Shipwright/soh/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c

160 lines
5.6 KiB
C

/*
* File: z_bg_vb_sima.c
* Overlay: ovl_Bg_Vb_Sima
* Description: Volvagia's platform
*/
#include "z_bg_vb_sima.h"
#include "objects/object_fd/object_fd.h"
#include "overlays/actors/ovl_Boss_Fd/z_boss_fd.h"
#define FLAGS 0
void BgVbSima_Init(Actor* thisx, GlobalContext* globalCtx);
void BgVbSima_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgVbSima_Update(Actor* thisx, GlobalContext* globalCtx);
void BgVbSima_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Bg_Vb_Sima_InitVars = {
ACTOR_BG_VB_SIMA,
ACTORCAT_BG,
FLAGS,
OBJECT_FD,
sizeof(BgVbSima),
(ActorFunc)BgVbSima_Init,
(ActorFunc)BgVbSima_Destroy,
(ActorFunc)BgVbSima_Update,
(ActorFunc)BgVbSima_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
void BgVbSima_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgVbSima* this = (BgVbSima*)thisx;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
CollisionHeader_GetVirtual(&gVolvagiaPlatformCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
void BgVbSima_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgVbSima* this = (BgVbSima*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void BgVbSima_SpawnEmber(BossFdEffect* effect, Vec3f* position, Vec3f* velocity, Vec3f* acceleration, f32 scale) {
s16 i;
for (i = 0; i < 180; i++, effect++) {
if (effect->type == BFD_FX_NONE) {
effect->type = BFD_FX_EMBER;
effect->pos = *position;
effect->velocity = *velocity;
effect->accel = *acceleration;
effect->scale = scale / 1000.0f;
effect->alpha = 255;
effect->timer1 = (s16)Rand_ZeroFloat(10.0f);
break;
}
}
}
void BgVbSima_Update(Actor* thisx, GlobalContext* globalCtx) {
static Color_RGBA8 colorYellow = { 255, 255, 0, 255 };
static Color_RGBA8 colorRed = { 255, 10, 0, 255 };
s32 pad;
BgVbSima* this = (BgVbSima*)thisx;
BossFd* bossFd = (BossFd*)this->dyna.actor.parent;
f32 minus1 = -1.0f;
this->shakeTimer++;
if (!Flags_GetClear(globalCtx, globalCtx->roomCtx.curRoom.num)) {
s32 signal = bossFd->platformSignal;
if (signal == VBSIMA_COLLAPSE) {
Math_SmoothStepToF(&this->dyna.actor.world.pos.y, -1000.0f, 1.0f, 1.5f, 0.0f);
this->dyna.actor.world.pos.z += 2.0f * Math_CosS(this->shakeTimer * 0x8000);
this->dyna.actor.shape.rot.x = (s16)Math_SinS(this->shakeTimer * 0x7000) * 0x37;
this->dyna.actor.shape.rot.z = (s16)Math_SinS(this->shakeTimer * 0x5000) * 0x37;
Audio_PlaySoundGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
} else if (signal == VBSIMA_KILL) {
Actor_Kill(&this->dyna.actor);
}
if (bossFd->platformSignal != VBSIMA_STAND) {
s16 i2;
s16 i1;
Vec3f splashVel;
Vec3f splashAcc;
Vec3f splashPos;
Vec3f emberPos;
Vec3f emberVel;
Vec3f emberAcc;
f32 edgeX;
f32 edgeZ;
for (i1 = 0; i1 < 10; i1++) {
if (Rand_ZeroOne() < 0.33f) {
edgeX = -80.0f;
edgeZ = Rand_CenteredFloat(160.0f);
} else {
edgeZ = 80.0f;
if (Rand_ZeroOne() < 0.5f) {
edgeZ = 80.0f * minus1;
}
edgeX = Rand_CenteredFloat(160.0f);
}
splashVel.x = edgeX * 0.05f;
splashVel.y = Rand_ZeroFloat(3.0f) + 3.0f;
splashVel.z = edgeZ * 0.05f;
splashAcc.y = -0.3f;
splashAcc.x = splashVel.x;
splashAcc.z = splashVel.z;
splashPos.x = this->dyna.actor.world.pos.x + edgeX;
splashPos.y = -80.0f;
splashPos.z = this->dyna.actor.world.pos.z + edgeZ;
func_8002836C(globalCtx, &splashPos, &splashVel, &splashAcc, &colorYellow, &colorRed,
(s16)Rand_ZeroFloat(100.0f) + 500, 10, 20);
for (i2 = 0; i2 < 3; i2++) {
emberVel.x = splashVel.x;
emberVel.y = Rand_ZeroFloat(5.0f);
emberVel.z = splashVel.z;
emberAcc.y = 0.4f;
emberAcc.x = Rand_CenteredFloat(0.5f);
emberAcc.z = Rand_CenteredFloat(0.5f);
emberPos.x = Rand_CenteredFloat(60.0f) + splashPos.x;
emberPos.y = Rand_ZeroFloat(40.0f) + splashPos.y;
emberPos.z = Rand_CenteredFloat(60.0f) + splashPos.z;
BgVbSima_SpawnEmber(bossFd->effects, &emberPos, &emberVel, &emberAcc,
(s16)Rand_ZeroFloat(2.0f) + 8);
}
}
}
}
}
void BgVbSima_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gVolvagiaPlatformDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}