Shipwright/soh/assets/custom
Jordan Gilbreath 4cbf3a5621
Fishsanity - Rando v3 (#3738)
* Update z_fishing documentation from decomp

* undo sCameraAt/Eye rename

* forgot to include these defines Heehee

* adding enums, settings

* adding more stuff back in

* more work

* we're literally typing words into computer

* include unordered map

maybe this fixes mac build idk

* wahoo

* hmm

* add make sure disabled flag gets popped

* poggers in the chat?

* doing some refactoring

* fixing build

* documentation, moving fishsanity instance to rando

* move FS back to context, fixing build, mod progress

since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context

* moving some stuff around

* it's starting to get real in here

* ELIMINATE FISHSANITYMETA

* IT WROKS

* Update trackers, fix pond fish flagging

* ZD fish shuffle initial checkpoint

* ZD fish "working"

aside from the crashing

* wrapping up

* fix for partial pond shuffle

* remove misc. unrelated debugconsole modification

* updating GI model

* get build working

* add a todo for this

* removeoopsie

* Rework hints a bit

* update hint loc

* Use visual indicator instead of despawning caught fish

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Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2024-01-14 11:02:23 -06:00
..
accessibility/texts Fix typos in scenes_fra.json (#3732) 2023-12-29 18:00:06 -05:00
fonts move soh assets out of otrexporter 2023-10-20 20:23:41 -04:00
helpers/cosmetics move soh assets out of otrexporter 2023-10-20 20:23:41 -04:00
objects Fishsanity - Rando v3 (#3738) 2024-01-14 11:02:23 -06:00
scenes/nonmq/syotes_scene move soh assets out of otrexporter 2023-10-20 20:23:41 -04:00
textures move soh assets out of otrexporter 2023-10-20 20:23:41 -04:00