Shipwright/soh/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h

35 lines
854 B
C

#ifndef Z_DEMO_KEKKAI_H
#define Z_DEMO_KEKKAI_H
#include "ultra64.h"
#include "global.h"
struct DemoKekkai;
typedef void (*DemoKekkaiUpdateFunc)(struct DemoKekkai* this, GlobalContext* globalCtx);
typedef struct DemoKekkai {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider1;
/* 0x0198 */ ColliderCylinder collider2;
/* 0x01E4 */ f32 energyAlpha;
/* 0x01E8 */ f32 orbScale;
/* 0x01EC */ f32 barrierScroll;
/* 0x01F0 */ f32 barrierScrollRate;
/* 0x01F4 */ u16 timer;
/* 0x01F6 */ u16 sfxFlag;
/* 0x01F8 */ DemoKekkaiUpdateFunc updateFunc;
} DemoKekkai; // size = 0x01FC
typedef enum {
/* 0 */ KEKKAI_TOWER,
/* 1 */ KEKKAI_WATER,
/* 2 */ KEKKAI_LIGHT,
/* 3 */ KEKKAI_FIRE,
/* 4 */ KEKKAI_SHADOW,
/* 5 */ KEKKAI_SPIRIT,
/* 6 */ KEKKAI_FOREST
} DemoKekkaiType;
#endif