mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 19:32:17 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
74 lines
3.6 KiB
C
74 lines
3.6 KiB
C
#ifndef OBJECTS_OBJECT_AM_H
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#define OBJECTS_OBJECT_AM_H 1
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#include "align_asset_macro.h"
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#define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638"
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static const ALIGN_ASSET(2) char object_amTex_002638[] = dobject_amTex_002638;
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#define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838"
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static const ALIGN_ASSET(2) char object_amTex_002838[] = dobject_amTex_002838;
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#define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938"
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static const ALIGN_ASSET(2) char object_amTex_002938[] = dobject_amTex_002938;
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#define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38"
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static const ALIGN_ASSET(2) char object_amTex_002D38[] = dobject_amTex_002D38;
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#define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38"
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static const ALIGN_ASSET(2) char object_amTex_002E38[] = dobject_amTex_002E38;
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#define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038"
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static const ALIGN_ASSET(2) char object_amTex_003038[] = dobject_amTex_003038;
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#define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238"
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static const ALIGN_ASSET(2) char object_amTex_003238[] = dobject_amTex_003238;
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#define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38"
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static const ALIGN_ASSET(2) char object_amTex_003A38[] = dobject_amTex_003A38;
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#define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38"
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static const ALIGN_ASSET(2) char object_amTex_003C38[] = dobject_amTex_003C38;
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#define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438"
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static const ALIGN_ASSET(2) char object_amTex_004438[] = dobject_amTex_004438;
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#define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38"
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static const ALIGN_ASSET(2) char object_amTex_004C38[] = dobject_amTex_004C38;
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#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
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static const ALIGN_ASSET(2) char object_amTex_005438[] = dobject_amTex_005438;
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#define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478"
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static const ALIGN_ASSET(2) char object_amTex_005478[] = dobject_amTex_005478;
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#define dgArmosSkel "__OTR__objects/object_am/gArmosSkel"
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static const ALIGN_ASSET(2) char gArmosSkel[] = dgArmosSkel;
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#define dgArmosRicochetAnim "__OTR__objects/object_am/gArmosRicochetAnim"
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static const ALIGN_ASSET(2) char gArmosRicochetAnim[] = dgArmosRicochetAnim;
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#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
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static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim;
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#define dgArmosDamagedAnim "__OTR__objects/object_am/gArmosDamagedAnim"
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static const ALIGN_ASSET(2) char gArmosDamagedAnim[] = dgArmosDamagedAnim;
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#define dgArmosCol "__OTR__objects/object_am/gArmosCol"
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static const ALIGN_ASSET(2) char gArmosCol[] = dgArmosCol;
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#define dgArmosSkelLimbsLimb_00589CDL_0016C8 "__OTR__objects/object_am/gArmosSkelLimbsLimb_00589CDL_0016C8"
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static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8;
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#define dgArmosSkelLimbsLimb_0058C0DL_002550 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058C0DL_002550"
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static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550;
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#define dgArmosSkelLimbsLimb_0058E4DL_002278 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058E4DL_002278"
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static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278;
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#define dgArmosSkelLimbsLimb_005908DL_0005D0 "__OTR__objects/object_am/gArmosSkelLimbsLimb_005908DL_0005D0"
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static const ALIGN_ASSET(2) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0;
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#endif // OBJECTS_OBJECT_AM_H
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