Shipwright/soh/assets/scenes/dungeons/men/men_room_7.h

44 lines
2.0 KiB
C

#ifndef DUNGEONS_MEN_ROOM_7_H
#define DUNGEONS_MEN_ROOM_7_H 1
#include "align_asset_macro.h"
#define dmen_room_7DL_0035D8 "__OTR__scenes/nonmq/men_scene/men_room_7DL_0035D8"
static const ALIGN_ASSET(2) char men_room_7DL_0035D8[] = dmen_room_7DL_0035D8;
#define dmen_room_7Tex_004AB8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_004AB8"
static const ALIGN_ASSET(2) char men_room_7Tex_004AB8[] = dmen_room_7Tex_004AB8;
#define dmen_room_7DL_003348 "__OTR__scenes/nonmq/men_scene/men_room_7DL_003348"
static const ALIGN_ASSET(2) char men_room_7DL_003348[] = dmen_room_7DL_003348;
#define dmen_room_7Tex_0062B8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_0062B8"
static const ALIGN_ASSET(2) char men_room_7Tex_0062B8[] = dmen_room_7Tex_0062B8;
#define dmen_room_7DL_001EC0 "__OTR__scenes/nonmq/men_scene/men_room_7DL_001EC0"
static const ALIGN_ASSET(2) char men_room_7DL_001EC0[] = dmen_room_7DL_001EC0;
#define dmen_room_7Tex_0052B8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_0052B8"
static const ALIGN_ASSET(2) char men_room_7Tex_0052B8[] = dmen_room_7Tex_0052B8;
#define dmen_room_7Tex_0072B8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_0072B8"
static const ALIGN_ASSET(2) char men_room_7Tex_0072B8[] = dmen_room_7Tex_0072B8;
#define dmen_room_7Tex_0042B8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_0042B8"
static const ALIGN_ASSET(2) char men_room_7Tex_0042B8[] = dmen_room_7Tex_0042B8;
#define dmen_room_7Tex_007AB8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_007AB8"
static const ALIGN_ASSET(2) char men_room_7Tex_007AB8[] = dmen_room_7Tex_007AB8;
#define dmen_room_7Tex_003AB8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_003AB8"
static const ALIGN_ASSET(2) char men_room_7Tex_003AB8[] = dmen_room_7Tex_003AB8;
#define dmen_room_7Tex_005AB8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_005AB8"
static const ALIGN_ASSET(2) char men_room_7Tex_005AB8[] = dmen_room_7Tex_005AB8;
#define dmen_room_7Tex_0036B8 "__OTR__scenes/nonmq/men_scene/men_room_7Tex_0036B8"
static const ALIGN_ASSET(2) char men_room_7Tex_0036B8[] = dmen_room_7Tex_0036B8;
#endif // DUNGEONS_MEN_ROOM_7_H