mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
56 lines
2.8 KiB
C
56 lines
2.8 KiB
C
#ifndef DUNGEONS_HIDAN_ROOM_1_H
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#define DUNGEONS_HIDAN_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dHIDAN_room_1Tex_008730 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_008730"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_008730[] = dHIDAN_room_1Tex_008730;
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#define dHIDAN_room_1Tex_008930 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_008930"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_008930[] = dHIDAN_room_1Tex_008930;
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#define dHIDAN_room_1Tex_009130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_009130"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_009130[] = dHIDAN_room_1Tex_009130;
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#define dHIDAN_room_1Tex_009930 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_009930"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_009930[] = dHIDAN_room_1Tex_009930;
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#define dHIDAN_room_1Tex_00A130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00A130"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00A130[] = dHIDAN_room_1Tex_00A130;
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#define dHIDAN_room_1Tex_00A530 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00A530"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00A530[] = dHIDAN_room_1Tex_00A530;
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#define dHIDAN_room_1Tex_00B530 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00B530"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00B530[] = dHIDAN_room_1Tex_00B530;
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#define dHIDAN_room_1Tex_00BD30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00BD30"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00BD30[] = dHIDAN_room_1Tex_00BD30;
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#define dHIDAN_room_1Tex_00C130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00C130"
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static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00C130[] = dHIDAN_room_1Tex_00C130;
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#define dHIDAN_room_1DL_000DC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_000DC8"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_000DC8[] = dHIDAN_room_1DL_000DC8;
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#define dHIDAN_room_1DL_002500 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_002500"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_002500[] = dHIDAN_room_1DL_002500;
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#define dHIDAN_room_1DL_006BF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_006BF8"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_006BF8[] = dHIDAN_room_1DL_006BF8;
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#define dHIDAN_room_1DL_0057B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_0057B0"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_0057B0[] = dHIDAN_room_1DL_0057B0;
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#define dHIDAN_room_1DL_004068 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_004068"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_004068[] = dHIDAN_room_1DL_004068;
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#define dHIDAN_room_1DL_0002D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_0002D0"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_0002D0[] = dHIDAN_room_1DL_0002D0;
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#define dHIDAN_room_1DL_008448 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_008448"
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static const ALIGN_ASSET(2) char HIDAN_room_1DL_008448[] = dHIDAN_room_1DL_008448;
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#endif // DUNGEONS_HIDAN_ROOM_1_H
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