Shipwright/soh/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c

287 lines
12 KiB
C

/*
* File: z_bg_mori_hineri.c
* Overlay: ovl_Bg_Mori_Hineri
* Description: Twisting hallway in Forest Temple
*/
#include "z_bg_mori_hineri.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_box/object_box.h"
#include "objects/object_mori_hineri1/object_mori_hineri1.h"
#include "objects/object_mori_hineri1a/object_mori_hineri1a.h"
#include "objects/object_mori_hineri2/object_mori_hineri2.h"
#include "objects/object_mori_hineri2a/object_mori_hineri2a.h"
#include "objects/object_mori_tex/object_mori_tex.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void BgMoriHineri_Init(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_Update(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx);
void BgMoriHineri_Reset(void);
void func_808A39FC(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3C8C(BgMoriHineri* this, GlobalContext* globalCtx);
void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx);
void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx);
void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx);
s16 sBgMoriHineriNextCamIdx = SUBCAM_NONE;
const ActorInit Bg_Mori_Hineri_InitVars = {
ACTOR_BG_MORI_HINERI,
ACTORCAT_BG,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(BgMoriHineri),
(ActorFunc)BgMoriHineri_Init,
(ActorFunc)BgMoriHineri_Destroy,
(ActorFunc)BgMoriHineri_Update,
NULL,
BgMoriHineri_Reset,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
};
static Gfx* sDLists[] = {
object_mori_hineri1_DL_0024E0,
object_mori_hineri1a_DL_001980,
object_mori_hineri2_DL_0020F0,
object_mori_hineri2a_DL_002B70,
};
void BgMoriHineri_Init(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = (BgMoriHineri*)thisx;
s8 moriHineriObjIdx;
u32 switchFlagParam;
s32 t6;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
switchFlagParam = this->dyna.actor.params & 0x3F;
t6 = this->dyna.actor.params & 0x4000;
if (t6 != 0) {
this->switchFlag = switchFlagParam;
} else {
this->switchFlag = ((this->dyna.actor.params >> 8) & 0x3F);
this->switchFlag = (Flags_GetSwitch(globalCtx, this->switchFlag)) ? 1 : 0;
}
this->dyna.actor.params = ((this->dyna.actor.params & 0x8000) >> 0xE);
if (Flags_GetSwitch(globalCtx, switchFlagParam)) {
if (this->dyna.actor.params == 0) {
this->dyna.actor.params = 1;
} else if (this->dyna.actor.params == 2) {
this->dyna.actor.params = 3;
}
}
this->boxObjIdx = -1;
if (this->dyna.actor.params == 0) {
this->moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1);
if (t6 == 0) {
this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX);
}
} else {
if (this->dyna.actor.params == 1) {
moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1A);
} else {
moriHineriObjIdx = (this->dyna.actor.params == 2)
? Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2)
: Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2A);
}
this->moriHineriObjIdx = moriHineriObjIdx;
}
this->moriTexObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_TEX);
if (t6 != 0) {
this->dyna.actor.params += 4;
}
if ((this->moriHineriObjIdx < 0) || (this->moriTexObjIdx < 0)) {
Actor_Kill(&this->dyna.actor);
} else {
this->actionFunc = func_808A39FC;
}
}
void BgMoriHineri_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = (BgMoriHineri*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_808A39FC(BgMoriHineri* this, GlobalContext* globalCtx) {
CollisionHeader* colHeader;
if (Object_IsLoaded(&globalCtx->objectCtx, this->moriHineriObjIdx) &&
Object_IsLoaded(&globalCtx->objectCtx, this->moriTexObjIdx) &&
((this->boxObjIdx < 0) || Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx))) {
this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
if (this->dyna.actor.params >= 4) {
this->dyna.actor.params -= 4;
if (this->dyna.actor.params == 0) {
this->moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1A);
} else if (this->dyna.actor.params == 1) {
this->moriHineriObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI1);
} else {
this->moriHineriObjIdx = (this->dyna.actor.params == 2)
? Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2A)
: Object_GetIndex(&globalCtx->objectCtx, OBJECT_MORI_HINERI2);
}
if (this->moriHineriObjIdx < 0) {
Actor_Kill(&this->dyna.actor);
} else {
this->actionFunc = func_808A3D58;
}
} else {
Actor_SetObjectDependency(globalCtx, &this->dyna.actor);
colHeader = NULL;
this->dyna.actor.draw = BgMoriHineri_DrawHallAndRoom;
if (this->dyna.actor.params == 0) {
this->actionFunc = func_808A3C8C;
CollisionHeader_GetVirtual(&object_mori_hineri1_Col_0054B8, &colHeader);
} else if (this->dyna.actor.params == 1) {
this->actionFunc = BgMoriHineri_SpawnBossKeyChest;
CollisionHeader_GetVirtual(&object_mori_hineri1a_Col_003490, &colHeader);
} else if (this->dyna.actor.params == 2) {
this->actionFunc = BgMoriHineri_DoNothing;
CollisionHeader_GetVirtual(&object_mori_hineri2_Col_0043D0, &colHeader);
} else {
this->actionFunc = func_808A3C8C;
CollisionHeader_GetVirtual(&object_mori_hineri2a_Col_006078, &colHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
}
}
void BgMoriHineri_DoNothing(BgMoriHineri* this, GlobalContext* globalCtx) {
}
void BgMoriHineri_SpawnBossKeyChest(BgMoriHineri* this, GlobalContext* globalCtx) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOX, this->dyna.actor.world.pos.x + 147.0f,
this->dyna.actor.world.pos.y + -245.0f, this->dyna.actor.world.pos.z + -453.0f, 0, 0x4000, 0, 0x27EE);
this->actionFunc = BgMoriHineri_DoNothing;
}
void func_808A3C8C(BgMoriHineri* this, GlobalContext* globalCtx) {
f32 f0;
Player* player = GET_PLAYER(globalCtx);
f0 = 1100.0f - (player->actor.world.pos.z - this->dyna.actor.world.pos.z);
this->dyna.actor.shape.rot.z = CLAMP(f0, 0.0f, 1000.0f) * 16.384f;
Camera_ChangeSetting(globalCtx->cameraPtrs[MAIN_CAM], CAM_SET_DUNGEON1);
if (this->dyna.actor.params != 0) {
this->dyna.actor.shape.rot.z = -this->dyna.actor.shape.rot.z;
}
}
void func_808A3D58(BgMoriHineri* this, GlobalContext* globalCtx) {
s16 mainCamChildIdx;
if ((Flags_GetSwitch(globalCtx, this->switchFlag) &&
(this->dyna.actor.params == 0 || this->dyna.actor.params == 2)) ||
(!Flags_GetSwitch(globalCtx, this->switchFlag) &&
(this->dyna.actor.params == 1 || this->dyna.actor.params == 3))) {
this->dyna.actor.draw = BgMoriHineri_DrawHallAndRoom;
this->actionFunc = func_808A3E54;
mainCamChildIdx = globalCtx->cameraPtrs[MAIN_CAM]->childCamIdx;
if ((mainCamChildIdx != SUBCAM_FREE) &&
(globalCtx->cameraPtrs[mainCamChildIdx]->setting == CAM_SET_CS_TWISTED_HALLWAY)) {
OnePointCutscene_EndCutscene(globalCtx, mainCamChildIdx);
}
OnePointCutscene_Init(globalCtx, 3260, 40, &this->dyna.actor, MAIN_CAM);
sBgMoriHineriNextCamIdx = OnePointCutscene_Init(globalCtx, 3261, 40, &this->dyna.actor, MAIN_CAM);
}
}
void func_808A3E54(BgMoriHineri* this, GlobalContext* globalCtx) {
s8 objBankIndex;
if (globalCtx->activeCamera == sBgMoriHineriNextCamIdx) {
if (sBgMoriHineriNextCamIdx != MAIN_CAM) {
objBankIndex = this->dyna.actor.objBankIndex;
this->dyna.actor.objBankIndex = this->moriHineriObjIdx;
this->moriHineriObjIdx = objBankIndex;
this->dyna.actor.params ^= 1;
sBgMoriHineriNextCamIdx = MAIN_CAM;
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
} else {
this->dyna.actor.draw = NULL;
this->actionFunc = func_808A3D58;
sBgMoriHineriNextCamIdx = SUBCAM_NONE;
}
}
if ((sBgMoriHineriNextCamIdx >= SUBCAM_FIRST) &&
((GET_ACTIVE_CAM(globalCtx)->eye.z - this->dyna.actor.world.pos.z) < 1100.0f)) {
func_8002F948(&this->dyna.actor, NA_SE_EV_FLOOR_ROLLING - SFX_FLAG);
}
}
void BgMoriHineri_Update(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = (BgMoriHineri*)thisx;
this->actionFunc(this, globalCtx);
}
void BgMoriHineri_DrawHallAndRoom(Actor* thisx, GlobalContext* globalCtx) {
BgMoriHineri* this = (BgMoriHineri*)thisx;
s8 objIndex;
MtxF mtx;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, globalCtx->objectCtx.status[this->moriTexObjIdx].segment);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, sDLists[this->dyna.actor.params]);
if (this->boxObjIdx > 0) {
Matrix_Get(&mtx);
}
if ((this->actionFunc == func_808A3C8C) && (this->dyna.actor.shape.rot.z != 0)) {
func_80093D18(globalCtx->state.gfxCtx);
if (this->dyna.actor.params == 0) {
Matrix_Translate(-1761.0f, 1278.0f, -1821.0f, MTXMODE_NEW);
} else {
Matrix_Translate(1999.0f, 1278.0f, -1821.0f, MTXMODE_NEW);
}
Matrix_RotateZYX(0, -0x8000, this->dyna.actor.shape.rot.z, MTXMODE_APPLY);
Matrix_Translate(0.0f, -50.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDungeonDoorDL);
}
if ((this->boxObjIdx > 0) && ((this->boxObjIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOX)) > 0) &&
Object_IsLoaded(&globalCtx->objectCtx, this->boxObjIdx)) {
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[this->boxObjIdx].segment);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
Matrix_Put(&mtx);
Matrix_Translate(147.0f, -245.0f, -453.0f, MTXMODE_APPLY);
Matrix_RotateY(M_PI / 2, MTXMODE_APPLY);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gTreasureChestBossKeyChestFrontDL);
Matrix_Put(&mtx);
Matrix_Translate(167.0f, -218.0f, -453.0f, MTXMODE_APPLY);
if (Flags_GetTreasure(globalCtx, 0xE)) {
Matrix_RotateZ(0x3500 * (M_PI / 0x8000), MTXMODE_APPLY);
} else {
Matrix_RotateZ(M_PI, MTXMODE_APPLY);
}
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gTreasureChestBossKeyChestSideAndTopDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void BgMoriHineri_Reset() {
sBgMoriHineriNextCamIdx = SUBCAM_NONE;
}