55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#include "soh/resource/importer/scenecommand/SetActorListFactory.h"
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#include "soh/resource/type/scenecommand/SetActorList.h"
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#include "spdlog/spdlog.h"
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namespace Ship {
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std::shared_ptr<Resource> SetActorListFactory::ReadResource(std::shared_ptr<ResourceMgr> resourceMgr,
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std::shared_ptr<ResourceInitData> initData,
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std::shared_ptr<BinaryReader> reader) {
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auto resource = std::make_shared<SetActorList>(resourceMgr, initData);
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std::shared_ptr<ResourceVersionFactory> factory = nullptr;
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switch (resource->InitData->ResourceVersion) {
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case 0:
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factory = std::make_shared<SetActorListFactoryV0>();
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break;
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}
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if (factory == nullptr)
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{
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SPDLOG_ERROR("Failed to load SetActorList with version {}", resource->InitData->ResourceVersion);
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return nullptr;
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}
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factory->ParseFileBinary(reader, resource);
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return resource;
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}
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void Ship::SetActorListFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
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std::shared_ptr<Resource> resource) {
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std::shared_ptr<SetActorList> setActorList = std::static_pointer_cast<SetActorList>(resource);
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ResourceVersionFactory::ParseFileBinary(reader, setActorList);
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ReadCommandId(setActorList, reader);
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setActorList->numActors = reader->ReadUInt32();
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setActorList->actorList.reserve(setActorList->numActors);
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for (uint32_t i = 0; i < setActorList->numActors; i++) {
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ActorEntry entry;
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entry.id = reader->ReadUInt16();
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entry.pos.x = reader->ReadInt16();
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entry.pos.y = reader->ReadInt16();
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entry.pos.z = reader->ReadInt16();
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entry.rot.x = reader->ReadInt16();
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entry.rot.y = reader->ReadInt16();
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entry.rot.z = reader->ReadInt16();
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entry.params = reader->ReadUInt16();
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setActorList->actorList.push_back(entry);
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}
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}
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} // namespace Ship
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