Shipwright/soh/src/overlays/actors/ovl_En_Torch/z_en_torch.c

42 lines
1.2 KiB
C

/*
* File: z_en_torch.c
* Overlay: ovl_En_Torch
* Description: Spawns a chest with the appropriate contents then unloads. Used in grottos.
*/
#include "z_en_torch.h"
#define FLAGS 0
void EnTorch_Init(Actor* thisx, GlobalContext* globalCtx);
const ActorInit En_Torch_InitVars = {
ACTOR_EN_TORCH,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnTorch),
(ActorFunc)EnTorch_Init,
NULL,
NULL,
NULL,
NULL,
};
static u8 sChestContents[] = {
GI_RUPEE_BLUE, GI_RUPEE_RED, GI_RUPEE_GOLD, GI_BOMBS_20, GI_BOMBS_1, GI_BOMBS_1, GI_BOMBS_1, GI_BOMBS_1,
};
void EnTorch_Init(Actor* thisx, GlobalContext* globalCtx) {
EnTorch* this = (EnTorch*)thisx;
s8 returnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data;
/* Spawn chest with desired contents.
Contents are passed to en_torch from grotto params via Save Context. */
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOX, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0,
(sChestContents[(returnData >> 0x5) & 0x7] << 0x5) | 0x5000 | (returnData & 0x1F));
Actor_Kill(&this->actor);
}