Shipwright/libultraship/libultraship/Window.h

89 lines
2.7 KiB
C++

#pragma once
#include <memory>
#include <filesystem>
#include "spdlog/spdlog.h"
#include "ControlDeck.h"
#include "AudioPlayer.h"
#include "Lib/Fast3D/gfx_window_manager_api.h"
#include "Lib/Mercury/Mercury.h"
struct GfxRenderingAPI;
struct GfxWindowManagerAPI;
namespace Ship {
class ResourceMgr;
class Window {
public:
static std::shared_ptr<Window> GetInstance();
static std::shared_ptr<Window> CreateInstance(const std::string Name);
static std::string GetAppDirectoryPath();
static std::string GetPathRelativeToAppDirectory(const char* path);
Window(std::string Name);
~Window();
void WriteSaveFile(const std::filesystem::path& savePath, uintptr_t addr, void* dramAddr, size_t size);
void ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size);
void CreateDefaults();
void MainLoop(void (*MainFunction)(void));
void Initialize();
void StartFrame();
void SetTargetFps(int32_t fps);
void SetMaximumFrameLatency(int32_t latency);
void GetPixelDepthPrepare(float x, float y);
uint16_t GetPixelDepth(float x, float y);
void ToggleFullscreen();
void SetFullscreen(bool bIsFullscreen);
void ShowCursor(bool hide);
uint32_t GetCurrentWidth();
uint32_t GetCurrentHeight();
bool IsFullscreen();
uint32_t GetMenuBar();
void SetMenuBar(uint32_t dwMenuBar);
std::string GetName();
std::shared_ptr<ControlDeck> GetControlDeck();
std::shared_ptr<AudioPlayer> GetAudioPlayer();
std::shared_ptr<ResourceMgr> GetResourceManager();
std::shared_ptr<Mercury> GetConfig();
std::shared_ptr<spdlog::logger> GetLogger();
const char* GetKeyName(int32_t scancode);
int32_t GetLastScancode();
void SetLastScancode(int32_t scanCode);
protected:
Window() = default;
private:
static bool KeyDown(int32_t dwScancode);
static bool KeyUp(int32_t dwScancode);
static void AllKeysUp(void);
static void OnFullscreenChanged(bool bIsNowFullscreen);
static std::weak_ptr<Window> Context;
void InitializeConfiguration();
void InitializeControlDeck();
void InitializeAudioPlayer();
void InitializeLogging();
void InitializeResourceManager();
void InitializeWindowManager();
std::shared_ptr<spdlog::logger> Logger;
std::shared_ptr<Mercury> Config; // Config needs to be after the Window because we call the Window during it's destructor.
std::shared_ptr<ResourceMgr> ResMan;
std::shared_ptr<AudioPlayer> APlayer;
std::shared_ptr<ControlDeck> ControllerApi;
std::string gfxBackend;
GfxRenderingAPI* RenderingApi;
GfxWindowManagerAPI* WmApi;
bool bIsFullscreen;
uint32_t dwWidth;
uint32_t dwHeight;
uint32_t dwMenubar;
int32_t lastScancode;
std::string Name;
std::string MainPath;
std::string PatchesPath;
};
}