Shipwright/soh/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h

35 lines
956 B
C

#ifndef Z_EN_ZL4_H
#define Z_EN_ZL4_H
#include "ultra64.h"
#include "global.h"
struct EnZl4;
typedef void (*EnZl4ActionFunc)(struct EnZl4*, GlobalContext*);
typedef void (*EnZl4DrawFunc)(struct EnZl4*, GlobalContext*);
typedef struct EnZl4 {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnZl4ActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ u8 talkState;
/* 0x0209 */ u8 csState;
/* 0x020A */ u8 leftEyeState;
/* 0x020B */ u8 rightEyeState;
/* 0x020C */ u8 mouthState;
/* 0x020D */ u8 eyeExpression;
/* 0x020E */ u8 mouthExpression;
/* 0x020F */ u8 unk_20F;
/* 0x0210 */ s16 blinkTimer;
/* 0x0212 */ s16 talkTimer1;
/* 0x0214 */ s16 talkTimer2;
/* 0x0216 */ s16 lastAction;
/* 0x0218 */ Vec3s jointTable[18];
/* 0x0284 */ Vec3s morphTable[18];
} EnZl4; // size = 0x02F0
#endif