Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

20 lines
887 B
C

#ifndef DUNGEONS_HAKADAN_ROOM_20_H
#define DUNGEONS_HAKADAN_ROOM_20_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_20Tex_001640 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20Tex_001640"
static const ALIGN_ASSET(2) char HAKAdan_room_20Tex_001640[] = dHAKAdan_room_20Tex_001640;
#define dHAKAdan_room_20DL_0013D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0013D0"
static const ALIGN_ASSET(2) char HAKAdan_room_20DL_0013D0[] = dHAKAdan_room_20DL_0013D0;
#define dHAKAdan_room_20DL_0002B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0002B0"
static const ALIGN_ASSET(2) char HAKAdan_room_20DL_0002B0[] = dHAKAdan_room_20DL_0002B0;
#define dHAKAdan_room_20DL_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_000818"
static const ALIGN_ASSET(2) char HAKAdan_room_20DL_000818[] = dHAKAdan_room_20DL_000818;
#endif // DUNGEONS_HAKADAN_ROOM_20_H