mirror of
https://github.com/HarbourMasters/Shipwright.git
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![Kenix3](/assets/img/avatar_default.png)
* Merges GlobalCtx2 and Window classes. * Includes condition variable in File. * add mac specific include * sstream to get past "implicit instantiation of undefined template" error * switch/wiiu includes * that file doesn't exist * more wii u globalctx2 stuff Co-authored-by: briaguya <briaguya@alice>
330 lines
12 KiB
C++
330 lines
12 KiB
C++
#ifdef __WIIU__
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#include "WiiUGamepad.h"
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#include "ImGuiImpl.h"
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#include "WiiUImpl.h"
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namespace Ship {
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WiiUGamepad::WiiUGamepad() : Controller(), connected(true), rumblePatternStrength(1.0f) {
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memset(rumblePattern, 0xff, sizeof(rumblePattern));
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GUID = "WiiUGamepad";
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}
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bool WiiUGamepad::Open() {
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VPADReadError error;
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VPADStatus* status = Ship::WiiU::GetVPADStatus(&error);
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if (!status || error == VPAD_READ_INVALID_CONTROLLER) {
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Close();
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return false;
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}
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return true;
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}
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void WiiUGamepad::Close() {
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connected = false;
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for (int i = 0; i < MAXCONTROLLERS; i++) {
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getPressedButtons(i) = 0;
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getLeftStickX(i) = 0;
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getLeftStickY(i) = 0;
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getRightStickX(i) = 0;
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getRightStickY(i) = 0;
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getGyroX(i) = 0;
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getGyroY(i) = 0;
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}
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}
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void WiiUGamepad::ReadFromSource(int32_t virtualSlot) {
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auto profile = getProfile(virtualSlot);
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VPADReadError error;
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VPADStatus* status = Ship::WiiU::GetVPADStatus(&error);
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if (!status) {
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Close();
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return;
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}
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getPressedButtons(virtualSlot) = 0;
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getLeftStickX(virtualSlot) = 0;
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getLeftStickY(virtualSlot) = 0;
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getRightStickX(virtualSlot) = 0;
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getRightStickY(virtualSlot) = 0;
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getGyroX(virtualSlot) = 0;
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getGyroY(virtualSlot) = 0;
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if (error != VPAD_READ_SUCCESS) {
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return;
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}
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int16_t stickX = 0;
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int16_t stickY = 0;
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int16_t camX = 0;
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int16_t camY = 0;
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for (uint32_t i = VPAD_BUTTON_SYNC; i <= VPAD_STICK_L_EMULATION_LEFT; i <<= 1) {
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if (profile->Mappings.contains(i)) {
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// check if the stick is mapped to an analog stick
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if (i >= VPAD_STICK_R_EMULATION_DOWN) {
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float axisX = i >= VPAD_STICK_L_EMULATION_DOWN ? status->leftStick.x : status->rightStick.x;
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float axisY = i >= VPAD_STICK_L_EMULATION_DOWN ? status->leftStick.y : status->rightStick.y;
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if (profile->Mappings[i] == BTN_STICKRIGHT || profile->Mappings[i] == BTN_STICKLEFT) {
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stickX = axisX * 85;
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continue;
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} else if (profile->Mappings[i] == BTN_STICKDOWN || profile->Mappings[i] == BTN_STICKUP) {
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stickY = axisY * 85;
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continue;
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} else if (profile->Mappings[i] == BTN_VSTICKRIGHT || profile->Mappings[i] == BTN_VSTICKLEFT) {
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camX = axisX * 85;
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continue;
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} else if (profile->Mappings[i] == BTN_VSTICKDOWN || profile->Mappings[i] == BTN_VSTICKUP) {
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camY = axisY * 85;
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continue;
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}
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}
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if (status->hold & i) {
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getPressedButtons(virtualSlot) |= profile->Mappings[i];
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}
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}
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}
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if (stickX || stickY) {
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NormalizeStickAxis(virtualSlot, stickX, stickY, profile->AxisDeadzones[0], false);
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}
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if (camX || camY) {
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NormalizeStickAxis(virtualSlot, camX, camY, profile->AxisDeadzones[2], true);
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}
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if (profile->UseGyro) {
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float gyroX = status->gyro.x * -8.0f;
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float gyroY = status->gyro.z * 8.0f;
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float gyro_drift_x = profile->GyroData[DRIFT_X] / 100.0f;
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float gyro_drift_y = profile->GyroData[DRIFT_Y] / 100.0f;
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const float gyro_sensitivity = profile->GyroData[GYRO_SENSITIVITY];
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if (gyro_drift_x == 0) {
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gyro_drift_x = gyroX;
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}
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if (gyro_drift_y == 0) {
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gyro_drift_y = gyroY;
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}
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profile->GyroData[DRIFT_X] = gyro_drift_x * 100.0f;
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profile->GyroData[DRIFT_Y] = gyro_drift_y * 100.0f;
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getGyroX(virtualSlot) = gyroX - gyro_drift_x;
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getGyroY(virtualSlot) = gyroY - gyro_drift_y;
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getGyroX(virtualSlot) *= gyro_sensitivity;
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getGyroY(virtualSlot) *= gyro_sensitivity;
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}
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}
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void WiiUGamepad::WriteToSource(int32_t virtualSlot, ControllerCallback* controller) {
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auto profile = getProfile(virtualSlot);
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if (profile->UseRumble) {
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int patternSize = sizeof(rumblePattern) * 8;
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// update rumble pattern if strength changed
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if (rumblePatternStrength != profile->RumbleStrength) {
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rumblePatternStrength = profile->RumbleStrength;
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if (rumblePatternStrength > 1.0f) {
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rumblePatternStrength = 1.0f;
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} else if (rumblePatternStrength < 0.0f) {
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rumblePatternStrength = 0.0f;
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}
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memset(rumblePattern, 0, sizeof(rumblePattern));
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// distribute wanted amount of bits equally in pattern
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float scale = (rumblePatternStrength * (1.0f - 0.3f)) + 0.3f;
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int bitcnt = patternSize * scale;
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for (int i = 0; i < bitcnt; i++) {
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int bitpos = ((i * patternSize) / bitcnt) % patternSize;
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rumblePattern[bitpos / 8] |= 1 << (bitpos % 8);
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}
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}
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VPADControlMotor(VPAD_CHAN_0, rumblePattern, controller->rumble ? patternSize : 0);
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}
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}
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void WiiUGamepad::ClearRawPress() {
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// Clear already triggered buttons
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VPADReadError error;
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VPADStatus* status = Ship::WiiU::GetVPADStatus(&error);
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if (status) {
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status->trigger = 0;
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}
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}
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int32_t WiiUGamepad::ReadRawPress() {
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VPADReadError error;
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VPADStatus* status = Ship::WiiU::GetVPADStatus(&error);
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if (!status || error != VPAD_READ_SUCCESS) {
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return -1;
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}
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for (uint32_t i = VPAD_BUTTON_SYNC; i <= VPAD_BUTTON_STICK_L; i <<= 1) {
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if (status->trigger & i) {
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return i;
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}
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}
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if (status->leftStick.x > 0.7f) {
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return VPAD_STICK_L_EMULATION_RIGHT;
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}
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if (status->leftStick.x < -0.7f) {
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return VPAD_STICK_L_EMULATION_LEFT;
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}
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if (status->leftStick.y > 0.7f) {
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return VPAD_STICK_L_EMULATION_UP;
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}
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if (status->leftStick.y < -0.7f) {
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return VPAD_STICK_L_EMULATION_DOWN;
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}
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if (status->rightStick.x > 0.7f) {
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return VPAD_STICK_R_EMULATION_RIGHT;
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}
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if (status->rightStick.x < -0.7f) {
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return VPAD_STICK_R_EMULATION_LEFT;
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}
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if (status->rightStick.y > 0.7f) {
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return VPAD_STICK_R_EMULATION_UP;
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}
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if (status->rightStick.y < -0.7f) {
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return VPAD_STICK_R_EMULATION_DOWN;
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}
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return -1;
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}
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const std::string WiiUGamepad::GetButtonName(int32_t virtualSlot, int n64Button) {
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std::map<int32_t, int32_t>& Mappings = getProfile(virtualSlot)->Mappings;
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const auto find = std::find_if(Mappings.begin(), Mappings.end(), [n64Button](const std::pair<int32_t, int32_t>& pair) {
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return pair.second == n64Button;
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});
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if (find == Mappings.end()) return "Unknown";
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uint32_t btn = find->first;
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switch (btn) {
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case VPAD_BUTTON_A: return "A";
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case VPAD_BUTTON_B: return "B";
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case VPAD_BUTTON_X: return "X";
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case VPAD_BUTTON_Y: return "Y";
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case VPAD_BUTTON_LEFT: return "D-pad Left";
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case VPAD_BUTTON_RIGHT: return "D-pad Right";
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case VPAD_BUTTON_UP: return "D-pad Up";
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case VPAD_BUTTON_DOWN: return "D-pad Down";
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case VPAD_BUTTON_ZL: return "ZL";
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case VPAD_BUTTON_ZR: return "ZR";
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case VPAD_BUTTON_L: return "L";
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case VPAD_BUTTON_R: return "R";
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case VPAD_BUTTON_PLUS: return "+ (START)";
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case VPAD_BUTTON_MINUS: return "- (SELECT)";
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case VPAD_BUTTON_STICK_R: return "Stick Button R";
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case VPAD_BUTTON_STICK_L: return "Stick Button L";
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case VPAD_STICK_R_EMULATION_LEFT: return "Right Stick Left";
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case VPAD_STICK_R_EMULATION_RIGHT: return "Right Stick Right";
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case VPAD_STICK_R_EMULATION_UP: return "Right Stick Up";
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case VPAD_STICK_R_EMULATION_DOWN: return "Right Stick Down";
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case VPAD_STICK_L_EMULATION_LEFT: return "Left Stick Left";
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case VPAD_STICK_L_EMULATION_RIGHT: return "Left Stick Right";
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case VPAD_STICK_L_EMULATION_UP: return "Left Stick Up";
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case VPAD_STICK_L_EMULATION_DOWN: return "Left Stick Down";
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}
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return "Unknown";
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}
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const std::string WiiUGamepad::GetControllerName() {
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return Connected() ? "Wii U GamePad" : "Wii U GamePad (Disconnected)";
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}
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void WiiUGamepad::NormalizeStickAxis(int32_t virtualSlot, float x, float y, uint16_t threshold, bool isRightStick) {
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auto profile = getProfile(virtualSlot);
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//create scaled circular dead-zone in range {-15 ... +15}
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auto len = sqrt(x * x + y * y);
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if (len < threshold) {
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len = 0;
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}
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else if (len > 85.0) {
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len = 85.0 / len;
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}
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else {
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len = (len - threshold) * 85.0 / (85.0 - threshold) / len;
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}
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x *= len;
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y *= len;
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//bound diagonals to an octagonal range {-68 ... +68}
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if (x != 0.0 && y != 0.0) {
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auto slope = y / x;
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auto edgex = copysign(85.0 / (fabs(slope) + 16.0 / 69.0), x);
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auto edgey = copysign(std::min(fabs(edgex * slope), 85.0 / (1.0 / fabs(slope) + 16.0 / 69.0)), y);
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edgex = edgey / slope;
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auto scale = sqrt(edgex * edgex + edgey * edgey) / 85.0;
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x *= scale;
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y *= scale;
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}
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if (isRightStick) {
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getRightStickX(virtualSlot) = x;
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getRightStickY(virtualSlot) = y;
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} else {
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getLeftStickX(virtualSlot) = x;
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getLeftStickY(virtualSlot) = y;
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}
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}
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void WiiUGamepad::CreateDefaultBinding(int32_t virtualSlot) {
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auto profile = getProfile(virtualSlot);
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profile->Mappings.clear();
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profile->Version = DEVICE_PROFILE_CURRENT_VERSION;
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profile->UseRumble = true;
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profile->RumbleStrength = 1.0f;
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profile->UseGyro = false;
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profile->Mappings[VPAD_STICK_R_EMULATION_RIGHT] = BTN_CRIGHT;
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profile->Mappings[VPAD_STICK_R_EMULATION_LEFT] = BTN_CLEFT;
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profile->Mappings[VPAD_STICK_R_EMULATION_DOWN] = BTN_CDOWN;
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profile->Mappings[VPAD_STICK_R_EMULATION_UP] = BTN_CUP;
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profile->Mappings[VPAD_BUTTON_ZR] = BTN_R;
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profile->Mappings[VPAD_BUTTON_L] = BTN_L;
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profile->Mappings[VPAD_BUTTON_RIGHT] = BTN_DRIGHT;
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profile->Mappings[VPAD_BUTTON_LEFT] = BTN_DLEFT;
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profile->Mappings[VPAD_BUTTON_DOWN] = BTN_DDOWN;
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profile->Mappings[VPAD_BUTTON_UP] = BTN_DUP;
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profile->Mappings[VPAD_BUTTON_PLUS] = BTN_START;
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profile->Mappings[VPAD_BUTTON_ZL] = BTN_Z;
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profile->Mappings[VPAD_BUTTON_B] = BTN_B;
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profile->Mappings[VPAD_BUTTON_A] = BTN_A;
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profile->Mappings[VPAD_STICK_L_EMULATION_RIGHT] = BTN_STICKRIGHT;
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profile->Mappings[VPAD_STICK_L_EMULATION_LEFT] = BTN_STICKLEFT;
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profile->Mappings[VPAD_STICK_L_EMULATION_DOWN] = BTN_STICKDOWN;
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profile->Mappings[VPAD_STICK_L_EMULATION_UP] = BTN_STICKUP;
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for (int i = 0; i < 4; i++) {
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profile->AxisDeadzones[i] = 0.0f;
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profile->AxisMinimumPress[i] = 7680.0f;
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}
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profile->GyroData[GYRO_SENSITIVITY] = 1.0f;
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profile->GyroData[DRIFT_X] = 0.0f;
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profile->GyroData[DRIFT_Y] = 0.0f;
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}
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}
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#endif
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