Shipwright/soh/assets/objects/object_fa/object_fa.h

40 lines
1.4 KiB
C

#ifndef OBJECTS_OBJECT_FA_H
#define OBJECTS_OBJECT_FA_H 1
#include "align_asset_macro.h"
#define dgFaTLUT "__OTR__objects/object_fa/gFaTLUT"
static const ALIGN_ASSET(2) char gFaTLUT[] = dgFaTLUT;
#define dgFaSkinTex "__OTR__objects/object_fa/gFaSkinTex"
static const ALIGN_ASSET(2) char gFaSkinTex[] = dgFaSkinTex;
#define dgFaEyeOpenTex "__OTR__objects/object_fa/gFaEyeOpenTex"
static const ALIGN_ASSET(2) char gFaEyeOpenTex[] = dgFaEyeOpenTex;
#define dgFaMouthTex "__OTR__objects/object_fa/gFaMouthTex"
static const ALIGN_ASSET(2) char gFaMouthTex[] = dgFaMouthTex;
#define dgFaHair1Tex "__OTR__objects/object_fa/gFaHair1Tex"
static const ALIGN_ASSET(2) char gFaHair1Tex[] = dgFaHair1Tex;
#define dgFaEarTex "__OTR__objects/object_fa/gFaEarTex"
static const ALIGN_ASSET(2) char gFaEarTex[] = dgFaEarTex;
#define dgFaHair2Tex "__OTR__objects/object_fa/gFaHair2Tex"
static const ALIGN_ASSET(2) char gFaHair2Tex[] = dgFaHair2Tex;
#define dgFaHeadbandTex "__OTR__objects/object_fa/gFaHeadbandTex"
static const ALIGN_ASSET(2) char gFaHeadbandTex[] = dgFaHeadbandTex;
#define dgFaEyeHalfTex "__OTR__objects/object_fa/gFaEyeHalfTex"
static const ALIGN_ASSET(2) char gFaEyeHalfTex[] = dgFaEyeHalfTex;
#define dgFaEyeClosedTex "__OTR__objects/object_fa/gFaEyeClosedTex"
static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex;
#define dgFaDL "__OTR__objects/object_fa/gFaDL"
static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;
#endif // OBJECTS_OBJECT_FA_H