Shipwright/soh/assets/scenes/dungeons/men/men_room_4.h

50 lines
2.4 KiB
C

#ifndef DUNGEONS_MEN_ROOM_4_H
#define DUNGEONS_MEN_ROOM_4_H 1
#include "align_asset_macro.h"
#define dmen_room_4DL_003EF8 "__OTR__scenes/nonmq/men_scene/men_room_4DL_003EF8"
static const ALIGN_ASSET(2) char men_room_4DL_003EF8[] = dmen_room_4DL_003EF8;
#define dmen_room_4Tex_0099E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0099E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0099E0[] = dmen_room_4Tex_0099E0;
#define dmen_room_4DL_0046B0 "__OTR__scenes/nonmq/men_scene/men_room_4DL_0046B0"
static const ALIGN_ASSET(2) char men_room_4DL_0046B0[] = dmen_room_4DL_0046B0;
#define dmen_room_4Tex_0071E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0071E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0071E0[] = dmen_room_4Tex_0071E0;
#define dmen_room_4Tex_0061E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0061E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0061E0[] = dmen_room_4Tex_0061E0;
#define dmen_room_4DL_004C30 "__OTR__scenes/nonmq/men_scene/men_room_4DL_004C30"
static const ALIGN_ASSET(2) char men_room_4DL_004C30[] = dmen_room_4DL_004C30;
#define dmen_room_4DL_005068 "__OTR__scenes/nonmq/men_scene/men_room_4DL_005068"
static const ALIGN_ASSET(2) char men_room_4DL_005068[] = dmen_room_4DL_005068;
#define dmen_room_4Tex_0051E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0051E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0051E0[] = dmen_room_4Tex_0051E0;
#define dmen_room_4DL_000B10 "__OTR__scenes/nonmq/men_scene/men_room_4DL_000B10"
static const ALIGN_ASSET(2) char men_room_4DL_000B10[] = dmen_room_4DL_000B10;
#define dmen_room_4Tex_0081E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0081E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0081E0[] = dmen_room_4Tex_0081E0;
#define dmen_room_4DL_0015C8 "__OTR__scenes/nonmq/men_scene/men_room_4DL_0015C8"
static const ALIGN_ASSET(2) char men_room_4DL_0015C8[] = dmen_room_4DL_0015C8;
#define dmen_room_4DL_002F40 "__OTR__scenes/nonmq/men_scene/men_room_4DL_002F40"
static const ALIGN_ASSET(2) char men_room_4DL_002F40[] = dmen_room_4DL_002F40;
#define dmen_room_4Tex_0089E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0089E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0089E0[] = dmen_room_4Tex_0089E0;
#define dmen_room_4Tex_0059E0 "__OTR__scenes/nonmq/men_scene/men_room_4Tex_0059E0"
static const ALIGN_ASSET(2) char men_room_4Tex_0059E0[] = dmen_room_4Tex_0059E0;
#endif // DUNGEONS_MEN_ROOM_4_H