Shipwright/soh/src/overlays/actors/ovl_En_Sa/z_en_sa.h

34 lines
862 B
C

#ifndef Z_EN_SA_H
#define Z_EN_SA_H
#include "ultra64.h"
#include "global.h"
struct EnSa;
typedef void (*EnSaActionFunc)(struct EnSa*, GlobalContext*);
typedef struct EnSa {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnSaActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x0208 */ u8 unk_208;
/* 0x0209 */ u8 unk_209;
/* 0x020A */ u8 unk_20A;
/* 0x020B */ u8 unk_20B;
/* 0x020C */ s16 unk_20C;
/* 0x020E */ s16 unk_20E;
/* 0x0210 */ s16 unk_210;
/* 0x0212 */ s16 rightEyeIndex;
/* 0x0214 */ s16 leftEyeIndex;
/* 0x0216 */ s16 mouthIndex;
/* 0x0218 */ s16 alpha;
/* 0x021A */ Vec3s unk_21A;
/* 0x0220 */ Vec3s jointTable[17];
/* 0x0286 */ Vec3s morphTable[17];
} EnSa; // size = 0x02EC
#endif