Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_3.h

35 lines
1.7 KiB
C

#ifndef DUNGEONS_BDAN_ROOM_3_H
#define DUNGEONS_BDAN_ROOM_3_H 1
#include "align_asset_macro.h"
#define dbdan_room_3DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_004858"
static const ALIGN_ASSET(2) char bdan_room_3DL_004858[] = dbdan_room_3DL_004858;
#define dbdan_room_3Tex_005888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_005888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_005888[] = dbdan_room_3Tex_005888;
#define dbdan_room_3Tex_006488 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006488"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006488[] = dbdan_room_3Tex_006488;
#define dbdan_room_3Tex_006088 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006088"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006088[] = dbdan_room_3Tex_006088;
#define dbdan_room_3Tex_006C88 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_006C88"
static const ALIGN_ASSET(2) char bdan_room_3Tex_006C88[] = dbdan_room_3Tex_006C88;
#define dbdan_room_3Tex_004888 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Tex_004888"
static const ALIGN_ASSET(2) char bdan_room_3Tex_004888[] = dbdan_room_3Tex_004888;
#define dbdan_room_3DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3DL_007250"
static const ALIGN_ASSET(2) char bdan_room_3DL_007250[] = dbdan_room_3DL_007250;
#define dbdan_room_3Set_000210DL_004858 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_004858"
static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_004858[] = dbdan_room_3Set_000210DL_004858;
#define dbdan_room_3Set_000210DL_007250 "__OTR__scenes/nonmq/bdan_scene/bdan_room_3Set_000210DL_007250"
static const ALIGN_ASSET(2) char bdan_room_3Set_000210DL_007250[] = dbdan_room_3Set_000210DL_007250;
#endif // DUNGEONS_BDAN_ROOM_3_H