Shipwright/soh/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c

63 lines
2.1 KiB
C

/*
* File: z_bg_menkuri_kaiten.c
* Overlay: Bg_Menkuri_Kaiten
* Description: Large rotating stone ring used in Gerudo Training Grounds and Forest Temple.
*/
#include "z_bg_menkuri_kaiten.h"
#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void BgMenkuriKaiten_Init(Actor* thisx, GlobalContext* globalCtx);
void BgMenkuriKaiten_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgMenkuriKaiten_Update(Actor* thisx, GlobalContext* globalCtx);
void BgMenkuriKaiten_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Bg_Menkuri_Kaiten_InitVars = {
ACTOR_BG_MENKURI_KAITEN,
ACTORCAT_BG,
FLAGS,
OBJECT_MENKURI_OBJECTS,
sizeof(BgMenkuriKaiten),
(ActorFunc)BgMenkuriKaiten_Init,
(ActorFunc)BgMenkuriKaiten_Destroy,
(ActorFunc)BgMenkuriKaiten_Update,
(ActorFunc)BgMenkuriKaiten_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
void BgMenkuriKaiten_Init(Actor* thisx, GlobalContext* globalCtx) {
BgMenkuriKaiten* this = (BgMenkuriKaiten*)thisx;
s32 pad;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK3);
CollisionHeader_GetVirtual(&gGTGRotatingRingPlatformCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
void BgMenkuriKaiten_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgMenkuriKaiten* this = (BgMenkuriKaiten*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void BgMenkuriKaiten_Update(Actor* thisx, GlobalContext* globalCtx) {
BgMenkuriKaiten* this = (BgMenkuriKaiten*)thisx;
if (!Flags_GetSwitch(globalCtx, this->dyna.actor.params) && func_80043590(&this->dyna)) {
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
this->dyna.actor.shape.rot.y += 0x80;
}
}
void BgMenkuriKaiten_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, gGTGRotatingRingPlatformDL);
}