Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_3.h

32 lines
1.7 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_3_H
#define DUNGEONS_JYASINZOU_ROOM_3_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_3DL_001588 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001588"
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001588[] = djyasinzou_room_3DL_001588;
#define djyasinzou_room_3Tex_0033C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0033C8"
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0033C8[] = djyasinzou_room_3Tex_0033C8;
#define djyasinzou_room_3DL_001B98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001B98"
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001B98[] = djyasinzou_room_3DL_001B98;
#define djyasinzou_room_3Tex_0023C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_0023C8"
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_0023C8[] = djyasinzou_room_3Tex_0023C8;
#define djyasinzou_room_3Tex_001FC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_001FC8"
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_001FC8[] = djyasinzou_room_3Tex_001FC8;
#define djyasinzou_room_3DL_000A70 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_000A70"
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_000A70[] = djyasinzou_room_3DL_000A70;
#define djyasinzou_room_3Tex_002BC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3Tex_002BC8"
static const ALIGN_ASSET(2) char jyasinzou_room_3Tex_002BC8[] = djyasinzou_room_3Tex_002BC8;
#define djyasinzou_room_3DL_001150 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_3DL_001150"
static const ALIGN_ASSET(2) char jyasinzou_room_3DL_001150[] = djyasinzou_room_3DL_001150;
#endif // DUNGEONS_JYASINZOU_ROOM_3_H