Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_13.h

14 lines
517 B
C

#ifndef DUNGEONS_MIZUSIN_ROOM_13_H
#define DUNGEONS_MIZUSIN_ROOM_13_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_13DL_000130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13DL_000130"
static const ALIGN_ASSET(2) char MIZUsin_room_13DL_000130[] = dMIZUsin_room_13DL_000130;
#define dMIZUsin_room_13Tex_0001F8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_13Tex_0001F8"
static const ALIGN_ASSET(2) char MIZUsin_room_13Tex_0001F8[] = dMIZUsin_room_13Tex_0001F8;
#endif // DUNGEONS_MIZUSIN_ROOM_13_H