mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-10 11:35:19 -05:00
d4c1c40c1d
* hacks to align strings for clang... wow just wow
* start work to getting built with clang
* fix issues with struct constructors, all builds, doesn't link still
* fix some narrowing issues that clang complains about
* fix compliation of zapd
* fix null deref in VersionInfo
* builds with clang
* make stringbuilding use StringHelper instead of addition
* fix linking
* add CLANG SHIP overlay on clang built versions
* doesn't need to be volatile
* mark unknown strings as extern
* rename some stuff
* can't align extern
* hopefully fix compilation for everythign
* expandtab
* allow setting LD
* Revert "allow setting LD"
This reverts commit 711aba6db2
.
maybe to use lld it should be a LDFLAG?
* -Wno-deprecated-declarations is required for newer versions of clang
on macOS 13 beta sdk, the version of apple clang requires this
* Add jenkins support for clang
* Forward CXX flags to stormlib compilation
* Move GCC only flags to check
* use exports to set multiarch setup
* Fix Jenkins forever
* use make instead of cmake --build
add some flags to build with clang-11 as well
* address review coments
- rework extraction to allow multi thread
- misc readability cleanup
* update makefile to add WARN on linux+clang
Co-authored-by: David Chavez <david@dcvz.io>
247 lines
7.8 KiB
C++
247 lines
7.8 KiB
C++
#pragma once
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#include <cstdint>
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#include <map>
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#include <set>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include "Declaration.h"
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#include "Utils/BinaryWriter.h"
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#include "Utils/Directory.h"
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#include "tinyxml2.h"
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#define SEGMENT_SCENE 2
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#define SEGMENT_ROOM 3
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#define SEGMENT_KEEP 4
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#define SEGMENT_FIELDDANGEON_KEEP 5
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#define SEGMENT_OBJECT 6
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#define SEGMENT_LINKANIMETION 7
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#define GETSEGOFFSET(x) (x & 0x00FFFFFF)
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#define GETSEGNUM(x) ((x >> 24) & 0xFF)
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class ZFile;
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enum class ZResourceType
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{
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Error,
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Animation,
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Array,
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AltHeader,
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Background,
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Blob,
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CollisionHeader,
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Cutscene,
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DisplayList,
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Limb,
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LimbTable,
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Mtx,
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Path,
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PlayerAnimationData,
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Room,
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RoomCommand,
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Scalar,
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Scene,
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Skeleton,
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String,
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Symbol,
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Texture,
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TextureAnimation,
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TextureAnimationParams,
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Vector,
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Vertex,
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Text,
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Audio
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};
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class ResourceAttribute
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{
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public:
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std::string key;
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std::string value;
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bool isRequired = false;
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bool wasSet = false;
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};
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class ZResource
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{
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public:
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ZFile* parent;
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bool outputDeclaration = true;
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uint32_t hash = 0;
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bool genOTRDef = false;
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/**
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* Constructor.
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* Child classes should not declare any other constructor besides this one
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*/
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ZResource(ZFile* nParent);
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virtual ~ZResource() = default;
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// Parsing from File
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virtual void ExtractFromXML(tinyxml2::XMLElement* reader, offset_t nRawDataIndex);
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virtual void ExtractFromFile(offset_t nRawDataIndex);
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// Misc
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/**
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* Parses additional attributes of the XML node.
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* Extra attritbutes have to be registered using `RegisterRequiredAttribute` or
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* `RegisterOptionalAttribute` in the constructor of the ZResource
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*/
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virtual void ParseXML(tinyxml2::XMLElement* reader);
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/**
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* Extracts data from the binary file
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*/
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virtual void ParseRawData();
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/**
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* Declares any data pointed by this resource that has not been declared already.
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* For example, a Vtx referenced by a Dlist should be declared here if it wasn't
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* declared previously by something else
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*/
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virtual void DeclareReferences(const std::string& prefix);
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virtual void ParseRawDataLate();
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virtual void DeclareReferencesLate(const std::string& prefix);
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/**
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* Adds this resource as a Declaration of its parent ZFile
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*/
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virtual Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr);
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/**
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* Returns the body of the variable of the extracted resource, without any side-effect
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*/
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[[nodiscard]] virtual std::string GetBodySourceCode() const;
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/**
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* Creates an automatically generated variable name for the current resource
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*/
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[[nodiscard]] virtual std::string GetDefaultName(const std::string& prefix) const;
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virtual void GetSourceOutputCode(const std::string& prefix);
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virtual std::string GetSourceOutputHeader(const std::string& prefix, std::set<std::string> *nameSet);
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virtual void CalcHash();
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/**
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* Exports the resource to binary format
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*/
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virtual void Save(const fs::path& outFolder);
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// Properties
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/**
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* Returns true if the resource will be externalized, and included back to the C file using
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* `#include`s
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*/
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virtual bool IsExternalResource() const;
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/**
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* Can this type be wrapped in an <Array> node?
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*/
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virtual bool DoesSupportArray() const;
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/**
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* The type of the resource as a C struct
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*/
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[[nodiscard]] virtual std::string GetSourceTypeName() const = 0;
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/**
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* The type in the ZResource enum
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*/
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[[nodiscard]] virtual ZResourceType GetResourceType() const = 0;
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/**
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* The filename extension for assets extracted as standalone files
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*/
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[[nodiscard]] virtual std::string GetExternalExtension() const;
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// Getters/Setters
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[[nodiscard]] const std::string& GetName() const;
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void SetName(const std::string& nName);
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[[nodiscard]] const std::string& GetOutName() const;
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void SetOutName(const std::string& nName);
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[[nodiscard]] offset_t GetRawDataIndex() const;
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/**
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* The size of the current struct being extracted, not counting data referenced by it
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*/
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[[nodiscard]] virtual size_t GetRawDataSize() const = 0;
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/**
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* The alignment of the extracted struct
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*/
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[[nodiscard]] virtual DeclarationAlignment GetDeclarationAlignment() const;
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void SetInnerNode(bool inner);
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/**
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* Returns `true` if this ZResource was declared using an XML node,
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* `false` otherwise (for example, a Vtx extracted indirectly by a DList)
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*/
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[[nodiscard]] bool WasDeclaredInXml() const;
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[[nodiscard]] StaticConfig GetStaticConf() const;
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protected:
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std::string name;
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std::string outName;
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offset_t rawDataIndex;
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std::string sourceOutput;
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// Inner is used mostly for <Array> nodes
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/**
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* Is this resource an inner node of another resource?
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* (namely inside an <Array>)
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*/
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bool isInner = false;
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/**
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* Can this type have an inner node?
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*/
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bool canHaveInner = false;
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/**
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* If set to true, create a reference for the asset in the file, but don't
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* actually try to extract it from the file
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*/
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bool isCustomAsset;
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bool declaredInXml = false;
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StaticConfig staticConf = StaticConfig::Global;
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// Reading from this XMLs attributes should be performed in the overrided `ParseXML` method.
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std::map<std::string, ResourceAttribute> registeredAttributes;
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// XML attributes registers.
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// Registering XML attributes should be done in constructors.
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// The resource needs this attribute. If it is not provided, then the program will throw an
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// exception.
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void RegisterRequiredAttribute(const std::string& attr);
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// Optional attribute. The resource has to do manual checks and manual warnings. It may or may
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// not have a value.
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void RegisterOptionalAttribute(const std::string& attr, const std::string& defaultValue = "");
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};
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class ZResourceExporter
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{
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public:
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ZResourceExporter() = default;
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virtual ~ZResourceExporter() = default;
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virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) = 0;
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};
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offset_t Seg2Filespace(segptr_t segmentedAddress, uint32_t parentBaseAddress);
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typedef ZResource*(ZResourceFactoryFunc)(ZFile* nParent);
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#define REGISTER_ZFILENODE(nodeName, zResClass) \
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static ZResource* ZResourceFactory_##zResClass_##nodeName(ZFile* nParent) \
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{ \
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return static_cast<ZResource*>(new zResClass(nParent)); \
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} \
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\
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class ZRes_##nodeName \
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{ \
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public: \
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ZRes_##nodeName() \
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{ \
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ZFile::RegisterNode(#nodeName, &ZResourceFactory_##zResClass_##nodeName); \
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} \
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}; \
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static ZRes_##nodeName inst_ZRes_##nodeName
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#define REGISTER_EXPORTER(expFunc) \
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class ZResExp_##expFunc \
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{ \
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public: \
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ZResExp_##expFunc() { expFunc(); } \
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}; \
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static ZResExp_##expFunc inst_ZResExp_##expFunc
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