Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_16.h

26 lines
1.2 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_16_H
#define DUNGEONS_MIZUSIN_ROOM_16_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_16DL_000D50 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16DL_000D50"
static const ALIGN_ASSET(2) char MIZUsin_room_16DL_000D50[] = dMIZUsin_room_16DL_000D50;
#define dMIZUsin_room_16Tex_002330 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_002330"
static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_002330[] = dMIZUsin_room_16Tex_002330;
#define dMIZUsin_room_16Tex_001330 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_001330"
static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_001330[] = dMIZUsin_room_16Tex_001330;
#define dMIZUsin_room_16Tex_001B30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_001B30"
static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_001B30[] = dMIZUsin_room_16Tex_001B30;
#define dMIZUsin_room_16Tex_003330 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_003330"
static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_003330[] = dMIZUsin_room_16Tex_003330;
#define dMIZUsin_room_16Tex_002B30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_16Tex_002B30"
static const ALIGN_ASSET(2) char MIZUsin_room_16Tex_002B30[] = dMIZUsin_room_16Tex_002B30;
#endif // DUNGEONS_MIZUSIN_ROOM_16_H