Shipwright/soh/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h

20 lines
407 B
C

#ifndef Z_OBJ_DEKUJR_H
#define Z_OBJ_DEKUJR_H
#include "ultra64.h"
#include "global.h"
struct ObjDekujr;
typedef struct ObjDekujr {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ char unk_198[0x3];
/* 0x019B */ u8 unk_19B;
/* 0x019C */ u8 unk_19C;
/* 0x019D */ char unk_19D[0x3];
/* 0x01A0 */ s32 unk_1A0;
} ObjDekujr; // size = 0x01A4
#endif