Shipwright/soh/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h

24 lines
560 B
C

#ifndef Z_ARMS_HOOK_H
#define Z_ARMS_HOOK_H
#include "ultra64.h"
#include "global.h"
struct ArmsHook;
typedef void (*ArmsHookActionFunc)(struct ArmsHook*, GlobalContext*);
typedef struct ArmsHook {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderQuad collider;
/* 0x01CC */ WeaponInfo hookInfo;
/* 0x01E8 */ Vec3f unk_1E8;
/* 0x01F4 */ Vec3f unk_1F4;
/* 0x0200 */ Actor* grabbed;
/* 0x0204 */ Vec3f grabbedDistDiff;
/* 0x0210 */ s16 timer;
/* 0x0214 */ ArmsHookActionFunc actionFunc;
} ArmsHook; // size = 0x0218
#endif