Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_6.h

41 lines
2.2 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_6_H
#define DUNGEONS_JYASINZOU_ROOM_6_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_6DL_000340 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_000340"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_000340[] = djyasinzou_room_6DL_000340;
#define djyasinzou_room_6DL_0014D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_0014D0"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_0014D0[] = djyasinzou_room_6DL_0014D0;
#define djyasinzou_room_6Tex_0033E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6Tex_0033E8"
static const ALIGN_ASSET(2) char jyasinzou_room_6Tex_0033E8[] = djyasinzou_room_6Tex_0033E8;
#define djyasinzou_room_6Tex_0037E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6Tex_0037E8"
static const ALIGN_ASSET(2) char jyasinzou_room_6Tex_0037E8[] = djyasinzou_room_6Tex_0037E8;
#define djyasinzou_room_6DL_001EC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_001EC8"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_001EC8[] = djyasinzou_room_6DL_001EC8;
#define djyasinzou_room_6Tex_003FE8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6Tex_003FE8"
static const ALIGN_ASSET(2) char jyasinzou_room_6Tex_003FE8[] = djyasinzou_room_6Tex_003FE8;
#define djyasinzou_room_6DL_002420 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_002420"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_002420[] = djyasinzou_room_6DL_002420;
#define djyasinzou_room_6Tex_002BE8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6Tex_002BE8"
static const ALIGN_ASSET(2) char jyasinzou_room_6Tex_002BE8[] = djyasinzou_room_6Tex_002BE8;
#define djyasinzou_room_6DL_002950 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_002950"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_002950[] = djyasinzou_room_6DL_002950;
#define djyasinzou_room_6DL_000EB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_000EB0"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_000EB0[] = djyasinzou_room_6DL_000EB0;
#define djyasinzou_room_6DL_000908 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_6DL_000908"
static const ALIGN_ASSET(2) char jyasinzou_room_6DL_000908[] = djyasinzou_room_6DL_000908;
#endif // DUNGEONS_JYASINZOU_ROOM_6_H