Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_5.h

50 lines
2.5 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_5_H
#define DUNGEONS_HIDAN_ROOM_5_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_5DL_000A60 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5DL_000A60"
static const ALIGN_ASSET(2) char HIDAN_room_5DL_000A60[] = dHIDAN_room_5DL_000A60;
#define dHIDAN_room_5Tex_007EE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_007EE0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_007EE0[] = dHIDAN_room_5Tex_007EE0;
#define dHIDAN_room_5Tex_0080E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_0080E0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_0080E0[] = dHIDAN_room_5Tex_0080E0;
#define dHIDAN_room_5DL_002140 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5DL_002140"
static const ALIGN_ASSET(2) char HIDAN_room_5DL_002140[] = dHIDAN_room_5DL_002140;
#define dHIDAN_room_5Tex_0096E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_0096E0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_0096E0[] = dHIDAN_room_5Tex_0096E0;
#define dHIDAN_room_5Tex_008CE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_008CE0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_008CE0[] = dHIDAN_room_5Tex_008CE0;
#define dHIDAN_room_5Tex_009AE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_009AE0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_009AE0[] = dHIDAN_room_5Tex_009AE0;
#define dHIDAN_room_5Tex_009EE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_009EE0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_009EE0[] = dHIDAN_room_5Tex_009EE0;
#define dHIDAN_room_5DL_003BE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5DL_003BE0"
static const ALIGN_ASSET(2) char HIDAN_room_5DL_003BE0[] = dHIDAN_room_5DL_003BE0;
#define dHIDAN_room_5DL_005058 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5DL_005058"
static const ALIGN_ASSET(2) char HIDAN_room_5DL_005058[] = dHIDAN_room_5DL_005058;
#define dHIDAN_room_5Tex_0088E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_0088E0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_0088E0[] = dHIDAN_room_5Tex_0088E0;
#define dHIDAN_room_5DL_005D80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5DL_005D80"
static const ALIGN_ASSET(2) char HIDAN_room_5DL_005D80[] = dHIDAN_room_5DL_005D80;
#define dHIDAN_room_5DL_007130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5DL_007130"
static const ALIGN_ASSET(2) char HIDAN_room_5DL_007130[] = dHIDAN_room_5DL_007130;
#define dHIDAN_room_5Tex_0094E0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_5Tex_0094E0"
static const ALIGN_ASSET(2) char HIDAN_room_5Tex_0094E0[] = dHIDAN_room_5Tex_0094E0;
#endif // DUNGEONS_HIDAN_ROOM_5_H