Shipwright/soh/assets/objects/object_ani/object_ani.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

107 lines
5.2 KiB
C

#ifndef OBJECTS_OBJECT_ANI_H
#define OBJECTS_OBJECT_ANI_H 1
#include "align_asset_macro.h"
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel;
#define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL"
static const ALIGN_ASSET(2) char gRoofManWaistDL[] = dgRoofManWaistDL;
#define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL"
static const ALIGN_ASSET(2) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;
#define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL"
static const ALIGN_ASSET(2) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;
#define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL"
static const ALIGN_ASSET(2) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;
#define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL"
static const ALIGN_ASSET(2) char gRoofManRightThighDL[] = dgRoofManRightThighDL;
#define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL"
static const ALIGN_ASSET(2) char gRoofManRightLegDL[] = dgRoofManRightLegDL;
#define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL"
static const ALIGN_ASSET(2) char gRoofManRightFootDL[] = dgRoofManRightFootDL;
#define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL"
static const ALIGN_ASSET(2) char gRoofManTorsoDL[] = dgRoofManTorsoDL;
#define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL"
static const ALIGN_ASSET(2) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;
#define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL"
static const ALIGN_ASSET(2) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;
#define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL"
static const ALIGN_ASSET(2) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;
#define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL"
static const ALIGN_ASSET(2) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;
#define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL"
static const ALIGN_ASSET(2) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;
#define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL"
static const ALIGN_ASSET(2) char gRoofManRightHandDL[] = dgRoofManRightHandDL;
#define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL"
static const ALIGN_ASSET(2) char gRoofManHeadDL[] = dgRoofManHeadDL;
#define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT"
static const ALIGN_ASSET(2) char gRoofMan1TLUT[] = dgRoofMan1TLUT;
#define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT"
static const ALIGN_ASSET(2) char gRoofMan2TLUT[] = dgRoofMan2TLUT;
#define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex"
static const ALIGN_ASSET(2) char gRoofManHandBackTex[] = dgRoofManHandBackTex;
#define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex"
static const ALIGN_ASSET(2) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;
#define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex"
static const ALIGN_ASSET(2) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;
#define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex"
static const ALIGN_ASSET(2) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;
#define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex"
static const ALIGN_ASSET(2) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;
#define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex"
static const ALIGN_ASSET(2) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;
#define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex"
static const ALIGN_ASSET(2) char gRoofManEarTex[] = dgRoofManEarTex;
#define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex"
static const ALIGN_ASSET(2) char gRoofManHairTex[] = dgRoofManHairTex;
#define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex"
static const ALIGN_ASSET(2) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;
#define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex"
static const ALIGN_ASSET(2) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;
#define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex"
static const ALIGN_ASSET(2) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;
#define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim"
static const ALIGN_ASSET(2) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;
#define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim"
static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;
#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#endif // OBJECTS_OBJECT_ANI_H