Shipwright/soh/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c

114 lines
3.2 KiB
C

/*
* File: z_obj_hana.c
* Overlay: Obj_Hana
* Description: Grave Flower
*/
#include "z_obj_hana.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#define FLAGS 0
void ObjHana_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjHana_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjHana_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjHana_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Obj_Hana_InitVars = {
ACTOR_OBJ_HANA,
ACTORCAT_PROP,
FLAGS,
OBJECT_GAMEPLAY_FIELD_KEEP,
sizeof(ObjHana),
(ActorFunc)ObjHana_Init,
(ActorFunc)ObjHana_Destroy,
(ActorFunc)ObjHana_Update,
(ActorFunc)ObjHana_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 8, 10, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 60, MASS_IMMOVABLE };
typedef struct {
/* 0x00 */ Gfx* dList;
/* 0x04 */ f32 scale;
/* 0x08 */ f32 yOffset;
/* 0x0C */ s16 radius;
/* 0x0E */ s16 height;
} HanaParams; // size = 0x10
static HanaParams sHanaParams[] = {
{ gHanaDL, 0.01f, 0.0f, -1, 0 },
{ gFieldKakeraDL, 0.1f, 58.0f, 10, 18 },
{ gFieldBushDL, 0.4f, 0.0f, 12, 44 },
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 900, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 60, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 800, ICHAIN_STOP),
};
void ObjHana_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjHana* this = (ObjHana*)thisx;
s16 type = this->actor.params & 3;
HanaParams* params = &sHanaParams[type];
Actor_ProcessInitChain(&this->actor, sInitChain);
Actor_SetScale(&this->actor, params->scale);
this->actor.shape.yOffset = params->yOffset;
if (params->radius >= 0) {
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
Collider_UpdateCylinder(&this->actor, &this->collider);
this->collider.dim.radius = params->radius;
this->collider.dim.height = params->height;
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
}
if (type == 2 && (gSaveContext.eventChkInf[4] & 1)) {
Actor_Kill(&this->actor);
}
}
void ObjHana_Destroy(Actor* thisx, GlobalContext* globalCtx) {
ObjHana* this = (ObjHana*)thisx;
if (sHanaParams[this->actor.params & 3].radius >= 0) {
Collider_DestroyCylinder(globalCtx, &this->collider);
}
}
void ObjHana_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjHana* this = (ObjHana*)thisx;
if (sHanaParams[this->actor.params & 3].radius >= 0 && this->actor.xzDistToPlayer < 400.0f) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
void ObjHana_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, sHanaParams[thisx->params & 3].dList);
}