mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-16 06:25:08 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
32 lines
1.7 KiB
C
32 lines
1.7 KiB
C
#ifndef DUNGEONS_JYASINZOU_ROOM_3_H
|
|
#define DUNGEONS_JYASINZOU_ROOM_3_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define djyasinzou_room_3Tex_001FC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_001FC8"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_001FC8[] = djyasinzou_room_3Tex_001FC8;
|
|
|
|
#define djyasinzou_room_3Tex_0023C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0023C8"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0023C8[] = djyasinzou_room_3Tex_0023C8;
|
|
|
|
#define djyasinzou_room_3Tex_002BC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_002BC8"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_002BC8[] = djyasinzou_room_3Tex_002BC8;
|
|
|
|
#define djyasinzou_room_3Tex_0033C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0033C8"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0033C8[] = djyasinzou_room_3Tex_0033C8;
|
|
|
|
#define djyasinzou_room_3DL_001588 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001588"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001588[] = djyasinzou_room_3DL_001588;
|
|
|
|
#define djyasinzou_room_3DL_001B98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001B98"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001B98[] = djyasinzou_room_3DL_001B98;
|
|
|
|
#define djyasinzou_room_3DL_000A70 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_000A70"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_000A70[] = djyasinzou_room_3DL_000A70;
|
|
|
|
#define djyasinzou_room_3DL_001150 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001150"
|
|
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001150[] = djyasinzou_room_3DL_001150;
|
|
|
|
|
|
#endif // DUNGEONS_JYASINZOU_ROOM_3_H
|