mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-24 09:08:52 -05:00
594 lines
19 KiB
C
594 lines
19 KiB
C
#include "global.h"
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#include "vt.h"
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#include "regs.h"
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#include <string.h>
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#include "soh/Enhancements/gameconsole.h"
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#include "soh/Enhancements/debugger/debugger.h"
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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OSTime sGraphUpdateTime;
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OSTime sGraphSetTaskTime;
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FaultClient sGraphFaultClient;
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CfbInfo sGraphCfbInfos[3];
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FaultClient sGraphUcodeFaultClient;
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// clang-format off
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UCodeInfo D_8012D230[3] = {
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//{ UCODE_F3DZEX, D_80155F50 },
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{ UCODE_UNK, NULL },
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//{ UCODE_S2DEX, D_80113070 },
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};
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UCodeInfo D_8012D248[3] = {
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//{ UCODE_F3DZEX, D_80155F50 },
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{ UCODE_UNK, NULL },
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//{ UCODE_S2DEX, D_80113070 },
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};
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// clang-format on
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void Graph_FaultClient() {
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void* nextFb = osViGetNextFramebuffer();
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void* newFb = ((uintptr_t)SysCfb_GetFbPtr(0) != (uintptr_t)nextFb) ? SysCfb_GetFbPtr(0) : SysCfb_GetFbPtr(1);
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osViSwapBuffer(newFb);
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Fault_WaitForInput();
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osViSwapBuffer(nextFb);
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}
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void Graph_DisassembleUCode(Gfx* workBuf) {
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#if 0
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UCodeDisas disassembler;
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if (HREG(80) == 7 && HREG(81) != 0) {
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UCodeDisas_Init(&disassembler);
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disassembler.enableLog = HREG(83);
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UCodeDisas_RegisterUCode(&disassembler, ARRAY_COUNT(D_8012D230), D_8012D230);
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//UCodeDisas_SetCurUCode(&disassembler, D_80155F50);
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UCodeDisas_Disassemble(&disassembler, workBuf);
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HREG(93) = disassembler.dlCnt;
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HREG(84) = disassembler.tri2Cnt * 2 + disassembler.tri1Cnt + (disassembler.quadCnt * 2) + disassembler.lineCnt;
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HREG(85) = disassembler.vtxCnt;
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HREG(86) = disassembler.spvtxCnt;
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HREG(87) = disassembler.tri1Cnt;
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HREG(88) = disassembler.tri2Cnt;
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HREG(89) = disassembler.quadCnt;
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HREG(90) = disassembler.lineCnt;
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HREG(91) = disassembler.syncErr;
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HREG(92) = disassembler.loaducodeCnt;
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if (HREG(82) == 1 || HREG(82) == 2) {
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osSyncPrintf("vtx_cnt=%d\n", disassembler.vtxCnt);
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osSyncPrintf("spvtx_cnt=%d\n", disassembler.spvtxCnt);
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osSyncPrintf("tri1_cnt=%d\n", disassembler.tri1Cnt);
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osSyncPrintf("tri2_cnt=%d\n", disassembler.tri2Cnt);
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osSyncPrintf("quad_cnt=%d\n", disassembler.quadCnt);
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osSyncPrintf("line_cnt=%d\n", disassembler.lineCnt);
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osSyncPrintf("sync_err=%d\n", disassembler.syncErr);
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osSyncPrintf("loaducode_cnt=%d\n", disassembler.loaducodeCnt);
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osSyncPrintf("dl_depth=%d\n", disassembler.dlDepth);
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osSyncPrintf("dl_cnt=%d\n", disassembler.dlCnt);
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}
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UCodeDisas_Destroy(&disassembler);
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}
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#endif
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}
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void Graph_UCodeFaultClient(Gfx* workBuf) {
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#if 0
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UCodeDisas disassembler;
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UCodeDisas_Init(&disassembler);
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disassembler.enableLog = true;
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UCodeDisas_RegisterUCode(&disassembler, ARRAY_COUNT(D_8012D248), D_8012D248);
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//UCodeDisas_SetCurUCode(&disassembler, D_80155F50);
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UCodeDisas_Disassemble(&disassembler, workBuf);
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UCodeDisas_Destroy(&disassembler);
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#endif
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}
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void Graph_InitTHGA(GraphicsContext* gfxCtx) {
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GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
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pool->headMagic = GFXPOOL_HEAD_MAGIC;
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pool->tailMagic = GFXPOOL_TAIL_MAGIC;
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THGA_Ct(&gfxCtx->polyOpa, pool->polyOpaBuffer, sizeof(pool->polyOpaBuffer));
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THGA_Ct(&gfxCtx->polyXlu, pool->polyXluBuffer, sizeof(pool->polyXluBuffer));
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THGA_Ct(&gfxCtx->worldOverlay, pool->worldOverlayBuffer, sizeof(pool->worldOverlayBuffer));
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THGA_Ct(&gfxCtx->polyKal, pool->polyKalBuffer, sizeof(pool->polyKalBuffer));
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THGA_Ct(&gfxCtx->overlay, pool->overlayBuffer, sizeof(pool->overlayBuffer));
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THGA_Ct(&gfxCtx->work, pool->workBuffer, sizeof(pool->workBuffer));
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gfxCtx->polyOpaBuffer = pool->polyOpaBuffer;
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gfxCtx->polyXluBuffer = pool->polyXluBuffer;
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gfxCtx->worldOverlayBuffer = pool->worldOverlayBuffer;
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gfxCtx->polyKalBuffer = pool->polyKalBuffer;
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gfxCtx->overlayBuffer = pool->overlayBuffer;
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gfxCtx->workBuffer = pool->workBuffer;
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gfxCtx->curFrameBuffer = (u16*)SysCfb_GetFbPtr(gfxCtx->fbIdx % 2);
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gfxCtx->unk_014 = 0;
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}
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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void* gameStateInitFunc = GameState_GetInit(gameState);
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if (gameStateInitFunc == TitleSetup_Init) {
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return &gGameStateOverlayTable[0];
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}
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if (gameStateInitFunc == Select_Init) {
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return &gGameStateOverlayTable[1];
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}
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if (gameStateInitFunc == Title_Init) {
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return &gGameStateOverlayTable[2];
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}
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if (gameStateInitFunc == Gameplay_Init) {
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return &gGameStateOverlayTable[3];
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}
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if (gameStateInitFunc == Opening_Init) {
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return &gGameStateOverlayTable[4];
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}
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if (gameStateInitFunc == FileChoose_Init) {
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return &gGameStateOverlayTable[5];
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}
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LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696);
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return NULL;
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}
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void Graph_Init(GraphicsContext* gfxCtx) {
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memset(gfxCtx,0, sizeof(GraphicsContext));
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gfxCtx->gfxPoolIdx = 0;
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gfxCtx->fbIdx = 0;
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gfxCtx->viMode = NULL;
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gfxCtx->viFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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osCreateMesgQueue(&gfxCtx->queue, gfxCtx->msgBuff, ARRAY_COUNT(gfxCtx->msgBuff));
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func_800D31F0();
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Fault_AddClient(&sGraphFaultClient, Graph_FaultClient, 0, 0);
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}
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void Graph_Destroy(GraphicsContext* gfxCtx) {
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func_800D3210();
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Fault_RemoveClient(&sGraphFaultClient);
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}
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void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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static Gfx* D_8012D260 = NULL;
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static s32 sGraphCfbInfoIdx = 0;
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OSTime time;
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OSTimer timer;
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OSMesg msg;
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OSTask_t* task = &gfxCtx->task.list.t;
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OSScTask* scTask = &gfxCtx->task;
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CfbInfo* cfb;
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s32 pad1;
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D_8016A528 = osGetTime() - sGraphSetTaskTime - D_8016A558;
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osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, OS_MESG_32(666));
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osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_BLOCK);
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osStopTimer(&timer);
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//OTRTODO - Proper GFX crash handler
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#if 0
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if (msg == (OSMesg)666) {
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osSyncPrintf(VT_FGCOL(RED));
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osSyncPrintf("RCPが帰ってきませんでした。"); // "RCP did not return."
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osSyncPrintf(VT_RST);
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LogUtils_LogHexDump((void*)&HW_REG(SP_MEM_ADDR_REG, u32), 0x20);
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LogUtils_LogHexDump((void*)&DPC_START_REG, 0x20);
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LogUtils_LogHexDump(gGfxSPTaskYieldBuffer, sizeof(gGfxSPTaskYieldBuffer));
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SREG(6) = -1;
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if (D_8012D260 != NULL) {
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HREG(80) = 7;
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HREG(81) = 1;
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HREG(83) = 2;
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D_8012D260 = D_8012D260;
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Graph_DisassembleUCode(D_8012D260);
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}
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Fault_AddHungupAndCrashImpl("RCP is HUNG UP!!", "Oh! MY GOD!!");
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}
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#endif
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osRecvMesg(&gfxCtx->queue, &msg, OS_MESG_NOBLOCK);
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D_8012D260 = gfxCtx->workBuffer;
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if (gfxCtx->callback != NULL) {
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gfxCtx->callback(gfxCtx, gfxCtx->callbackParam);
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}
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time = osGetTime();
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if (D_8016A550 != 0) {
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D_8016A558 = (D_8016A558 + time) - D_8016A550;
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D_8016A550 = time;
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}
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D_8016A520 = D_8016A558;
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D_8016A558 = 0;
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sGraphSetTaskTime = osGetTime();
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task->type = M_GFXTASK;
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task->flags = OS_SC_DRAM_DLIST;
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task->ucode_boot = SysUcode_GetUCodeBoot();
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task->ucode_boot_size = SysUcode_GetUCodeBootSize();
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task->ucode = SysUcode_GetUCode();
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task->ucode_data = SysUcode_GetUCodeData();
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task->ucode_size = 0x1000;
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task->ucode_data_size = 0x800;
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task->dram_stack = (u64*)gGfxSPTaskStack;
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task->dram_stack_size = sizeof(gGfxSPTaskStack);
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task->output_buff = gGfxSPTaskOutputBuffer;
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task->output_buff_size = (u64*)((u8*)gGfxSPTaskOutputBuffer + sizeof(gGfxSPTaskOutputBuffer));
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task->data_ptr = (u64*)gfxCtx->workBuffer;
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OPEN_DISPS(gfxCtx, "../graph.c", 828);
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task->data_size = (uintptr_t)WORK_DISP - (uintptr_t)gfxCtx->workBuffer;
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CLOSE_DISPS(gfxCtx, "../graph.c", 830);
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{ s32 pad2; } // Necessary to match stack usage
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task->yield_data_ptr = (u64*)gGfxSPTaskYieldBuffer;
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task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer);
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scTask->next = NULL;
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scTask->flags = OS_SC_RCP_MASK | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK;
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if (SREG(33) & 1) {
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SREG(33) &= ~1;
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scTask->flags &= ~OS_SC_SWAPBUFFER;
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gfxCtx->fbIdx--;
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}
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scTask->msgQ = &gfxCtx->queue;
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scTask->msg.ptr = NULL;
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cfb = &sGraphCfbInfos[sGraphCfbInfoIdx++];
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cfb->fb1 = gfxCtx->curFrameBuffer;
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cfb->swapBuffer = gfxCtx->curFrameBuffer;
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cfb->viMode = gfxCtx->viMode;
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cfb->features = gfxCtx->viFeatures;
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cfb->xScale = gfxCtx->xScale;
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cfb->yScale = gfxCtx->yScale;
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cfb->unk_10 = 0;
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cfb->updateRate = R_UPDATE_RATE;
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scTask->framebuffer = cfb;
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sGraphCfbInfoIdx = sGraphCfbInfoIdx % ARRAY_COUNT(sGraphCfbInfos);
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if (1) {}
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gfxCtx->schedMsgQ = &gSchedContext.cmdQ;
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osSendMesgPtr(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK);
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Sched_SendEntryMsg(&gSchedContext);
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}
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void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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u32 problem;
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gameState->unk_A0 = 0;
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Graph_InitTHGA(gfxCtx);
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OPEN_DISPS(gfxCtx, "../graph.c", 966);
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gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
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gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
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gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
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gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
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CLOSE_DISPS(gfxCtx, "../graph.c", 975);
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GameState_ReqPadData(gameState);
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GameState_Update(gameState);
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Debug_Draw();
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OPEN_DISPS(gfxCtx, "../graph.c", 987);
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gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
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gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
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gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
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gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
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CLOSE_DISPS(gfxCtx, "../graph.c", 996);
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OPEN_DISPS(gfxCtx, "../graph.c", 999);
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gSPBranchList(WORK_DISP++, gfxCtx->polyOpaBuffer);
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gSPBranchList(POLY_OPA_DISP++, gfxCtx->polyXluBuffer);
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gSPBranchList(POLY_XLU_DISP++, gfxCtx->worldOverlayBuffer);
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gSPBranchList(WORLD_OVERLAY_DISP++, gfxCtx->polyKalBuffer);
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gSPBranchList(POLY_KAL_DISP++, gfxCtx->overlayBuffer);
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gDPPipeSync(OVERLAY_DISP++);
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gDPFullSync(OVERLAY_DISP++);
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gSPEndDisplayList(OVERLAY_DISP++);
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CLOSE_DISPS(gfxCtx, "../graph.c", 1028);
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if (HREG(80) == 10 && HREG(93) == 2) {
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HREG(80) = 7;
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HREG(81) = -1;
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HREG(83) = HREG(92);
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}
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if (HREG(80) == 7 && HREG(81) != 0) {
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if (HREG(82) == 3) {
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Fault_AddClient(&sGraphUcodeFaultClient, Graph_UCodeFaultClient, gfxCtx->workBuffer, "do_count_fault");
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}
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Graph_DisassembleUCode(gfxCtx->workBuffer);
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if (HREG(82) == 3) {
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Fault_RemoveClient(&sGraphUcodeFaultClient);
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}
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if (HREG(81) < 0) {
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LogUtils_LogHexDump((void*)&HW_REG(SP_MEM_ADDR_REG, u32), 0x20);
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LogUtils_LogHexDump((void*)&DPC_START_REG, 0x20);
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}
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if (HREG(81) < 0) {
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HREG(81) = 0;
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}
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}
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problem = false;
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{
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GfxPool* pool = &gGfxPools[gfxCtx->gfxPoolIdx & 1];
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if (pool->headMagic != GFXPOOL_HEAD_MAGIC) {
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//! @bug (?) : "problem = true;" may be missing
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osSyncPrintf("%c", 7);
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// "Dynamic area head is destroyed"
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osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域先頭が破壊されています\n" VT_RST);
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Fault_AddHungupAndCrash("../graph.c", 1070);
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}
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if (pool->tailMagic != GFXPOOL_TAIL_MAGIC) {
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problem = true;
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osSyncPrintf("%c", 7);
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// "Dynamic region tail is destroyed"
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osSyncPrintf(VT_COL(RED, WHITE) "ダイナミック領域末尾が破壊されています\n" VT_RST);
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Fault_AddHungupAndCrash("../graph.c", 1076);
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}
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}
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if (THGA_IsCrash(&gfxCtx->polyOpa)) {
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problem = true;
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osSyncPrintf("%c", 7);
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// "Zelda 0 is dead"
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osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ0は死んでしまった(graph_alloc is empty)\n" VT_RST);
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}
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if (THGA_IsCrash(&gfxCtx->polyXlu)) {
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problem = true;
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osSyncPrintf("%c", 7);
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// "Zelda 1 is dead"
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osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ1は死んでしまった(graph_alloc is empty)\n" VT_RST);
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}
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if (THGA_IsCrash(&gfxCtx->overlay)) {
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problem = true;
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osSyncPrintf("%c", 7);
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// "Zelda 4 is dead"
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osSyncPrintf(VT_COL(RED, WHITE) "ゼルダ4は死んでしまった(graph_alloc is empty)\n" VT_RST);
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}
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if (!problem) {
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Graph_TaskSet00(gfxCtx);
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gfxCtx->gfxPoolIdx++;
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gfxCtx->fbIdx++;
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}
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func_800F3054();
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{
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OSTime time = osGetTime();
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s32 pad[4];
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D_8016A538 = gRSPGFXTotalTime;
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D_8016A530 = gRSPAudioTotalTime;
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D_8016A540 = gRDPTotalTime;
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gRSPGFXTotalTime = 0;
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gRSPAudioTotalTime = 0;
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gRDPTotalTime = 0;
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if (sGraphUpdateTime != 0) {
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D_8016A548 = time - sGraphUpdateTime;
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}
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sGraphUpdateTime = time;
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}
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if (CVar_GetS32("gDebugEnabled", 0))
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{
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if (CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
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CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
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gSaveContext.gameMode = 0;
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SET_NEXT_GAMESTATE(gameState, Select_Init, SelectContext);
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gameState->running = false;
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}
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}
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if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->unk_A0) {
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// "To reset mode"
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osSyncPrintf(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST);
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SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIContext);
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gameState->running = false;
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}
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}
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uint64_t GetFrequency();
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uint64_t GetPerfCounter();
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static struct RunFrameContext {
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GraphicsContext gfxCtx;
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GameState* gameState;
|
|
GameStateOverlay* nextOvl;
|
|
GameStateOverlay* ovl;
|
|
int state;
|
|
} runFrameContext;
|
|
|
|
|
|
extern AudioMgr gAudioMgr;
|
|
|
|
extern void ProcessSaveStateRequests(void);
|
|
|
|
static void RunFrame()
|
|
{
|
|
u32 size;
|
|
char faultMsg[0x50];
|
|
|
|
switch (runFrameContext.state) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
goto nextFrame;
|
|
}
|
|
|
|
runFrameContext.nextOvl = &gGameStateOverlayTable[0];
|
|
|
|
osSyncPrintf("グラフィックスレッド実行開始\n"); // "Start graphic thread execution"
|
|
Graph_Init(&runFrameContext.gfxCtx);
|
|
|
|
while (runFrameContext.nextOvl)
|
|
{
|
|
runFrameContext.ovl = runFrameContext.nextOvl;
|
|
Overlay_LoadGameState(runFrameContext.ovl);
|
|
|
|
size = runFrameContext.ovl->instanceSize;
|
|
osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes"
|
|
|
|
runFrameContext.gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
|
|
|
|
if (!runFrameContext.gameState)
|
|
{
|
|
osSyncPrintf("確保失敗\n"); // "Failure to secure"
|
|
|
|
sprintf(faultMsg, "CLASS SIZE= %d bytes", size);
|
|
Fault_AddHungupAndCrashImpl("GAME CLASS MALLOC FAILED", faultMsg);
|
|
}
|
|
GameState_Init(runFrameContext.gameState, runFrameContext.ovl->init, &runFrameContext.gfxCtx);
|
|
|
|
uint64_t freq = GetFrequency();
|
|
|
|
while (GameState_IsRunning(runFrameContext.gameState))
|
|
{
|
|
uint64_t ticksA, ticksB;
|
|
ticksA = GetPerfCounter();
|
|
|
|
Graph_StartFrame();
|
|
|
|
// TODO: Workaround for rumble being too long. Implement os thread functions.
|
|
for (int i = 0; i < 3; i++) {
|
|
PadMgr_ThreadEntry(&gPadMgr);
|
|
}
|
|
|
|
Graph_Update(&runFrameContext.gfxCtx, runFrameContext.gameState);
|
|
ticksB = GetPerfCounter();
|
|
|
|
Graph_ProcessGfxCommands(runFrameContext.gfxCtx.workBuffer);
|
|
|
|
|
|
//uint64_t diff = (ticksB - ticksA) / (freq / 1000);
|
|
//printf("Frame simulated in %ims\n", diff);
|
|
runFrameContext.state = 1;
|
|
ProcessSaveStateRequests();
|
|
return;
|
|
nextFrame:;
|
|
}
|
|
|
|
runFrameContext.nextOvl = Graph_GetNextGameState(runFrameContext.gameState);
|
|
GameState_Destroy(runFrameContext.gameState);
|
|
SystemArena_FreeDebug(runFrameContext.gameState, "../graph.c", 1227);
|
|
Overlay_FreeGameState(runFrameContext.ovl);
|
|
}
|
|
Graph_Destroy(&runFrameContext.gfxCtx);
|
|
osSyncPrintf("グラフィックスレッド実行終了\n"); // "End of graphic thread execution"
|
|
|
|
//Graph_Update(gfxCtxTest, gameStateTest);
|
|
exit(0);
|
|
}
|
|
|
|
void Graph_ThreadEntry(void* arg0) {
|
|
|
|
Graph_ProcessFrame(RunFrame);
|
|
}
|
|
|
|
void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size) {
|
|
TwoHeadGfxArena* thga = &gfxCtx->polyOpa;
|
|
|
|
if (HREG(59) == 1) {
|
|
osSyncPrintf("graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n", size, thga->size, thga->bufp,
|
|
thga->p, thga->d);
|
|
}
|
|
return THGA_AllocEnd(&gfxCtx->polyOpa, ALIGN16(size));
|
|
}
|
|
|
|
void* Graph_Alloc2(GraphicsContext* gfxCtx, size_t size) {
|
|
TwoHeadGfxArena* thga = &gfxCtx->polyOpa;
|
|
|
|
if (HREG(59) == 1) {
|
|
osSyncPrintf("graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n", size, thga->size, thga->bufp,
|
|
thga->p, thga->d);
|
|
}
|
|
return THGA_AllocEnd(&gfxCtx->polyOpa, ALIGN16(size));
|
|
}
|
|
|
|
void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line) {
|
|
if (HREG(80) == 7 && HREG(82) != 4) {
|
|
dispRefs[0] = gfxCtx->polyOpa.p;
|
|
dispRefs[1] = gfxCtx->polyXlu.p;
|
|
dispRefs[2] = gfxCtx->overlay.p;
|
|
|
|
gDPNoOpOpenDisp(gfxCtx->polyOpa.p++, file, line);
|
|
gDPNoOpOpenDisp(gfxCtx->polyXlu.p++, file, line);
|
|
gDPNoOpOpenDisp(gfxCtx->overlay.p++, file, line);
|
|
}
|
|
}
|
|
|
|
void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line) {
|
|
if (HREG(80) == 7 && HREG(82) != 4) {
|
|
if (dispRefs[0] + 1 == gfxCtx->polyOpa.p) {
|
|
gfxCtx->polyOpa.p = dispRefs[0];
|
|
} else {
|
|
gDPNoOpCloseDisp(gfxCtx->polyOpa.p++, file, line);
|
|
}
|
|
|
|
if (dispRefs[1] + 1 == gfxCtx->polyXlu.p) {
|
|
gfxCtx->polyXlu.p = dispRefs[1];
|
|
} else {
|
|
gDPNoOpCloseDisp(gfxCtx->polyXlu.p++, file, line);
|
|
}
|
|
|
|
if (dispRefs[2] + 1 == gfxCtx->overlay.p) {
|
|
gfxCtx->overlay.p = dispRefs[2];
|
|
} else {
|
|
gDPNoOpCloseDisp(gfxCtx->overlay.p++, file, line);
|
|
}
|
|
}
|
|
}
|
|
|
|
Gfx* Graph_GfxPlusOne(Gfx* gfx) {
|
|
return gfx + 1;
|
|
}
|
|
|
|
Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst) {
|
|
gSPBranchList(gfx, dst);
|
|
return dst;
|
|
}
|
|
|
|
void* Graph_DlistAlloc(Gfx** gfx, size_t size) {
|
|
u8* ptr;
|
|
Gfx* dst;
|
|
|
|
size = ((size + 7) & ~7),
|
|
|
|
ptr = (u8*)(*gfx + 1);
|
|
|
|
dst = (Gfx*)(ptr + size);
|
|
gSPBranchList(*gfx, dst);
|
|
|
|
*gfx = dst;
|
|
return ptr;
|
|
}
|