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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
41 lines
1.9 KiB
C
41 lines
1.9 KiB
C
#ifndef DUNGEONS_MEN_ROOM_3_H
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#define DUNGEONS_MEN_ROOM_3_H 1
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#include "align_asset_macro.h"
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#define dmen_room_3Tex_003850 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_003850"
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static const ALIGN_ASSET(2) char men_room_3Tex_003850[] = dmen_room_3Tex_003850;
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#define dmen_room_3Tex_004050 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_004050"
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static const ALIGN_ASSET(2) char men_room_3Tex_004050[] = dmen_room_3Tex_004050;
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#define dmen_room_3Tex_004850 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_004850"
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static const ALIGN_ASSET(2) char men_room_3Tex_004850[] = dmen_room_3Tex_004850;
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#define dmen_room_3Tex_005050 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_005050"
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static const ALIGN_ASSET(2) char men_room_3Tex_005050[] = dmen_room_3Tex_005050;
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#define dmen_room_3Tex_005850 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_005850"
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static const ALIGN_ASSET(2) char men_room_3Tex_005850[] = dmen_room_3Tex_005850;
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#define dmen_room_3Tex_005C50 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_005C50"
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static const ALIGN_ASSET(2) char men_room_3Tex_005C50[] = dmen_room_3Tex_005C50;
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#define dmen_room_3Tex_006450 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_006450"
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static const ALIGN_ASSET(2) char men_room_3Tex_006450[] = dmen_room_3Tex_006450;
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#define dmen_room_3Tex_007450 "__OTR__scenes/nonmq/men_scene/men_room_3Tex_007450"
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static const ALIGN_ASSET(2) char men_room_3Tex_007450[] = dmen_room_3Tex_007450;
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#define dmen_room_3DL_001740 "__OTR__scenes/nonmq/men_scene/men_room_3DL_001740"
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static const ALIGN_ASSET(2) char men_room_3DL_001740[] = dmen_room_3DL_001740;
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#define dmen_room_3DL_002768 "__OTR__scenes/nonmq/men_scene/men_room_3DL_002768"
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static const ALIGN_ASSET(2) char men_room_3DL_002768[] = dmen_room_3DL_002768;
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#define dmen_room_3DL_0031B8 "__OTR__scenes/nonmq/men_scene/men_room_3DL_0031B8"
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static const ALIGN_ASSET(2) char men_room_3DL_0031B8[] = dmen_room_3DL_0031B8;
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#endif // DUNGEONS_MEN_ROOM_3_H
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