Shipwright/soh/src/overlays/actors/ovl_En_Mu/z_en_mu.h

23 lines
527 B
C

#ifndef Z_EN_MU_H
#define Z_EN_MU_H
#include "ultra64.h"
#include "global.h"
struct EnMu;
typedef void (*EnMuActionFunc)(struct EnMu*, struct GlobalContext*);
typedef struct EnMu {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMuActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 npcInfo;
/* 0x0208 */ u16 defFaceReaction;
/* 0x020A */ s16 unk_20A[16];
/* 0x022A */ s16 unk_22A[17];
} EnMu; // size = 0x024C
#endif