mirror of
https://github.com/HarbourMasters/Shipwright.git
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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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#include <memory>
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#include "PR/ultra64/gbi.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#include "UltraController.h"
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#include "Controller.h"
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#include "GlobalCtx2.h"
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namespace Ship {
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class AudioPlayer;
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class Window {
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public:
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static std::map<size_t, std::vector<std::shared_ptr<Controller>>> Controllers;
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static int32_t lastScancode;
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Window(std::shared_ptr<GlobalCtx2> Context);
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~Window();
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void MainLoop(void (*MainFunction)(void));
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void Init();
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void StartFrame();
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void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
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void SetTargetFps(int fps);
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void SetMaximumFrameLatency(int latency);
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void GetPixelDepthPrepare(float x, float y);
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uint16_t GetPixelDepth(float x, float y);
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void ToggleFullscreen();
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void SetFullscreen(bool bIsFullscreen);
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void ShowCursor(bool hide);
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bool IsFullscreen() { return bIsFullscreen; }
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uint32_t GetCurrentWidth();
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uint32_t GetCurrentHeight();
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uint32_t dwMenubar;
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std::shared_ptr<GlobalCtx2> GetContext() { return Context.lock(); }
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std::shared_ptr<AudioPlayer> GetAudioPlayer() { return APlayer; }
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protected:
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private:
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static bool KeyDown(int32_t dwScancode);
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static bool KeyUp(int32_t dwScancode);
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static void AllKeysUp(void);
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static void OnFullscreenChanged(bool bIsNowFullscreen);
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void SetAudioPlayer();
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std::weak_ptr<GlobalCtx2> Context;
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std::shared_ptr<AudioPlayer> APlayer;
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GfxWindowManagerAPI* WmApi;
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GfxRenderingAPI* RenderingApi;
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bool bIsFullscreen;
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uint32_t dwWidth;
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uint32_t dwHeight;
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};
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}
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