[i].vibrato = 0;
gSaveContext.scarecrowSpawnSong[i].tone = 0;
gSaveContext.scarecrowSpawnSong[i].semitone = 0;
}
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[29] = 1;
gSaveContext.sceneFlags[5].swch = 0x40000000;
//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
}
void SaveManager::InitFileDebug() {
InitFileNormal();
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
gSaveContext.deaths = 0;
static std::array<char, 8> sPlayerName = { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E };
for (int i = 0; i < ARRAY_COUNT(gSaveContext.playerName); i++) {
gSaveContext.playerName[i] = sPlayerName[i];
}
gSaveContext.n64ddFlag = 0;
gSaveContext.healthCapacity = 0xE0;
gSaveContext.health = 0xE0;
gSaveContext.magicLevel = 0;
gSaveContext.magic = 0x30;
gSaveContext.rupees = 150;
gSaveContext.swordHealth = 8;
gSaveContext.naviTimer = 0;
gSaveContext.magicAcquired = 1;
gSaveContext.doubleMagic = 0;
gSaveContext.doubleDefense = 0;
gSaveContext.bgsFlag = 0;
gSaveContext.ocarinaGameRoundNum = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); button++) {
gSaveContext.childEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots); button++) {
gSaveContext.childEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.childEquips.equipment = 0;
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); button++) {
gSaveContext.adultEquips.buttonItems[button] = ITEM_NONE;
}
for (int button = 0; button < ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots); button++) {
gSaveContext.adultEquips.cButtonSlots[button] = SLOT_NONE;
}
gSaveContext.adultEquips.equipment = 0;
gSaveContext.unk_54 = 0;
gSaveContext.savedSceneNum = 0x51;
// Equipment
static std::array<u8, 8> sButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.buttonItems); button++) {
gSaveContext.equips.buttonItems[button] = sButtonItems[button];
}
static std::array<u8, 7> sCButtonSlots = { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
for (int button = 0; button < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); button++) {
gSaveContext.equips.cButtonSlots[button] = sCButtonSlots[button];
}
gSaveContext.equips.equipment = 0x1122;
// Inventory
static std::array<u8, 24> sItems = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG,
};
for (int item = 0; item < ARRAY_COUNT(gSaveContext.inventory.items); item++) {
gSaveContext.inventory.items[item] = sItems[item];
}
static std::array<s8, 16> sAmmo = { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 };
for (int ammo = 0; ammo < ARRAY_COUNT(gSaveContext.inventory.ammo); ammo++) {
gSaveContext.inventory.ammo[ammo] = sAmmo[ammo];
}
gSaveContext.inventory.equipment = 0x7777;
gSaveContext.inventory.upgrades = 0x125249;
gSaveContext.inventory.questItems = 0x1E3FFFF;
static std::array<u8, 20> sDungeonItems = { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonItems); dungeon++) {
gSaveContext.inventory.dungeonItems[dungeon] = sDungeonItems[dungeon];
}
for (int dungeon = 0; dungeon < ARRAY_COUNT(gSaveContext.inventory.dungeonKeys); dungeon++) {
gSaveContext.inventory.dungeonKeys[dungeon] = 8;
}
gSaveContext.inventory.defenseHearts = 0;
gSaveContext.inventory.gsTokens = 0;
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.infTable[0] |= 0x5009;
gSaveContext.infTable[29] = 0; // unset flag from normal file setup
gSaveContext.eventChkInf[0] |= 0x123F;
gSaveContext.eventChkInf[8] |= 1;
gSaveContext.eventChkInf[12] |= 0x10;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
}
}
gSaveContext.entranceIndex = 0xCD;
gSaveContext.magicLevel = 0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
}
void SaveManager::SaveFile(int fileNum) {
if (fileNum == 0xFF) {
return;
}
nlohmann::json baseBlock;
baseBlock["version"] = 1;
baseBlock["sections"] = nlohmann::json::object();
for (auto& section : sectionSaveHandlers) {
nlohmann::json& sectionBlock = baseBlock["sections"][section.first];
sectionBlock["version"] = section.second.first;
currentJsonContext = &sectionBlock["data"];
section.second.second();
}
#ifdef __SWITCH__
const char* json_string = baseBlock.dump(4).c_str();
FILE* w = fopen(GetFileName(fileNum).c_str(), "w");
fwrite(json_string, sizeof(char), strlen(json_string), w);
fclose(w);
#else
std::ofstream output(GetFileName(fileNum));
#ifdef __WIIU__
alignas(0x40) char buffer[8192];
output.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
#endif
output << std::setw(4) << baseBlock << std::endl;
#endif
InitMeta(fileNum);
}
void SaveManager::SaveGlobal() {
nlohmann::json globalBlock;
globalBlock["version"] = 1;
globalBlock["audioSetting"] = gSaveContext.audioSetting;
globalBlock["zTargetSetting"] = gSaveContext.zTargetSetting;
globalBlock["language"] = gSaveContext.language;
std::ofstream output("Save/global.sav");
#ifdef __WIIU__
alignas(0x40) char buffer[8192];
output.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
#endif
output << std::setw(4) << globalBlock << std::endl;
}
void SaveManager::LoadFile(int fileNum) {
assert(std::filesystem::exists(GetFileName(fileNum)));
InitFile(false);
std::ifstream input(GetFileName(fileNum));
#ifdef __WIIU__
alignas(0x40) char buffer[8192];
input.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
#endif
nlohmann::json saveBlock;
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version");
assert(false);
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user has a mod
// at an earlier version than the save has. In this case, the user probably wants to load the save.
// Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
assert(false);
break;
}
InitMeta(fileNum);
}
bool SaveManager::SaveFile_Exist(int fileNum) {
try {
std::filesystem::exists(GetFileName(fileNum));
printf("File[%d] - exist \n",fileNum);
return true;
}
catch(std::filesystem::filesystem_error const& ex) {
printf("File[%d] - do not exist \n",fileNum);
return false;
}
}
void SaveManager::AddInitFunction(InitFunc func) {
initFuncs.emplace_back(func);
}
void SaveManager::AddLoadFunction(const std::string& name, int version, LoadFunc func) {
if (!sectionLoadHandlers.contains(name)) {
sectionLoadHandlers[name] = SectionLoadHandler();
}
if (sectionLoadHandlers[name].contains(version)) {
SPDLOG_ERROR("Adding load function for section and version that already has one: " + name + ", " + std::to_string(version));
assert(false);
return;
}
sectionLoadHandlers[name][version] = func;
}
void SaveManager::AddSaveFunction(const std::string& name, int version, SaveFunc func) {
if (sectionSaveHandlers.contains(name)) {
SPDLOG_ERROR("Adding save function for section that already has one: " + name);
assert(false);
return;
}
sectionSaveHandlers[name] = std::make_pair(version, func);
}
void SaveManager::AddPostFunction(const std::string& name, PostFunc func) {
if (postHandlers.contains(name)) {
SPDLOG_ERROR("Adding post function for section that already has one: " + name);
assert(false);
return;
}
postHandlers[name] = func;
}
void SaveManager::CreateDefaultGlobal() {
gSaveContext.audioSetting = 0;
gSaveContext.zTargetSetting = 0;
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
SaveGlobal();
}
void SaveManager::LoadBaseVersion1() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", sizeof(gSaveContext.scarecrowCustomSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowCustomSong)[i]);
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", sizeof(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadData("", ((u8*)&gSaveContext.scarecrowSpawnSong)[i]);
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.dungeonsDone[i]);
});
SaveManager::Instance->LoadArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
[](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.trialsDone[i]); });
}
void SaveManager::LoadBaseVersion2() {
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->LoadData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->LoadData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->LoadData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->LoadData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->LoadData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->LoadData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->LoadData("deaths", gSaveContext.deaths);
SaveManager::Instance->LoadArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->LoadData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->LoadData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->LoadData("health", gSaveContext.health);
SaveManager::Instance->LoadData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->LoadData("magic", gSaveContext.magic);
SaveManager::Instance->LoadData("rupees", gSaveContext.rupees);
SaveManager::Instance->LoadData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->LoadData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->LoadData("magicAcquired", gSaveContext.magicAcquired);
SaveManager::Instance->LoadData("doubleMagic", gSaveContext.doubleMagic);
SaveManager::Instance->LoadData("doubleDefense", gSaveContext.doubleDefense);
SaveManager::Instance->LoadData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->LoadData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->LoadStruct("childEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.childEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->LoadStruct("adultEquips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.buttonItems[i],
static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.adultEquips.cButtonSlots[i],
static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->LoadData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->LoadData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->LoadStruct("equips", []() {
SaveManager::Instance->LoadArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.buttonItems[i], static_cast<uint8_t>(ITEM_NONE));
});
SaveManager::Instance->LoadArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.equips.cButtonSlots[i], static_cast<uint8_t>(SLOT_NONE));
});
SaveManager::Instance->LoadData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->LoadStruct("inventory", []() {
SaveManager::Instance->LoadArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->LoadArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->LoadData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->LoadData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->LoadData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->LoadArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->LoadArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->LoadData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->LoadData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->LoadArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->LoadData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->LoadData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->LoadData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->LoadData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->LoadData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->LoadData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->LoadStruct("fw", []() {
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->LoadData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->LoadData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->LoadData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->LoadData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->LoadData("set", gSaveContext.fw.set);
SaveManager::Instance->LoadData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->LoadData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->LoadArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->LoadArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->LoadArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->LoadArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->LoadArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->LoadData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->LoadData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
SaveManager::Instance->LoadArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowCustomSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowCustomSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
});
});
SaveManager::Instance->LoadData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->LoadArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->LoadData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->LoadData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->LoadData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->LoadData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->LoadData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->LoadData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->LoadStruct("horseData", []() {
SaveManager::Instance->LoadData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->LoadStruct("pos", []() {
SaveManager::Instance->LoadData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->LoadData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->LoadData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->LoadData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->LoadArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.dungeonsDone[i]);
});
SaveManager::Instance->LoadArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
[](size_t i) { SaveManager::Instance->LoadData("", gSaveContext.trialsDone[i]); });
}
void SaveManager::SaveBase() {
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.entranceIndex);
SaveManager::Instance->SaveData("linkAge", gSaveContext.linkAge);
SaveManager::Instance->SaveData("cutsceneIndex", gSaveContext.cutsceneIndex);
SaveManager::Instance->SaveData("dayTime", gSaveContext.dayTime);
SaveManager::Instance->SaveData("nightFlag", gSaveContext.nightFlag);
SaveManager::Instance->SaveData("totalDays", gSaveContext.totalDays);
SaveManager::Instance->SaveData("bgsDayCount", gSaveContext.bgsDayCount);
SaveManager::Instance->SaveData("deaths", gSaveContext.deaths);
SaveManager::Instance->SaveArray("playerName", ARRAY_COUNT(gSaveContext.playerName), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.playerName[i]);
});
SaveManager::Instance->SaveData("n64ddFlag", gSaveContext.n64ddFlag);
SaveManager::Instance->SaveData("healthCapacity", gSaveContext.healthCapacity);
SaveManager::Instance->SaveData("health", gSaveContext.health);
SaveManager::Instance->SaveData("magicLevel", gSaveContext.magicLevel);
SaveManager::Instance->SaveData("magic", gSaveContext.magic);
SaveManager::Instance->SaveData("rupees", gSaveContext.rupees);
SaveManager::Instance->SaveData("swordHealth", gSaveContext.swordHealth);
SaveManager::Instance->SaveData("naviTimer", gSaveContext.naviTimer);
SaveManager::Instance->SaveData("magicAcquired", gSaveContext.magicAcquired);
SaveManager::Instance->SaveData("doubleMagic", gSaveContext.doubleMagic);
SaveManager::Instance->SaveData("doubleDefense", gSaveContext.doubleDefense);
SaveManager::Instance->SaveData("bgsFlag", gSaveContext.bgsFlag);
SaveManager::Instance->SaveData("ocarinaGameRoundNum", gSaveContext.ocarinaGameRoundNum);
SaveManager::Instance->SaveStruct("childEquips", []() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.childEquips.buttonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.childEquips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.childEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.childEquips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.childEquips.equipment);
});
SaveManager::Instance->SaveStruct("adultEquips", []() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.adultEquips.buttonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.adultEquips.cButtonSlots), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.adultEquips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.adultEquips.equipment);
});
SaveManager::Instance->SaveData("unk_54", gSaveContext.unk_54);
SaveManager::Instance->SaveData("savedSceneNum", gSaveContext.savedSceneNum);
SaveManager::Instance->SaveStruct("equips", []() {
SaveManager::Instance->SaveArray("buttonItems", ARRAY_COUNT(gSaveContext.equips.buttonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.equips.buttonItems[i]);
});
SaveManager::Instance->SaveArray("cButtonSlots", ARRAY_COUNT(gSaveContext.equips.cButtonSlots), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.equips.cButtonSlots[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.equips.equipment);
});
SaveManager::Instance->SaveStruct("inventory", []() {
SaveManager::Instance->SaveArray("items", ARRAY_COUNT(gSaveContext.inventory.items), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.items[i]);
});
SaveManager::Instance->SaveArray("ammo", ARRAY_COUNT(gSaveContext.inventory.ammo), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.ammo[i]);
});
SaveManager::Instance->SaveData("equipment", gSaveContext.inventory.equipment);
SaveManager::Instance->SaveData("upgrades", gSaveContext.inventory.upgrades);
SaveManager::Instance->SaveData("questItems", gSaveContext.inventory.questItems);
SaveManager::Instance->SaveArray("dungeonItems", ARRAY_COUNT(gSaveContext.inventory.dungeonItems), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonItems[i]);
});
SaveManager::Instance->SaveArray("dungeonKeys", ARRAY_COUNT(gSaveContext.inventory.dungeonKeys), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.inventory.dungeonKeys[i]);
});
SaveManager::Instance->SaveData("defenseHearts", gSaveContext.inventory.defenseHearts);
SaveManager::Instance->SaveData("gsTokens", gSaveContext.inventory.gsTokens);
});
SaveManager::Instance->SaveArray("sceneFlags", ARRAY_COUNT(gSaveContext.sceneFlags), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("chest", gSaveContext.sceneFlags[i].chest);
SaveManager::Instance->SaveData("swch", gSaveContext.sceneFlags[i].swch);
SaveManager::Instance->SaveData("clear", gSaveContext.sceneFlags[i].clear);
SaveManager::Instance->SaveData("collect", gSaveContext.sceneFlags[i].collect);
SaveManager::Instance->SaveData("unk", gSaveContext.sceneFlags[i].unk);
SaveManager::Instance->SaveData("rooms", gSaveContext.sceneFlags[i].rooms);
SaveManager::Instance->SaveData("floors", gSaveContext.sceneFlags[i].floors);
});
});
SaveManager::Instance->SaveStruct("fw", []() {
SaveManager::Instance->SaveStruct("pos", []() {
SaveManager::Instance->SaveData("x", gSaveContext.fw.pos.x);
SaveManager::Instance->SaveData("y", gSaveContext.fw.pos.y);
SaveManager::Instance->SaveData("z", gSaveContext.fw.pos.z);
});
SaveManager::Instance->SaveData("yaw", gSaveContext.fw.yaw);
SaveManager::Instance->SaveData("playerParams", gSaveContext.fw.playerParams);
SaveManager::Instance->SaveData("entranceIndex", gSaveContext.fw.entranceIndex);
SaveManager::Instance->SaveData("roomIndex", gSaveContext.fw.roomIndex);
SaveManager::Instance->SaveData("set", gSaveContext.fw.set);
SaveManager::Instance->SaveData("tempSwchFlags", gSaveContext.fw.tempSwchFlags);
SaveManager::Instance->SaveData("tempCollectFlags", gSaveContext.fw.tempCollectFlags);
});
SaveManager::Instance->SaveArray("gsFlags", ARRAY_COUNT(gSaveContext.gsFlags), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.gsFlags[i]);
});
SaveManager::Instance->SaveArray("highScores", ARRAY_COUNT(gSaveContext.highScores), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.highScores[i]);
});
SaveManager::Instance->SaveArray("eventChkInf", ARRAY_COUNT(gSaveContext.eventChkInf), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.eventChkInf[i]);
});
SaveManager::Instance->SaveArray("itemGetInf", ARRAY_COUNT(gSaveContext.itemGetInf), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.itemGetInf[i]);
});
SaveManager::Instance->SaveArray("infTable", ARRAY_COUNT(gSaveContext.infTable), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.infTable[i]);
});
SaveManager::Instance->SaveData("worldMapAreaData", gSaveContext.worldMapAreaData);
SaveManager::Instance->SaveData("scarecrowCustomSongSet", gSaveContext.scarecrowCustomSongSet);
SaveManager::Instance->SaveArray("scarecrowCustomSong", ARRAY_COUNT(gSaveContext.scarecrowCustomSong), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowCustomSong[i].noteIdx);
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowCustomSong[i].unk_01);
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowCustomSong[i].unk_02);
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowCustomSong[i].volume);
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowCustomSong[i].vibrato);
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowCustomSong[i].tone);
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowCustomSong[i].semitone);
});
});
SaveManager::Instance->SaveData("scarecrowSpawnSongSet", gSaveContext.scarecrowSpawnSongSet);
SaveManager::Instance->SaveArray("scarecrowSpawnSong", ARRAY_COUNT(gSaveContext.scarecrowSpawnSong), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("noteIdx", gSaveContext.scarecrowSpawnSong[i].noteIdx);
SaveManager::Instance->SaveData("unk_01", gSaveContext.scarecrowSpawnSong[i].unk_01);
SaveManager::Instance->SaveData("unk_02", gSaveContext.scarecrowSpawnSong[i].unk_02);
SaveManager::Instance->SaveData("volume", gSaveContext.scarecrowSpawnSong[i].volume);
SaveManager::Instance->SaveData("vibrato", gSaveContext.scarecrowSpawnSong[i].vibrato);
SaveManager::Instance->SaveData("tone", gSaveContext.scarecrowSpawnSong[i].tone);
SaveManager::Instance->SaveData("semitone", gSaveContext.scarecrowSpawnSong[i].semitone);
});
});
SaveManager::Instance->SaveStruct("horseData", []() {
SaveManager::Instance->SaveData("scene", gSaveContext.horseData.scene);
SaveManager::Instance->SaveStruct("pos", []() {
SaveManager::Instance->SaveData("x", gSaveContext.horseData.pos.x);
SaveManager::Instance->SaveData("y", gSaveContext.horseData.pos.y);
SaveManager::Instance->SaveData("z", gSaveContext.horseData.pos.z);
});
SaveManager::Instance->SaveData("angle", gSaveContext.horseData.angle);
});
SaveManager::Instance->SaveArray("dungeonsDone", ARRAY_COUNT(gSaveContext.dungeonsDone), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.dungeonsDone[i]);
});
SaveManager::Instance->SaveArray("trialsDone", ARRAY_COUNT(gSaveContext.trialsDone),
[](size_t i) { SaveManager::Instance->SaveData("", gSaveContext.trialsDone[i]); });
}
void SaveManager::SaveArray(const std::string& name, const size_t size, SaveArrayFunc func) {
// Create an empty array and set it as the current save context, then call the function that saves an array entry.
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
*currentJsonContext = nlohmann::json::array();
for (size_t i = 0; i < size; i++) {
func(i);
}
currentJsonContext = saveJsonContext;
}
void SaveManager::SaveStruct(const std::string& name, SaveStructFunc func) {
// Create an empty struct and set it as the current save context, then call the function that saves the struct.
// If it is an array entry, save it to the array instead.
if (name == "") {
nlohmann::json* saveJsonContext = currentJsonContext;
nlohmann::json object = nlohmann::json::object();
currentJsonContext = &object;
func();
currentJsonContext = saveJsonContext;
(*currentJsonContext).push_back(object);
} else {
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
*currentJsonContext = nlohmann::json::object();
func();
currentJsonContext = saveJsonContext;
}
}
void SaveManager::LoadArray(const std::string& name, const size_t size, LoadArrayFunc func) {
// Create an empty array and set it as the current save context, then call the function that loads an array entry.
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
currentJsonArrayContext = currentJsonContext->begin();
size_t i = 0;
for (; (currentJsonArrayContext != currentJsonContext->end()) && (i < size); i++, currentJsonArrayContext++) {
func(i);
}
// Handle remainer of items. Either this was data that was manually deleted, or a later version extended the size of the array.
// The later members will be default constructed.
for (; i < size; i++) {
func(i);
}
currentJsonContext = saveJsonContext;
}
void SaveManager::LoadStruct(const std::string& name, LoadStructFunc func) {
// Create an empty struct and set it as the current load context, then call the function that loads the struct.
// If it is an array entry, load it from the array instead.
if (name == "") {
nlohmann::json* saveJsonContext = currentJsonContext;
nlohmann::json emptyObject = nlohmann::json::object();
if (currentJsonArrayContext != currentJsonContext->end()) {
currentJsonContext = &currentJsonArrayContext.value();
} else {
// This array member is past the data in the json file. Therefore, default construct it.
// By assigning an empty object here, all attempts to load data members of it will default construct them.
currentJsonContext = &emptyObject;
}
func();
currentJsonContext = saveJsonContext;
} else {
nlohmann::json* saveJsonContext = currentJsonContext;
currentJsonContext = &(*currentJsonContext)[name.c_str()];
func();
currentJsonContext = saveJsonContext;
}
}
#if defined(__WIIU__) || defined(__SWITCH__)
// std::filesystem::copy_file doesn't work properly with the Wii U's toolchain atm
int copy_file(const char* src, const char* dst)
{
alignas(0x40) uint8_t buf[4096];
FILE* r = fopen(src, "r");
if (!r) {
return -1;
}
FILE* w = fopen(dst, "w");
if (!w) {
return -2;
}
size_t res;
while ((res = fread(buf, 1, sizeof(buf), r)) > 0) {
if (fwrite(buf, 1, res, w) != res) {
break;
}
}
fclose(r);
fclose(w);
return res >= 0 ? 0 : res;
}
#endif
void SaveManager::CopyZeldaFile(int from, int to) {
assert(std::filesystem::exists(GetFileName(from)));
DeleteZeldaFile(to);
#if defined(__WIIU__) || defined(__SWITCH__)
copy_file(GetFileName(from).c_str(), GetFileName(to).c_str());
#else
std::filesystem::copy_file(GetFileName(from), GetFileName(to));
#endif
fileMetaInfo[to].valid = true;
fileMetaInfo[to].deaths = fileMetaInfo[from].deaths;
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].playerName); i++) {
fileMetaInfo[to].playerName[i] = fileMetaInfo[from].playerName[i];
}
for (int i = 0; i < ARRAY_COUNT(fileMetaInfo[to].seedHash); i++) {
fileMetaInfo[to].seedHash[i] = fileMetaInfo[from].seedHash[i];
}
fileMetaInfo[to].healthCapacity = fileMetaInfo[from].healthCapacity;
fileMetaInfo[to].questItems = fileMetaInfo[from].questItems;
fileMetaInfo[to].defense = fileMetaInfo[from].defense;
fileMetaInfo[to].health = fileMetaInfo[from].health;
fileMetaInfo[to].randoSave = fileMetaInfo[from].randoSave;
}
void SaveManager::DeleteZeldaFile(int fileNum) {
if (std::filesystem::exists(GetFileName(fileNum))) {
std::filesystem::remove(GetFileName(fileNum));
}
fileMetaInfo[fileNum].valid = false;
fileMetaInfo[fileNum].randoSave = false;
}
// Functionality required to convert old saves into versioned saves
// DO NOT EDIT ANY OF THE FOLLOWING STRUCTS
// They MUST remain unchanged to handle parsing the binary saves of old
typedef struct {
/* 0x00 */ u8 buttonItems[4];
/* 0x04 */ u8 cButtonSlots[3];
/* 0x08 */ u16 equipment;
} ItemEquips_v0; // size = 0x0A
typedef struct {
/* 0x00 */ u8 items[24];
/* 0x18 */ s8 ammo[16];
/* 0x28 */ u16 equipment;
/* 0x2C */ u32 upgrades;
/* 0x30 */ u32 questItems;
/* 0x34 */ u8 dungeonItems[20];
/* 0x48 */ s8 dungeonKeys[19];
/* 0x5B */ s8 defenseHearts;
/* 0x5C */ s16 gsTokens;
} Inventory_v0; // size = 0x5E
typedef struct {
/* 0x00 */ u32 chest;
/* 0x04 */ u32 swch;
/* 0x08 */ u32 clear;
/* 0x0C */ u32 collect;
/* 0x10 */ u32 unk;
/* 0x14 */ u32 rooms;
/* 0x18 */ u32 floors;
} SavedSceneFlags_v0; // size = 0x1C
typedef struct {
s32 x, y, z;
} Vec3i_v0; // size = 0x0C
typedef struct {
/* 0x00 */ Vec3i_v0 pos;
/* 0x0C */ s32 yaw;
/* 0x10 */ s32 playerParams;
/* 0x14 */ s32 entranceIndex;
/* 0x18 */ s32 roomIndex;
/* 0x1C */ s32 set;
/* 0x20 */ s32 tempSwchFlags;
/* 0x24 */ s32 tempCollectFlags;
} FaroresWindData_v0; // size = 0x28
typedef struct {
s16 x, y, z;
} Vec3s_v0; // size = 0x06
typedef struct {
/* 0x00 */ s16 scene;
/* 0x02 */ Vec3s_v0 pos;
/* 0x08 */ s16 angle;
} HorseData_v0; // size = 0x0A
typedef struct {
f32 x, y, z;
} Vec3f_v0; // size = 0x0C
typedef struct {
/* 0x00 */ Vec3f_v0 pos;
/* 0x0C */ s16 yaw;
/* 0x0E */ s16 playerParams;
/* 0x10 */ s16 entranceIndex;
/* 0x12 */ u8 roomIndex;
/* 0x13 */ s8 data;
/* 0x14 */ u32 tempSwchFlags;
/* 0x18 */ u32 tempCollectFlags;
} RespawnData_v0; // size = 0x1C
typedef struct {
/* 0x0000 */ s32 entranceIndex; // start of `save` substruct, originally called "memory"
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x0008 */ s32 cutsceneIndex;
/* 0x000C */ u16 dayTime; // "zelda_time"
/* 0x0010 */ s32 nightFlag;
/* 0x0014 */ s32 totalDays;
/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
/* 0x0022 */ u16 deaths;
/* 0x0024 */ char playerName[8];
/* 0x002C */ s16 n64ddFlag;
/* 0x002E */ s16 healthCapacity; // "max_life"
/* 0x0030 */ s16 health; // "now_life"
/* 0x0032 */ s8 magicLevel;
/* 0x0033 */ s8 magic;
/* 0x0034 */ s16 rupees;
/* 0x0036 */ u16 swordHealth;
/* 0x0038 */ u16 naviTimer;
/* 0x003A */ u8 magicAcquired;
/* 0x003B */ char unk_3B[0x01];
/* 0x003C */ u8 doubleMagic;
/* 0x003D */ u8 doubleDefense;
/* 0x003E */ u8 bgsFlag;
/* 0x003F */ u8 ocarinaGameRoundNum;
/* 0x0040 */ ItemEquips_v0 childEquips;
/* 0x004A */ ItemEquips_v0 adultEquips;
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
/* 0x0058 */ char unk_58[0x0E];
/* 0x0066 */ s16 savedSceneNum;
/* 0x0068 */ ItemEquips_v0 equips;
/* 0x0074 */ Inventory_v0 inventory;
/* 0x00D4 */ SavedSceneFlags_v0 sceneFlags[124];
/* 0x0E64 */ FaroresWindData_v0 fw;
/* 0x0E8C */ char unk_E8C[0x10];
/* 0x0E9C */ s32 gsFlags[6];
/* 0x0EB4 */ char unk_EB4[0x4];
/* 0x0EB8 */ s32 highScores[7];
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
/* 0x0F34 */ char unk_F34[0x04];
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F3C */ char unk_F3C[0x4];
/* 0x0F40 */ u8 scarecrowCustomSongSet;
/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
/* 0x12A1 */ char unk_12A1[0x24];
/* 0x12C5 */ u8 scarecrowSpawnSongSet;
/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
/* 0x1346 */ char unk_1346[0x02];
/* 0x1348 */ HorseData_v0 horseData;
/* 0x1352 */ u16 checksum; // "check_sum"
/* 0x1354 */ s32 fileNum; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 gameMode;
/* 0x1360 */ s32 sceneSetupIndex;
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
/* 0x1368 */ RespawnData_v0 respawn[3]; // "restart_data"
/* 0x13BC */ f32 entranceSpeed;
/* 0x13C0 */ u16 entranceSound;
/* 0x13C2 */ char unk_13C2[0x0001];
/* 0x13C3 */ u8 unk_13C3;
/* 0x13C4 */ s16 dogParams;
/* 0x13C6 */ u8 textTriggerFlags;
/* 0x13C7 */ u8 showTitleCard;
/* 0x13C8 */ s16 nayrusLoveTimer;
/* 0x13CA */ char unk_13CA[0x0002];
/* 0x13CC */ s16 rupeeAccumulator;
/* 0x13CE */ s16 timer1State;
/* 0x13D0 */ s16 timer1Value;
/* 0x13D2 */ s16 timer2State;
/* 0x13D4 */ s16 timer2Value;
/* 0x13D6 */ s16 timerX[2];
/* 0x13DA */ s16 timerY[2];
/* 0x13DE */ char unk_13DE[0x0002];
/* 0x13E0 */ u8 seqId;
/* 0x13E1 */ u8 natureAmbienceId;
/* 0x13E2 */ u8 buttonStatus[5];
/* 0x13E7 */ u8 unk_13E7; // alpha related
/* 0x13E8 */ u16 unk_13E8; // alpha type?
/* 0x13EA */ u16 unk_13EA; // also alpha type?
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
/* 0x13F0 */ s16 unk_13F0; // magic related
/* 0x13F2 */ s16 unk_13F2; // magic related
/* 0x13F4 */ s16 unk_13F4; // magic related
/* 0x13F6 */ s16 unk_13F6; // magic related
/* 0x13F8 */ s16 unk_13F8; // magic related
/* 0x13FA */ u16 eventInf[4]; // "event_inf"
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
/* 0x1404 */ u16 minigameState;
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
/* 0x1408 */ char unk_1408[0x0001];
/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
/* 0x140A */ u8 audioSetting;
/* 0x140B */ char unk_140B[0x0001];
/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
/* 0x1410 */ u8 unk_1410; // transition related
/* 0x1411 */ char unk_1411[0x0001];
/* 0x1412 */ u16 nextCutsceneIndex;
/* 0x1414 */ u8 cutsceneTrigger;
/* 0x1415 */ u8 chamberCutsceneNum;
/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
/* 0x1418 */ u8 fadeDuration;
/* 0x1419 */ u8 unk_1419; // transition related
/* 0x141A */ u16 skyboxTime;
/* 0x141C */ u8 dogIsLost;
/* 0x141D */ u8 nextTransition;
/* 0x141E */ char unk_141E[0x0002];
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;
} SaveContext_v0; // size = 0x1428
void CopyV0Save(SaveContext_v0& src, SaveContext& dst) {
dst.entranceIndex = src.entranceIndex;
dst.linkAge = src.linkAge;
dst.cutsceneIndex = src.cutsceneIndex;
dst.dayTime = src.dayTime;
dst.nightFlag = src.nightFlag;
dst.totalDays = src.totalDays;
dst.bgsDayCount = src.bgsDayCount;
dst.deaths = src.deaths;
for (size_t i = 0; i < ARRAY_COUNT(src.playerName); i++) {
dst.playerName[i] = src.playerName[i];
}
dst.n64ddFlag = src.n64ddFlag;
dst.healthCapacity = src.healthCapacity;
dst.health = src.health;
dst.magicLevel = src.magicLevel;
dst.magic = src.magic;
dst.rupees = src.rupees;
dst.swordHealth = src.swordHealth;
dst.naviTimer = src.naviTimer;
dst.magicAcquired = src.magicAcquired;
dst.doubleMagic = src.doubleMagic;
dst.doubleDefense = src.doubleDefense;
dst.bgsFlag = src.bgsFlag;
dst.ocarinaGameRoundNum = src.ocarinaGameRoundNum;
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.buttonItems); i++) {
dst.childEquips.buttonItems[i] = src.childEquips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.childEquips.cButtonSlots); i++) {
dst.childEquips.cButtonSlots[i] = src.childEquips.cButtonSlots[i];
}
dst.childEquips.equipment = src.childEquips.equipment;
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.buttonItems); i++) {
dst.adultEquips.buttonItems[i] = src.adultEquips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.adultEquips.cButtonSlots); i++) {
dst.adultEquips.cButtonSlots[i] = src.adultEquips.cButtonSlots[i];
}
dst.adultEquips.equipment = src.adultEquips.equipment;
dst.unk_54 = src.unk_54;
dst.savedSceneNum = src.savedSceneNum;
for (size_t i = 0; i < ARRAY_COUNT(src.equips.buttonItems); i++) {
dst.equips.buttonItems[i] = src.equips.buttonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.equips.cButtonSlots); i++) {
dst.equips.cButtonSlots[i] = src.equips.cButtonSlots[i];
}
dst.equips.equipment = src.equips.equipment;
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.items); i++) {
dst.inventory.items[i] = src.inventory.items[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.ammo); i++) {
dst.inventory.ammo[i] = src.inventory.ammo[i];
}
dst.inventory.equipment = src.inventory.equipment;
dst.inventory.upgrades = src.inventory.upgrades;
dst.inventory.questItems = src.inventory.questItems;
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonItems); i++) {
dst.inventory.dungeonItems[i] = src.inventory.dungeonItems[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.inventory.dungeonKeys); i++) {
dst.inventory.dungeonKeys[i] = src.inventory.dungeonKeys[i];
}
dst.inventory.defenseHearts = src.inventory.defenseHearts;
dst.inventory.gsTokens = src.inventory.gsTokens;
for (size_t i = 0; i < ARRAY_COUNT(src.sceneFlags); i++) {
dst.sceneFlags[i].chest = src.sceneFlags[i].chest;
dst.sceneFlags[i].swch = src.sceneFlags[i].swch;
dst.sceneFlags[i].clear = src.sceneFlags[i].clear;
dst.sceneFlags[i].collect = src.sceneFlags[i].collect;
dst.sceneFlags[i].unk = src.sceneFlags[i].unk;
dst.sceneFlags[i].rooms = src.sceneFlags[i].rooms;
dst.sceneFlags[i].floors = src.sceneFlags[i].floors;
}
dst.fw.pos.x = src.fw.pos.x;
dst.fw.pos.y = src.fw.pos.y;
dst.fw.pos.z = src.fw.pos.z;
dst.fw.yaw = src.fw.yaw;
dst.fw.playerParams = src.fw.playerParams;
dst.fw.entranceIndex = src.fw.entranceIndex;
dst.fw.roomIndex = src.fw.roomIndex;
dst.fw.set = src.fw.set;
dst.fw.tempSwchFlags = src.fw.tempSwchFlags;
dst.fw.tempCollectFlags = src.fw.tempCollectFlags;
for (size_t i = 0; i < ARRAY_COUNT(src.gsFlags); i++) {
dst.gsFlags[i] = src.gsFlags[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.highScores); i++) {
dst.highScores[i] = src.highScores[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.eventChkInf); i++) {
dst.eventChkInf[i] = src.eventChkInf[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.itemGetInf); i++) {
dst.itemGetInf[i] = src.itemGetInf[i];
}
for (size_t i = 0; i < ARRAY_COUNT(src.infTable); i++) {
dst.infTable[i] = src.infTable[i];
}
dst.worldMapAreaData = src.worldMapAreaData;
dst.scarecrowCustomSongSet = src.scarecrowCustomSongSet;
memcpy(&dst.scarecrowCustomSong[0], &src.scarecrowCustomSong[0], sizeof(src.scarecrowCustomSong));
dst.scarecrowSpawnSongSet = src.scarecrowSpawnSongSet;
memcpy(&dst.scarecrowSpawnSong[0], &src.scarecrowSpawnSong[0], sizeof(src.scarecrowSpawnSong));
dst.horseData.scene = src.horseData.scene;
dst.horseData.pos.x = src.horseData.pos.x;
dst.horseData.pos.y = src.horseData.pos.y;
dst.horseData.pos.z = src.horseData.pos.z;
dst.horseData.angle = src.horseData.angle;
}
void SaveManager::ConvertFromUnversioned() {
static char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
#define SLOT_SIZE (sizeof(SaveContext_v0) + 0x28)
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
std::ifstream input("oot_save.sav", std::ios::binary);
#ifdef __WIIU__
alignas(0x40) char buffer[8192];
input.rdbuf()->pubsetbuf(buffer, sizeof(buffer));
#endif
std::vector<char> data(std::istreambuf_iterator<char>(input), {});
input.close();
for (size_t i = 0; i < ARRAY_COUNT(sZeldaMagic) - 3; i++) {
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != data[i + SRAM_HEADER_MAGIC]) {
CreateDefaultGlobal();
return;
}
}
gSaveContext.audioSetting = data[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = data[SRAM_HEADER_ZTARGET] & 1;
gSaveContext.language = data[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language >= LANGUAGE_MAX) {
gSaveContext.language = CVar_GetS32("gLanguages", LANGUAGE_ENG);
}
SaveGlobal();
for (int fileNum = 0; fileNum < 3; fileNum++) {
SaveContext_v0* file = reinterpret_cast<SaveContext_v0*>(&data[SLOT_OFFSET(fileNum)]);
if ((file->newf[0] == 'Z') && (file->newf[1] == 'E') && (file->newf[2] == 'L') && (file->newf[3] == 'D') &&
(file->newf[4] == 'A') && (file->newf[5] == 'Z')) {
// If a save is valid, convert the save by storing the current save context, converting the file, loading
// it, saving it, then restoring the save context.
static SaveContext saveContextSave = gSaveContext;
InitFile(false);
CopyV0Save(*file, gSaveContext);
SaveFile(fileNum);
InitMeta(fileNum);
gSaveContext = saveContextSave;
}
}
#undef SLOT_SIZE
#undef SLOT_OFFSET
}
// C to C++ bridge
extern "C" void Save_Init(void) {
SaveManager::Instance->Init();
}
extern "C" void Save_InitFile(int isDebug) {
SaveManager::Instance->InitFile(isDebug != 0);
}
extern "C" void Save_SaveFile(void) {
SaveManager::Instance->SaveFile(gSaveContext.fileNum);
}
extern "C" void Save_SaveGlobal(void) {
SaveManager::Instance->SaveGlobal();
}
extern "C" void Save_LoadFile(void) {
SaveManager::Instance->LoadFile(gSaveContext.fileNum);
}
extern "C" void Save_AddLoadFunction(char* name, int version, SaveManager::LoadFunc func) {
SaveManager::Instance->AddLoadFunction(name, version, func);
}
extern "C" void Save_AddSaveFunction(char* name, int version, SaveManager::SaveFunc func) {
SaveManager::Instance->AddSaveFunction(name, version, func);
}
extern "C" SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum) {
return &SaveManager::Instance->fileMetaInfo[fileNum];
}
extern "C" void Save_CopyFile(int from, int to) {
SaveManager::Instance->CopyZeldaFile(from, to);
}
extern "C" void Save_DeleteFile(int fileNum) {
SaveManager::Instance->DeleteZeldaFile(fileNum);
}
extern "C" bool Save_Exist(int fileNum) {
return SaveManager::Instance->SaveFile_Exist(fileNum);
}