Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_scene.h

37 lines
2.1 KiB
C

#ifndef DUNGEONS_JYASINZOU_SCENE_H
#define DUNGEONS_JYASINZOU_SCENE_H 1
#include "align_asset_macro.h"
#define dgSpiritTempleDayEntranceTex "__OTR__scenes/nonmq/jyasinzou_scene/gSpiritTempleDayEntranceTex"
static const ALIGN_ASSET(2) char gSpiritTempleDayEntranceTex[] = dgSpiritTempleDayEntranceTex;
#define dgSpiritTempleNightEntranceTex "__OTR__scenes/nonmq/jyasinzou_scene/gSpiritTempleNightEntranceTex"
static const ALIGN_ASSET(2) char gSpiritTempleNightEntranceTex[] = dgSpiritTempleNightEntranceTex;
#define djyasinzou_sceneCollisionHeader_01680C "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneCollisionHeader_01680C"
static const ALIGN_ASSET(2) char jyasinzou_sceneCollisionHeader_01680C[] = djyasinzou_sceneCollisionHeader_01680C;
#define djyasinzou_sceneTLUT_017BE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017BE0"
static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017BE0[] = djyasinzou_sceneTLUT_017BE0;
#define djyasinzou_sceneTLUT_018000 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_018000"
static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_018000[] = djyasinzou_sceneTLUT_018000;
#define djyasinzou_sceneTex_019320 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019320"
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019320[] = djyasinzou_sceneTex_019320;
#define djyasinzou_sceneTex_018820 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_018820"
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_018820[] = djyasinzou_sceneTex_018820;
#define djyasinzou_sceneTLUT_017DE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017DE0"
static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017DE0[] = djyasinzou_sceneTLUT_017DE0;
#define djyasinzou_sceneTLUT_017FE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017FE0"
static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017FE0[] = djyasinzou_sceneTLUT_017FE0;
#define djyasinzou_sceneTex_019120 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019120"
static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;
#endif // DUNGEONS_JYASINZOU_SCENE_H