Shipwright/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h

22 lines
514 B
C

#ifndef Z_MAGIC_FIRE_H
#define Z_MAGIC_FIRE_H
#include "ultra64.h"
#include "global.h"
struct MagicFire;
typedef struct MagicFire {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ f32 alphaMultiplier;
/* 0x019C */ f32 screenTintIntensity;
/* 0x01A0 */ f32 scalingSpeed;
/* 0x01A4 */ s16 action;
/* 0x01A6 */ s16 screenTintBehaviour;
/* 0x01A8 */ s16 actionTimer;
/* 0x01AA */ s16 screenTintBehaviourTimer;
} MagicFire; // size = 0x01AC
#endif