Shipwright/soh/soh/Enhancements/debugger
Baoulettes a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00
..
ImGuiHelpers.cpp Add collision viewer 2022-05-01 01:27:00 -04:00
ImGuiHelpers.h Add collision viewer 2022-05-01 01:27:00 -04:00
actorViewer.cpp Add more files 2022-06-27 23:17:37 -04:00
actorViewer.h Actor Viewer debug tool (#414) 2022-06-11 12:09:26 -04:00
colViewer.cpp Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
colViewer.h Add collision viewer 2022-05-01 01:27:00 -04:00
debugSaveEditor.cpp change sunset in save editor so dampe is out 2022-07-04 10:53:12 -04:00
debugSaveEditor.h Add save editor 2022-04-08 18:42:16 -04:00
debugger.cpp Actor Viewer debug tool (#414) 2022-06-11 12:09:26 -04:00
debugger.h Add collision viewer 2022-05-01 01:27:00 -04:00