Shipwright/soh/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h

25 lines
609 B
C

#ifndef Z_EN_ICE_HONO_H
#define Z_EN_ICE_HONO_H
#include "ultra64.h"
#include "global.h"
struct EnIceHono;
typedef void (*EnIceHonoActionFunc)(struct EnIceHono*, GlobalContext*);
typedef struct EnIceHono {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnIceHonoActionFunc actionFunc;
/* 0x0150 */ s16 alpha;
/* 0x0152 */ s16 timer;
/* 0x0154 */ s16 unk_154;
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ f32 smallFlameTargetYScale;
/* 0x015C */ ColliderCylinder collider;
/* 0x01A8 */ LightNode* lightNode;
/* 0x01AC */ LightInfo lightInfo;
} EnIceHono; // size = 0x01BC
#endif