Shipwright/soh/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c

627 lines
23 KiB
C

/*
* File: z_en_horse_link_child.c
* Overlay: ovl_En_Horse_Link_Child
* Description: Young Epona
*/
#include "z_en_horse_link_child.h"
#include "objects/object_horse_link_child/object_horse_link_child.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_25)
void EnHorseLinkChild_Init(Actor* thisx, GlobalContext* globalCtx);
void EnHorseLinkChild_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnHorseLinkChild_Update(Actor* thisx, GlobalContext* globalCtx);
void EnHorseLinkChild_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80A69B7C(EnHorseLinkChild* this);
void func_80A69EC0(EnHorseLinkChild* this);
void func_80A6A4DC(EnHorseLinkChild* this);
void func_80A6A724(EnHorseLinkChild* this);
const ActorInit En_Horse_Link_Child_InitVars = {
ACTOR_EN_HORSE_LINK_CHILD,
ACTORCAT_BG,
FLAGS,
OBJECT_HORSE_LINK_CHILD,
sizeof(EnHorseLinkChild),
(ActorFunc)EnHorseLinkChild_Init,
(ActorFunc)EnHorseLinkChild_Destroy,
(ActorFunc)EnHorseLinkChild_Update,
(ActorFunc)EnHorseLinkChild_Draw,
NULL,
};
static AnimationHeader* sAnimations[] = {
&gChildEponaIdleAnim, &gChildEponaWhinnyAnim, &gChildEponaWalkingAnim,
&gChildEponaTrottingAnim, &gChildEponaGallopingAnim,
};
static ColliderCylinderInitType1 sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 20, 100, 0, { 0, 0, 0 } },
};
static ColliderJntSphElementInit sJntSphElementInit[1] = {
{
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 13, { { 0, 0, 0 }, 10 }, 100 },
},
};
static ColliderJntSphInit sJntSphInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1 | OC2_UNK1,
COLSHAPE_JNTSPH,
},
1,
sJntSphElementInit,
};
static CollisionCheckInfoInit sColCheckInfoInit = { 10, 35, 100, MASS_HEAVY };
void func_80A693D0(EnHorseLinkChild* this) {
static s32 D_80A6AF5C[] = { 1, 19 };
if ((this->skin.skelAnime.curFrame > D_80A6AF5C[this->unk_1F0]) &&
!((this->unk_1F0 == 0) && (this->skin.skelAnime.curFrame > D_80A6AF5C[1]))) {
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_WALK, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
this->unk_1F0++;
if (this->unk_1F0 >= ARRAY_COUNT(D_80A6AF5C)) {
this->unk_1F0 = 0;
}
}
}
void func_80A6948C(EnHorseLinkChild* this) {
if (this->animationIdx == 2) {
func_80A693D0(this);
} else if (this->skin.skelAnime.curFrame == 0.0f) {
if ((this->animationIdx == 3) || (this->animationIdx == 4)) {
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_RUN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (this->animationIdx == 1) {
if (Rand_ZeroOne() > 0.5f) {
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_GROAN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else {
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
}
}
static f32 D_80A6AF64[] = { 1.0f, 1.0f, 1.5f, 1.5f, 1.5f };
f32 func_80A695A4(EnHorseLinkChild* this) {
f32 result;
if (this->animationIdx == 2) {
result = D_80A6AF64[this->animationIdx] * this->actor.speedXZ * (1.0f / 2.0f);
} else if (this->animationIdx == 3) {
result = D_80A6AF64[this->animationIdx] * this->actor.speedXZ * (1.0f / 3.0f);
} else if (this->animationIdx == 4) {
result = D_80A6AF64[this->animationIdx] * this->actor.speedXZ * (1.0f / 5.0f);
} else {
result = D_80A6AF64[this->animationIdx];
}
return result;
}
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 1200, ICHAIN_STOP),
};
void EnHorseLinkChild_Init(Actor* thisx, GlobalContext* globalCtx) {
EnHorseLinkChild* this = (EnHorseLinkChild*)thisx;
s32 pad;
Actor_ProcessInitChain(&this->actor, sInitChain);
Actor_SetScale(&this->actor, 0.005f);
this->actor.gravity = -3.5f;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawHorse, 20.0f);
this->actor.speedXZ = 0.0f;
this->action = 1;
this->actor.focus.pos = this->actor.world.pos;
this->actor.focus.pos.y += 70.0f;
Skin_Init(globalCtx, &this->skin, &gChildEponaSkel, &gChildEponaGallopingAnim);
this->animationIdx = 0;
Animation_PlayOnce(&this->skin.skelAnime, sAnimations[0]);
Collider_InitCylinder(globalCtx, &this->bodyCollider);
Collider_SetCylinderType1(globalCtx, &this->bodyCollider, &this->actor, &sCylinderInit);
Collider_InitJntSph(globalCtx, &this->headCollider);
Collider_SetJntSph(globalCtx, &this->headCollider, &this->actor, &sJntSphInit, this->headElements);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColCheckInfoInit);
this->unk_1F0 = 0;
this->eyeTexIndex = 0;
if (gSaveContext.sceneSetupIndex > 3) {
func_80A69EC0(this);
} else if (globalCtx->sceneNum == SCENE_SPOT20) {
if (!Flags_GetEventChkInf(0x14)) {
Actor_Kill(&this->actor);
return;
}
this->unk_2A0 = gSaveContext.eventChkInf[1] & 0x40;
func_80A69EC0(this);
} else {
func_80A69EC0(this);
}
this->actor.home.rot.z = this->actor.world.rot.z = this->actor.shape.rot.z = 0;
}
void EnHorseLinkChild_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnHorseLinkChild* this = (EnHorseLinkChild*)thisx;
Skin_Free(globalCtx, &this->skin);
Collider_DestroyCylinder(globalCtx, &this->bodyCollider);
Collider_DestroyJntSph(globalCtx, &this->headCollider);
}
void func_80A6988C(EnHorseLinkChild* this) {
this->action = 0;
this->animationIdx++;
if (this->animationIdx >= ARRAY_COUNT(sAnimations)) {
this->animationIdx = 0;
}
Animation_PlayOnce(&this->skin.skelAnime, sAnimations[this->animationIdx]);
this->skin.skelAnime.playSpeed = func_80A695A4(this);
}
void func_80A698F4(EnHorseLinkChild* this, GlobalContext* globalCtx) {
this->actor.speedXZ = 0.0f;
if (SkelAnime_Update(&this->skin.skelAnime)) {
func_80A6988C(this);
}
}
void func_80A6993C(EnHorseLinkChild* this, s32 newAnimationIdx) {
this->action = 2;
this->actor.speedXZ = 0.0f;
if (!((newAnimationIdx == 0) || (newAnimationIdx == 1))) {
newAnimationIdx = 0;
}
if (this->animationIdx != newAnimationIdx) {
this->animationIdx = newAnimationIdx;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
}
}
void func_80A699FC(EnHorseLinkChild* this, GlobalContext* globalCtx) {
f32 distFromLink;
s32 newAnimationIdx;
distFromLink = Actor_WorldDistXZToActor(&this->actor, &GET_PLAYER(globalCtx)->actor);
if (SkelAnime_Update(&this->skin.skelAnime)) {
if ((distFromLink < 1000.0f) && (distFromLink > 70.0f)) {
func_80A69B7C(this);
} else {
newAnimationIdx = this->animationIdx == 1 ? 0 : 1;
if (this->animationIdx != newAnimationIdx) {
this->animationIdx = newAnimationIdx;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
} else {
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0);
}
}
}
}
void func_80A69B7C(EnHorseLinkChild* this) {
this->action = 1;
this->animationIdx = 0;
this->actor.speedXZ = 0.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
}
void func_80A69C18(EnHorseLinkChild* this, GlobalContext* globalCtx) {
s16 yawDiff;
f32 distFromLink;
s32 newAnimationIdx;
if ((this->animationIdx == 4) || (this->animationIdx == 3) || (this->animationIdx == 2)) {
yawDiff = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(globalCtx)->actor) - this->actor.world.rot.y;
if (yawDiff > 0x12C) {
this->actor.world.rot.y += 0x12C;
} else if (yawDiff < -0x12C) {
this->actor.world.rot.y -= 0x12C;
} else {
this->actor.world.rot.y += yawDiff;
}
this->actor.shape.rot.y = this->actor.world.rot.y;
}
if (SkelAnime_Update(&this->skin.skelAnime)) {
distFromLink = Actor_WorldDistXZToActor(&this->actor, &GET_PLAYER(globalCtx)->actor);
if (distFromLink > 1000.0f) {
func_80A6993C(this, 0);
return;
} else if ((distFromLink < 1000.0f) && (distFromLink >= 300.0f)) {
newAnimationIdx = 4;
this->actor.speedXZ = 6.0f;
} else if ((distFromLink < 300.0f) && (distFromLink >= 150.0f)) {
newAnimationIdx = 3;
this->actor.speedXZ = 4.0f;
} else if ((distFromLink < 150.0f) && (distFromLink >= 70.0f)) {
newAnimationIdx = 2;
this->actor.speedXZ = 2.0f;
this->unk_1F0 = 0;
} else {
func_80A6993C(this, 1);
return;
}
if (this->animationIdx != newAnimationIdx) {
this->animationIdx = newAnimationIdx;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
} else {
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
}
}
void func_80A69EC0(EnHorseLinkChild* this) {
this->action = 3;
this->animationIdx = 0;
this->actor.speedXZ = 0.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
}
void func_80A69F5C(EnHorseLinkChild* this, GlobalContext* globalCtx) {
Player* player;
s16 yawDiff;
s32 yawSign;
s32 yawOffset;
if ((this->animationIdx == 4) || (this->animationIdx == 3) || (this->animationIdx == 2)) {
player = GET_PLAYER(globalCtx);
if (Math3D_Vec3f_DistXYZ(&player->actor.world.pos, &this->actor.home.pos) < 250.0f) {
yawDiff = player->actor.shape.rot.y;
yawSign = Actor_WorldYawTowardActor(&this->actor, &player->actor) > 0 ? 1 : -1;
yawOffset = yawSign << 0xE;
yawDiff += yawOffset;
} else {
yawDiff = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos) - this->actor.world.rot.y;
}
if (yawDiff > 0x12C) {
this->actor.world.rot.y += 0x12C;
} else if (yawDiff < -0x12C) {
this->actor.world.rot.y -= 0x12C;
} else {
this->actor.world.rot.y += yawDiff;
}
this->actor.shape.rot.y = this->actor.world.rot.y;
}
}
void func_80A6A068(EnHorseLinkChild* this, GlobalContext* globalCtx) {
Player* player;
f32 distFromLink;
s32 animationEnded;
s32 newAnimationIdx;
f32 distFromHome;
f32 distLinkFromHome;
func_80A69F5C(this, globalCtx);
player = GET_PLAYER(globalCtx);
distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor);
if (gSaveContext.entranceIndex == 0x2AE) {
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
func_80A6A724(this);
return;
}
if (((gSaveContext.eventChkInf[1] & 0x40) && (DREG(53) != 0)) ||
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF1))) {
func_80A6A4DC(this);
} else {
this->unk_2A0 = gSaveContext.eventChkInf[1] & 0x40;
}
newAnimationIdx = this->animationIdx;
animationEnded = SkelAnime_Update(&this->skin.skelAnime);
if (animationEnded || (this->animationIdx == 1) || (this->animationIdx == 0)) {
if (gSaveContext.eventChkInf[1] & 0x20) {
distFromHome = Math3D_Vec3f_DistXYZ(&this->actor.world.pos, &this->actor.home.pos);
distLinkFromHome = Math3D_Vec3f_DistXYZ(&player->actor.world.pos, &this->actor.home.pos);
if (distLinkFromHome > 250.0f) {
if (distFromHome >= 300.0f) {
newAnimationIdx = 4;
this->actor.speedXZ = 6.0f;
} else if ((distFromHome < 300.0f) && (distFromHome >= 150.0f)) {
newAnimationIdx = 3;
this->actor.speedXZ = 4.0f;
} else if ((distFromHome < 150.0f) && (distFromHome >= 70.0f)) {
newAnimationIdx = 2;
this->actor.speedXZ = 2.0f;
this->unk_1F0 = 0;
} else {
this->actor.speedXZ = 0.0f;
if (this->animationIdx == 0) {
newAnimationIdx = animationEnded == true ? 1 : 0;
} else {
newAnimationIdx = animationEnded == true ? 0 : 1;
}
}
} else {
if (distFromLink < 200.0f) {
newAnimationIdx = 4;
this->actor.speedXZ = 6.0f;
} else if (distFromLink < 300.0f) {
newAnimationIdx = 3;
this->actor.speedXZ = 4.0f;
} else if (distFromLink < 400.0f) {
newAnimationIdx = 2;
this->actor.speedXZ = 2.0f;
this->unk_1F0 = 0;
} else {
this->actor.speedXZ = 0.0f;
if (this->animationIdx == 0) {
newAnimationIdx = animationEnded == true ? 1 : 0;
} else {
newAnimationIdx = animationEnded == true ? 0 : 1;
}
}
}
} else {
this->actor.speedXZ = 0.0f;
if (this->animationIdx == 0) {
newAnimationIdx = animationEnded == true ? 1 : 0;
} else {
newAnimationIdx = animationEnded == true ? 0 : 1;
}
}
}
if ((this->animationIdx != newAnimationIdx) || (animationEnded == true)) {
this->animationIdx = newAnimationIdx;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
} else {
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this),
this->skin.skelAnime.curFrame, Animation_GetLastFrame(sAnimations[this->animationIdx]), 2,
0.0f);
}
}
void func_80A6A4DC(EnHorseLinkChild* this) {
this->action = 5;
this->animationIdx = Rand_ZeroOne() > 0.5f ? 0 : 1;
DREG(53) = 0;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
void func_80A6A5A4(EnHorseLinkChild* this, GlobalContext* globalCtx) {
s16 yawDiff;
if (DREG(53) != 0) {
DREG(53) = 0;
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
func_80A6A724(this);
} else {
this->actor.speedXZ = 0.0f;
yawDiff = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(globalCtx)->actor) - this->actor.world.rot.y;
// 0.7071 = cos(pi/4)
if ((Math_CosS(yawDiff) < 0.7071f) && (this->animationIdx == 2)) {
func_8006DD9C(&this->actor, &GET_PLAYER(globalCtx)->actor.world.pos, 300);
}
if (SkelAnime_Update(&this->skin.skelAnime)) {
if (Math_CosS(yawDiff) < 0.0f) {
this->animationIdx = 2;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], D_80A6AF64[this->animationIdx],
0.0f, Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
} else {
func_80A6A4DC(this);
}
}
}
}
void func_80A6A724(EnHorseLinkChild* this) {
this->timer = 0;
this->action = 4;
this->animationIdx = 2;
this->unk_1E8 = false;
this->actor.speedXZ = 2.0f;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
}
void func_80A6A7D0(EnHorseLinkChild* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
f32 dist;
s32 newAnimationIdx;
this->timer++;
if (this->timer > 300) {
this->unk_1E8 = true;
}
if ((this->animationIdx == 4) || (this->animationIdx == 3) || (this->animationIdx == 2)) {
if (!this->unk_1E8) {
func_8006DD9C(&this->actor, &player->actor.world.pos, 300);
} else {
func_8006DD9C(&this->actor, &this->actor.home.pos, 300);
}
}
if (SkelAnime_Update(&this->skin.skelAnime)) {
if (!this->unk_1E8) {
dist = Actor_WorldDistXZToActor(&this->actor, &GET_PLAYER(globalCtx)->actor);
} else {
dist = Math3D_Vec3f_DistXYZ(&this->actor.world.pos, &this->actor.home.pos);
}
if (!this->unk_1E8) {
if (dist >= 300.0f) {
newAnimationIdx = 4;
this->actor.speedXZ = 6.0f;
} else if (dist >= 150.0f) {
newAnimationIdx = 3;
this->actor.speedXZ = 4.0f;
} else {
newAnimationIdx = 2;
this->actor.speedXZ = 2.0f;
this->unk_1F0 = 0;
}
} else {
if (dist >= 300.0f) {
newAnimationIdx = 4;
this->actor.speedXZ = 6.0f;
} else if (dist >= 150.0f) {
newAnimationIdx = 3;
this->actor.speedXZ = 4.0f;
} else if (dist >= 70.0f) {
newAnimationIdx = 2;
this->actor.speedXZ = 2.0f;
this->unk_1F0 = 0;
} else {
func_80A6A4DC(this);
return;
}
}
if (this->animationIdx != newAnimationIdx) {
this->animationIdx = newAnimationIdx;
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, -5.0f);
} else {
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A695A4(this), 0.0f,
Animation_GetLastFrame(sAnimations[this->animationIdx]), ANIMMODE_ONCE, 0.0f);
}
}
}
static EnHorseLinkChildActionFunc sActionFuncs[] = {
func_80A698F4, func_80A69C18, func_80A699FC, func_80A6A068, func_80A6A7D0, func_80A6A5A4,
};
static void* sEyeTextures[] = { gChildEponaEyeOpenTex, gChildEponaEyeHalfTex, gChildEponaEyeCloseTex };
static u8 sEyeIndexOrder[] = { 0, 1, 2, 1 };
void EnHorseLinkChild_Update(Actor* thisx, GlobalContext* globalCtx) {
EnHorseLinkChild* this = (EnHorseLinkChild*)thisx;
s32 pad;
sActionFuncs[this->action](this, globalCtx);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 55.0f, 100.0f, 0x1D);
if ((globalCtx->sceneNum == SCENE_SPOT20) && (this->actor.world.pos.z < -2400.0f)) {
this->actor.world.pos.z = -2400.0f;
}
this->actor.focus.pos = this->actor.world.pos;
this->actor.focus.pos.y += 70.0f;
if ((Rand_ZeroOne() < 0.025f) && (this->eyeTexIndex == 0)) {
this->eyeTexIndex++;
} else if (this->eyeTexIndex > 0) {
this->eyeTexIndex++;
if (this->eyeTexIndex >= ARRAY_COUNT(sEyeIndexOrder)) {
this->eyeTexIndex = 0;
}
}
Collider_UpdateCylinder(&this->actor, &this->bodyCollider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bodyCollider.base);
func_80A6948C(this);
}
void EnHorseLinkChild_PostDraw(Actor* thisx, GlobalContext* globalCtx, Skin* skin) {
Vec3f center;
Vec3f newCenter;
EnHorseLinkChild* this = (EnHorseLinkChild*)thisx;
s32 i;
for (i = 0; i < this->headCollider.count; i++) {
center.x = this->headCollider.elements[i].dim.modelSphere.center.x;
center.y = this->headCollider.elements[i].dim.modelSphere.center.y;
center.z = this->headCollider.elements[i].dim.modelSphere.center.z;
Skin_GetLimbPos(skin, this->headCollider.elements[i].dim.limb, &center, &newCenter);
this->headCollider.elements[i].dim.worldSphere.center.x = newCenter.x;
this->headCollider.elements[i].dim.worldSphere.center.y = newCenter.y;
this->headCollider.elements[i].dim.worldSphere.center.z = newCenter.z;
this->headCollider.elements[i].dim.worldSphere.radius =
this->headCollider.elements[i].dim.modelSphere.radius * this->headCollider.elements[i].dim.scale;
}
//! @bug see relevant comment in `EnHorse_SkinCallback1`
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->headCollider.base);
}
s32 EnHorseLinkChild_OverrideLimbDraw(Actor* thisx, GlobalContext* globalCtx, s32 arg2, Skin* skin) {
EnHorseLinkChild* this = (EnHorseLinkChild*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (arg2 == 0xD) {
u8 index = sEyeIndexOrder[this->eyeTexIndex];
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[index]));
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
return 1;
}
void EnHorseLinkChild_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHorseLinkChild* this = (EnHorseLinkChild*)thisx;
func_80093D18(globalCtx->state.gfxCtx);
func_800A6360(&this->actor, globalCtx, &this->skin, EnHorseLinkChild_PostDraw, EnHorseLinkChild_OverrideLimbDraw,
true);
}